I am #DrinKING with Star Fox 2 Fellows.@dylancuthbert pic.twitter.com/oak5WyfTq0
— Hidetaka SWERY SueHERO (@Swery65) June 27, 2017
Programmer Dylan Cuthbert:
“[I was] Totally weirded out and totally psyched. I mean, I had completely given up on the chance that it might come out.
I didn't know about it at all. We don't have any work happening with Nintendo right now so there wouldn't have been an NDA-safe way of letting me know anyway. On the other hand, I got to have a big awesome surprise like everyone else so I'm quite happy about that.
I spent two years of hard work making it and loved every minute. Finally people get to see all the little cool tweaks and things, all the touches and special ideas we threw in there. This game had so much experimentation at the start and that really shows in some of the encounters you’ll come across. I hope people don’t think they cleared the game with just one playthrough! In that sense, it is a very unique game."
He also talks about why it was cancelled:
"Nintendo was a little sensitive to the competition with Sega and Sony, [PS1 and Saturn were out by this time] and so made the strategic decision not to give the public a chance to compare."