By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Miyamoto: I'd prefer not to remake Mario games

 

Agree or disagree- Mario games are better off not being remade

Agree 116 63.39%
 
Disagree 39 21.31%
 
Neither/no opinion 28 15.30%
 
Total:183
mZuzek said:
Cloudman said:

They basically are. There are some differences and extra things added, but it's the same story of the original.

Hm, okay, got it. They have the same story, so they're remakes.

...obviously by these rules no Mario game has ever been a remake, since they all tell vastly different stories.

I mean, I never said Miyamoto did this with Mario. I just find it weird he doesn't do it with Mario, but with other IPs he's heavily involved with.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Around the Network
mZuzek said:
Cloudman said:

I mean, I never said Miyamoto did this with Mario. I just find it weird he doesn't do it with Mario, but with other IPs he's heavily involved with.

My point still stands. Star Fox 64 and Zero are not remakes. They tell the same story (though each with a lot of new and different elements thrown in, as well as characters), but they have a different campaign with new stages, new bosses, new enemies, new music, new vehicles, new mechanics etc.

Story doesn't single-handedly determine if a game is or isn't a remake. To me at least, a remake means a game that is heavily rooted on the original, with most of the music, gameplay and level design remaining the same, only improved. Say, Majora's Mask 3D is a remake. Metroid: Zero Mission is a remake. Super Mario 64 DS is a remake. The Wind Waker HD is a remaster.

Star Fox 64 and Zero are new games.

I see, those are fair points. Even though they are retellings of the same story, they still have new content to offer, more so with Zero. I just wish at least Zero was a completely new game, rather than a much more revamped SF.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

mZuzek said:
Cloudman said:

I see, those are fair points. Even though they are retellings of the same story, they still have new content to offer, more so with Zero. I just wish at least Zero was a completely new game, rather than a much more revamped SF.

I don't care that Zero is a reboot, if anything I think that's a good thing because of how crappy the Star Fox story had become.

I just wish it was a good game with a decent amount of content, a decent leaderboard system, some form of multiplayer, better control options and all that stuff.

Really, I'd be fine with everything else if they controllers were just easier to use.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Mr Puggsly said:
killeryoshis said:

No. I still think its a remake. It had completly redone graphics and even 30 new stars. Also you could play as Yoshi!. (And Luigi and Wario I guess)

A game using essentially using the original code is not a remake. I see the DS release as updated version. Updates and and improvments are not remakes.

Ratchet and Clank is true remake. Inspired by the original but built from the ground up.

Ratchet and Clank wasn't a remake. It was a reboot. Similar to Spider Man: Homecoming. It isn't a remake of the previous Spider Man movies, it is a new adaptation of the same character.

A remaster would be using the exact same game/engine and slapping HD on the game and/or some other minor improvements, such as improved audio.

A remake is when you update the graphics, implement more polygons, more game modes/content, updates to the story etc. 

Super Mario 64 DS had a completely different opening to the original. Overhauled graphics, more characters etc. 



One of the things I admire most about Miyamoto and which constantly repeats: New is better than old



Around the Network

I want to see a new 2D mario(different to new series), with new mechanics and art style,
And 2 or 3 years latter, super mario maker 2



I agree. Mario games definitely shouldn't be remade or ported (aside from VC) since you can make a new game with similar mechanics and different stage designs



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

I would love to see 1-world remade with Unreal 4 and orchestral sound track



ResidentToxy said:
Mr Puggsly said:

A game using essentially using the original code is not a remake. I see the DS release as updated version. Updates and and improvments are not remakes.

Ratchet and Clank is true remake. Inspired by the original but built from the ground up.

Ratchet and Clank wasn't a remake. It was a reboot. Similar to Spider Man: Homecoming. It isn't a remake of the previous Spider Man movies, it is a new adaptation of the same character.

A remaster would be using the exact same game/engine and slapping HD on the game and/or some other minor improvements, such as improved audio.

A remake is when you update the graphics, implement more polygons, more game modes/content, updates to the story etc. 

Super Mario 64 DS had a completely different opening to the original. Overhauled graphics, more characters etc. 

No, Tomb Raider 2013 was a reboot. Ratchet & Clank is basically a modernized version of the original, not just visually but the game mechanics. That's why one is reboot and the other is a remake.

The Spiderman movie is a reboot because they're pretending the previous movies didn't happen. Ratchet & Clank on PS4 is essentially a retelling of the original. Again, reboot vs remake.

What you call a remaster is actually a port. When Dreamcast games came to Gamecube with new content and updates visuals, those were still ports but with added content.

The Wii U games coming to Switch are ports even though they have new content and some visuals tweaks like resolution. They certainly aren't remakes.

Super Mario 64 DS is clearly built on the original code of the N64 game with added content and updated visuals. Its basically a port and a remaster. But it looks like shit so people don't really call it a remaster. Not a remake though.

If anybody says a game is remade, I expect something like Ratchet & Clank. If we get something with updated graphics and some extra content, but gameplay is the same like Halo Anniversary, that's a port/remaster.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

mZuzek said:
Cloudman said:

Really, I'd be fine with everything else if they controllers were just easier to use.

I didn't mind the controls so much, it was fine once I got used to them. What really killed the game for me was the dramatic lack of content... the first playthrough took me about 4 hours and it was a very awesome 4 hours, but after that there was nothing interesting left to do besides Fortuna. Then it's just a bunch of half-assed bonus stages and tacked on medals to collect, the leaderboard system is pathetically crappy (worse than the N64 one, and no online), there wasn't any meaningful multiplayer, so the game just... died.

It was still an awesome 4 hours, though.

Well, the appeal of the 64 game was being able to replay it in order to get a better score and beat it faster. I magine maybe they wanted to retain that in this one as well? Can you imagine playing a 10+ hour game like Star Fox?



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread