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Raven said:
Anyone play Child of Light before? How is it? I've heard some good things, now that it's on Switch was somewhat interested in getting it.

It's a decent rpg with a unique battle mechanic making the turn based system strategic and involving.



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curl-6 said:

More BOTW madness

Link, please. The video is not showing up here.



Raven said:
Anyone play Child of Light before? How is it? I've heard some good things, now that it's on Switch was somewhat interested in getting it.

Its a good and short RPG that, for the right price, is certainly worth the try.The only thing that annoyed me is that the whole story(Texts and stuff) are rhymed.Fells nice at first, but by the end of the game, I couldnt stand it anymore.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

RolStoppable said:
Raven said:
Anyone play Child of Light before? How is it? I've heard some good things, now that it's on Switch was somewhat interested in getting it.

The game got a price hike for seemingly no other reason than being called an Ultimate Edition. I didn't see anything in the description that suggested additional content.

Child of Light lives off its battle system, a simplified version of the early Grandia JRPGs, and the music is pretty good. Exploration is boring because the ability to fly means that you can go everywhere without challenge. Story and writing are atrocious. The original version ended all of a sudden because the development budget wasn't there, there's no indication that this new version made the game complete. Doing all of the few sidequests won't push your playtime above 10 hours, so this is an RPG on the short side.

I definitely don't recommend the game at this price. Considering how many RPGs Switch already has and is going to get, there's actually no reason to bother with Child of Light. After all, the first two Grandias have already been announced for Switch, so the best part of Child of Light can be had in better quality and with a better price/value ratio soon, provided you aren't appalled by remastered Saturn/Dreamcast graphics.

This definitely seems like something that will go on sale in the eShop in a few months, so I'll just wait it out.



This may be too much of a nerf, I know pro players complain but they tend to do that against anything.



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Wyrdness said:
This may be too much of a nerf, I know pro players complain but they tend to do that against anything.

Thats going a little overboard imo. So, up air doesn't kill anymore, can it combo though?

Edit: What I mean by this is, does it combo into itself or any other moves?

Last edited by Shaqazooloo0 - on 13 October 2018



Raven said:
RolStoppable said:

The game got a price hike for seemingly no other reason than being called an Ultimate Edition. I didn't see anything in the description that suggested additional content.

Child of Light lives off its battle system, a simplified version of the early Grandia JRPGs, and the music is pretty good. Exploration is boring because the ability to fly means that you can go everywhere without challenge. Story and writing are atrocious. The original version ended all of a sudden because the development budget wasn't there, there's no indication that this new version made the game complete. Doing all of the few sidequests won't push your playtime above 10 hours, so this is an RPG on the short side.

I definitely don't recommend the game at this price. Considering how many RPGs Switch already has and is going to get, there's actually no reason to bother with Child of Light. After all, the first two Grandias have already been announced for Switch, so the best part of Child of Light can be had in better quality and with a better price/value ratio soon, provided you aren't appalled by remastered Saturn/Dreamcast graphics.

This definitely seems like something that will go on sale in the eShop in a few months, so I'll just wait it out.

Rol's summary is pretty good, though I never had a problem with exploration being too easy after getting flight. It's not supposed to be a platformer. I'd personally feel good paying $10 for it, but $15 wouldn't be all that unfair if you have money to spare and a backlog short enough that you'll actually get to it. Its short length and simplistic story would make it a good palate cleanser in between one crazy long story heavy game and another, if you play games anything like me. After a long and involved game that I'm really attached to ends, it feels bittersweet and I'm not quite ready to move on, so I play a shorter, lighthearted game with lots of charm to get rid of that bittersweetness so I'm ready for the next big adventure. It's that sort of game.



Bit of an old small rumour tbh from a few months back but worth a read need to dig up the tweet, Bayonetta 3.

- Chapters are said to be shorter but more consistent in length to lessen the case of one feeling like a marathon and another just feeling like padding
- Said to take place in an alternative timeline of some sort
- Demons can be assigned to different weapons as opposed to every weapon having a set demon like in prior games.
- Aim of the game is to obtain 3 certain artifacts.

Hopefully this game gets an update at the VGAs or January ND.



Panic Button's work on Warframe for Switch results in "serious improvement" to performance in other versions:

https://gonintendo.com/stories/320448-warframe-seeing-a-performance-boost-across-all-platforms-thanks-t