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I'd be surprised (and sad) if we don't get a WarioWare entry on the Switch. I'm confident the developers can come up with plenty of silly and engaging minigames using the Joy-Cons.



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I wonder if part of the reason why Odyssey isn't mentioned as often as Breath on gaming forums is that most bloggers/developers/etc are just generally much more interested in open world RPG/sandbox/etc games right now, with 3D platformers largely on the wayside?

Also, in fairness, Breath did some things that aren't generally seen in open world games, while Odyssey is a (much, much better!) version of Space Station Silicon Valley. Admittedly, I doubt most people played the latter, so that could be completely off track.



BOTW is mentioned more because regardless on what ever people's views on it are or whether it appeals to someone or not it set a new bar in the industry that caused people to debate it as it changed how we look at open world games while SMO was a game that had top execution without really changing how we view things the latter is an evolution of SM64 while the former has taken it's series back to the original template to divert it in a whole new direction. The result is SMO is seen as a great game in the library and the is not much to really discuss about it while BOTW has a lot people debate over like are they happy with the new direction, what could they add in future, mechanical tricks, ways to play etc...



mZuzek said:

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.

I'm not sure I can agree with that, to be honest. While it don't think it necessarily bring anything completely novel to the table, Odyssey is much more open-world and open-ended than any other Mario game, to the point that it effectively has different "bones" than the rest of the series.

Prior games' stars were scenario-based; Bob-Bomb Battlefield may have hidden seven stars, but you had to select a specific star to "load" some scenarios (e.g. the king bomb doesn't even appear unless you pick one of the stars, so you can't just stumble into that fight). Odyssey of course is more like the Banjo games, where loading the world also loads the ability to get each and every moon, without getting booted back to the over world after accomplishing each objective. This leads to larger worlds with more compact, smaller-scale objectives, often at the expense of tighter level design.

64 and Odyssey may be cousins, like 3D Land and 2D Mario are related without being direct evolutions of each other, but I don't see them as being siblings.



mZuzek said:

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.

I wouldn't say Odyssey does any less new than 3D World, Sunshine, Galaxy 2, or any 2D Mario since World.

Last edited by curl-6 - on 16 October 2020

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mZuzek said:
curl-6 said:

I wouldn't say Odyssey does any less new than 3D World, Sunshine, Galaxy 2, or any 2D Mario since World.

Me either.

I mean it's obvious why it doesn't get discussed as much as BOTW, my point was only ever that I'm surprised a game of its quality doesn't seem to get much attention at all outside of raw sales. On forums it's not discussed or even mentioned nearly as much as I'd expect for a game of such excellence.



The long-awaited patch for The Outer Worlds on Switch arrives 21st October

https://gonintendo.com/stories/370959-the-outer-worlds-patch-hits-switch-on-oct-21st-comparison-shots



The top part definitely looks different, the bottom is a bit harder at first glance. Once you look deeper though you can see some nice refined details and changes.



Raven said:
The top part definitely looks different, the bottom is a bit harder at first glance. Once you look deeper though you can see some nice refined details and changes.

Yeah with the bottom is mostly things like the air conditioners or whatever they are on top of the buildings and the pipes on the side of the right one, and on the far right what looks to be a whole building or at least the top floor of one that was missing pre-patch.

Honestly, I'm fine with upgraded details but my main concern is the framerate; so long as we get a decent boost over the rather choppy original build, I'll be satisfied.



Mario Kart Live: Home Circuit has arrived on our doorstep, a few days late due to postage and the weekend.
My little brother is unpacking it now, (it's his birthday present) once he's played it I'll see if I can have a go and post impressions.