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NintenDominion: Nintendo Switch Lite Announced, Coming 9/20/19

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Who's ready for a double yoshi exploshi?



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AngryLittleAlchemist said:
Who's ready for a double yoshi exploshi?

*Raises hand* 



Switch Friend Code : 3905-6122-2909 

So I just now took my right (neon-red) Joycon apart to replace the stick.

It wasn't clicking anymore, ever since one of the first times I played my Switch. I don't know what happened, I never ever since the NES have had even the tiniest part of a Nintendo system break, but oh well. Can't really fault them for the first small defect in 30 years. Ordered a spare stick from some Chinese vendor on eBay, which looks and feels exactly like the real thing. The screwdriver that came with it was shit though so sadly the nice black screws in my Joycon don't look so neat anymore. But anyway everything's working perfectly again. Yay me!



"In addition to announcing a single-player RPG prequel of Octopath Traveler for smartphones, the official Twitter account shared that a new console game is in production, but it might take a bit longer.

“For those of you waiting for a new console game, we apologize, but we’ll need more time for production, so in the meantime we hope you’ll enjoy this,” the account tweeted in regards to the upcoming smartphone game while also revealing a new console game is in the works.

Octopath Traveler released worldwide for Nintendo Switch in July 2018."


Read more at https://www.siliconera.com/2019/03/08/octopath-travelers-official-twitter-account-mentions-a-new-console-game/#mrFTKTBWr8pIDmmU.99

What did I say? WHAT DID I SAY?

Ok but seriously ... good for you Octopath fans



AngryLittleAlchemist said:
"In addition to announcing a single-player RPG prequel of Octopath Traveler for smartphones, the official Twitter account shared that a new console game is in production, but it might take a bit longer.

“For those of you waiting for a new console game, we apologize, but we’ll need more time for production, so in the meantime we hope you’ll enjoy this,” the account tweeted in regards to the upcoming smartphone game while also revealing a new console game is in the works.

Octopath Traveler released worldwide for Nintendo Switch in July 2018."


Read more at https://www.siliconera.com/2019/03/08/octopath-travelers-official-twitter-account-mentions-a-new-console-game/#mrFTKTBWr8pIDmmU.99

What did I say? WHAT DID I SAY?

Ok but seriously ... good for you Octopath fans

I just hope that the next game in the series is able to tie the cast together in a more enjoyable way. The first game didn't really provide much more than minor interactions between the main cast, unfortunately.



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Raven said:
AngryLittleAlchemist said:
"In addition to announcing a single-player RPG prequel of Octopath Traveler for smartphones, the official Twitter account shared that a new console game is in production, but it might take a bit longer.

“For those of you waiting for a new console game, we apologize, but we’ll need more time for production, so in the meantime we hope you’ll enjoy this,” the account tweeted in regards to the upcoming smartphone game while also revealing a new console game is in the works.

Octopath Traveler released worldwide for Nintendo Switch in July 2018."


Read more at https://www.siliconera.com/2019/03/08/octopath-travelers-official-twitter-account-mentions-a-new-console-game/#mrFTKTBWr8pIDmmU.99

What did I say? WHAT DID I SAY?

Ok but seriously ... good for you Octopath fans

I just hope that the next game in the series is able to tie the cast together in a more enjoyable way. The first game didn't really provide much more than minor interactions between the main cast, unfortunately.

Doing it would take way more ressources than it took them previously to be honest. More interactivity between them might kill the freedom you get while exploring the first Chapter section of the game since they would have to scripted the events in a tighter way. I don't see them doing it but if they can find something else than just the banter conversation then I'm fine with it.



Switch Friend Code : 3905-6122-2909 

Finally gave the Daemon X Machina demo a shot, and the first three mission were ok enough for me, perhaps not $60 ok, but ok. The fourth mission though, holy hell. It's so bad and annoying that the game is now getting pretty darn close to a no-buy for me. I don't mind fights that get chaotic but this is just way too messy. There are so many potential targets on screen that the targeting system goes bananas and most of the time I have no idea what I'm actually shooting at. And what really infuriates me is that the colossal you're fighting doesn't give a damn about the area restrictions and way too many times I've been sandwiched between it and the area border, and if you get pushed beyond the area border the game takes control of your Arsenal and either slowly or quickly, depending on its mood, moves you back to the fight. I get that you need area restrictions, that's a no-brainer, but for the love of god don't have the enemies move too close to the border, that's a recipe for disaster.

My last serious issue isn't exclusive to this game. Developers, for fucks sake, give players the option to simply restart a level without forcing them to go through menus, mission briefings, etc. Please, don't be idiots, include a restart mission option. Seriously.



Mar1217 said:

Doing it would take way more ressources than it took them previously to be honest. More interactivity between them might kill the freedom you get while exploring the first Chapter section of the game since they would have to scripted the events in a tighter way. I don't see them doing it but if they can find something else than just the banter conversation then I'm fine with it.

Yeah it would impact freedom quite a bit the best they can do is maybe have sidequests where all of that can take place that way it wouldn't impact the structure and freedom of the game.



Wyrdness said:
Mar1217 said:

Doing it would take way more ressources than it took them previously to be honest. More interactivity between them might kill the freedom you get while exploring the first Chapter section of the game since they would have to scripted the events in a tighter way. I don't see them doing it but if they can find something else than just the banter conversation then I'm fine with it.

Yeah it would impact freedom quite a bit the best they can do is maybe have sidequests where all of that can take place that way it wouldn't impact the structure and freedom of the game.

Yeah, a mission structure requiring specific party members could be a good choice indeed.



Switch Friend Code : 3905-6122-2909 

forest-spirit said:
Finally gave the Daemon X Machina demo a shot, and the first three mission were ok enough for me, perhaps not $60 ok, but ok. The fourth mission though, holy hell. It's so bad and annoying that the game is now getting pretty darn close to a no-buy for me. I don't mind fights that get chaotic but this is just way too messy. There are so many potential targets on screen that the targeting system goes bananas and most of the time I have no idea what I'm actually shooting at. And what really infuriates me is that the colossal you're fighting doesn't give a damn about the area restrictions and way too many times I've been sandwiched between it and the area border, and if you get pushed beyond the area border the game takes control of your Arsenal and either slowly or quickly, depending on its mood, moves you back to the fight. I get that you need area restrictions, that's a no-brainer, but for the love of god don't have the enemies move too close to the border, that's a recipe for disaster.

My last serious issue isn't exclusive to this game. Developers, for fucks sake, give players the option to simply restart a level without forcing them to go through menus, mission briefings, etc. Please, don't be idiots, include a restart mission option. Seriously.

Well, I guess my spatial skills are better than I thought cuz after my failure on the first try, I did it quite on my subsequent tries. 

Admitedly, the aiming system is quite confusing at times but usually it goes for where your aim is and/or the nearest target you're from. 

It's a game that ask a lot from investments with the player to master it's mechanics. Also ... getting better parts from previous missions help a lot.

Though, I completly agree with the "no restart" part. It is quite the missing feature :/ 

But hey, I heard it was just a demo made with the E3 demo build so I guess the game is way further ahead in production and they probably changed lots of obvious things.



Switch Friend Code : 3905-6122-2909