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Forums - Nintendo Discussion - Should we consider Star Fox 2 as the biggest delay in video game history ?

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Is it the biggest delay in video game history

Yes 84 56.38%
 
No 20 13.42%
 
WHERE'S MOTHER 3 REGGIEEEE !!! 25 16.78%
 
It's Half-Life 3, common knowledge 20 13.42%
 
Total:149

Earthbound Beginnings dude. 26 years vs 22. Earthbound B was supposed to released in 1989 as the translation was finished. Released 26 years later. Starfox 2 is 22 years. Earthbound Zero wins.



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jason1637 said:
No because it never got a release date.

I'm almost 100% positive that it was never completed either which means alot of people aren't playing it in it's original state. This thing is going to be half 90's, half 2016/17.



mZuzek said:
I guess it counts... I just wish the game was any good. Star Fox 1 was a decent game made unplayable by its atrocious framerate, Star Fox 2 was a great game made even more unbearable with a downright disgusting framerate.

I wish Nintendo would make a remaster of these two on the Switch. Put them at 60fps, charge us $20 (I'd probably pay even more to be honest) and call it a day. I just want to be able to play these games in a somewhat decent manner.

Weird that you say it was unplayable because I bought the cart and beat the entire game for the first time last year on my SNES. Never noticed what you're talking about and had an absolute blast. The only thing I could see wrong with it was slow down... but having played so many NES games back in the day, I was use to it. 



AlfredoTurkey said:

Weird that you say it was unplayable because I bought the cart and beat the entire game for the first time last year on my SNES. Never noticed what you're talking about and had an absolute blast. The only thing I could see wrong with it was slow down... but having played so many NES games back in the day, I was use to it. 

StarFox's framerate was garbage on the SNES. That can't be debated.
Was it unplayable? Heck no.

StarFox 64 or Lylat Wars for us Australians also had crap framerate.

Emulation really does make a big difference for these games as they can be rendered at a higher resolution with a full 60fps.



--::{PC Gaming Master Race}::--

Mar1217 said:
SegataSanshiro said:

Earthbound Beginnings dude. 26 years vs 22. Earthbound B was supposed to released in 1989 as the translation was finished. Released 26 years later. Starfox 2 is 22 years. Earthbound Zero wins.

Earthbound Beginnings is just the translated title for Mother 1 in Japan, which got released in Japan 1989.So it was never delayed, technically.

Uh it was going to be released in the US. You can't play semantics. It took far longer to come out. Region is irrelvant. It's a game with a planned release and that release took 26 years as opposed to 22.



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mZuzek said:

The problem is, they probably won't, because they try to emulate the original hardware as close as possible (which I can get behind). I just wish they made exceptions for games like these.

As for not being unplayable, that's down to how much you can lower your standards. I don't really know what exactly the framerate for these games are, but I doubt it ever goes above 20fps on Star Fox 1, and probably dips often into single digits in Star Fox 2. Sadly, my first Star Fox game was 64 and that game usually runs at 30fps, so it's nothing that ever bothered me. Going back to play the original after that is just really, really annoying.

I have Lylat Wars/Star Fox on the N64. It definitely drops to 15fps in places.

The game could benefit from a higher framerate though, but back in the day... On a console, Star Fox on the SNES was pretty damn awesome. Only PC was a  step ahead.



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Hmm. It might be. Things that were released but not localized don't count over something that was finished and just never released until now. That's one heck of a delay. That delay almost has its college degree!



SNES Starfox still has great music and nostalgic sound effects but yeah it's a bit hard to play these days. It was really a tech demo for Nintendo to stick it to SEGA and 32X. StarFox 64 is still great to play however.



Mar1217 said:

Officially the game was supposed to be out in 1995  but it then got canned by Nintendo to make place for a reboot of the franchise for the new N64 in 1996. Today, we finally got the announcement from Nintendo that the game will finally launch in it's complete state with the SNES Classic Mini. This means that the game will be released 22 years after it's intial release window. 

Personally, I don't remember something like this ever happening xD So what's your take on this ?

No, because it was never delayed to begin with. It was cancelled. Nintendo just happened to keep the source code all these years. That in itself is amazing though. Konami lost the finalized source code for Silent Hill 2 and 3. Sega lost the source code for Panzer Dragoon Saga. Square-Enix lost the source code for the original Kingdom Hearts. Rare lost every trace of Twelve Tales: Conker 64 with the exception of the audio files. So Nintendo does deserve some credit for actually being able to keep track of old data.



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mZuzek said:

I'm pretty sure it was great on its day, but now it is as outdated as outdated gets... if it was playable at at least 30fps it would already be so, so much better. About 64, I don't remember it ever dropping as low as 15fps except on Aquas, but if it does it's definitely pretty sparse - in SNES Star Fox I feel like 15fps was as good as it got for planet-based stages (thankfully the space ones usually ran better).



https://youtu.be/O-JlVqGaLE0?t=4m01s

Frame drops occur all through the game, mostly due to alpha effects. - It does spend a large portion of it's time at it's intended frame rate target though, minus a few maps which are just terrible.

It's still one of my favorite N64 games that I own though.



--::{PC Gaming Master Race}::--