|Mr Puggsly said:
A game using essentially using the original code is not a remake. I see the DS release as updated version. Updates and and improvments are not remakes.
Ratchet and Clank is true remake. Inspired by the original but built from the ground up.
Ratchet and Clank wasn't a remake. It was a reboot. Similar to Spider Man: Homecoming. It isn't a remake of the previous Spider Man movies, it is a new adaptation of the same character.
A remaster would be using the exact same game/engine and slapping HD on the game and/or some other minor improvements, such as improved audio.
A remake is when you update the graphics, implement more polygons, more game modes/content, updates to the story etc.
Super Mario 64 DS had a completely different opening to the original. Overhauled graphics, more characters etc.
No, Tomb Raider 2013 was a reboot. Ratchet & Clank is basically a modernized version of the original, not just visually but the game mechanics. That's why one is reboot and the other is a remake.
The Spiderman movie is a reboot because they're pretending the previous movies didn't happen. Ratchet & Clank on PS4 is essentially a retelling of the original. Again, reboot vs remake.
What you call a remaster is actually a port. When Dreamcast games came to Gamecube with new content and updates visuals, those were still ports but with added content.
The Wii U games coming to Switch are ports even though they have new content and some visuals tweaks like resolution. They certainly aren't remakes.
Super Mario 64 DS is clearly built on the original code of the N64 game with added content and updated visuals. Its basically a port and a remaster. But it looks like shit so people don't really call it a remaster. Not a remake though.
If anybody says a game is remade, I expect something like Ratchet & Clank. If we get something with updated graphics and some extra content, but gameplay is the same like Halo Anniversary, that's a port/remaster.