Soundwave said:
I got my first DVD player (a Toshiba brand one) for about $200 in fall of 2000 when The Matrix came out, but it was on sale. That said if DVD was such a sales driver, why didn't it help the XBox in the same way (it was easy to give it DVD capability) or why didn't the Panasonic DVD GameCube system in Japan do great numbers?
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And this is what the people who constantly spout that the PS2 only did so well because of the DVD player CAN NOT ANSWER. The Xbox, which was the same price as the PS2 (and followed suit with all of its price cuts up to the $149 one), not only had more powerful HW, but also had a DVD player. Yet, it didn't explode like the PS2.
-CraZed- said:
Never really thought of this. Good points. As an added thought, perhaps this is why Sony decided against putting in a UHD drive in the PS4 PRO? Perhaps they've noticed the cost doesn't bear any benefits in terms of hardware sales.
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Very well could be the case. I'm sure adding the newer tech helped with storage space with games, since they have been getting bigger. But, I'm sure Sony also knows that there are nice features, like B/C and Netflix, that definitely add extra enjoyment to owning the system, but they are hardly the reason why people buy it.
SvennoJ said: PS2 was crap as a DVD player, while PS3 is a very good blu-ray player. I bought a second ps3 to use as a blu-ray player, while I always used a dedicated dvd player instead of the ps2. Early ps2 models did not support progressive scan output for DVD while ps3 had full 1080p hdmi output from launch. |
Yep. I remember this well. My son accidentally broke the tray to my PS2. It held in there for a few more months and then just stopped working. So, I went and got the newer version that had the yellow + in the corner of the box. I think it just supported progressive scan and a few more video formats. And that came out in 2003, which is when you could get a DVD player for less than $50.
Shadow1980 said:
Slarvax said: I mean, the PS3 was the cheapest Blu-Ray player, that sure didn't affect its sales. All the proof we should need. Crazy that gaming consoles sell depending on their gaming content. |
To be fair, HDTVs were in less than 10% of U.S. households when the PS3 was announced, according to Nielsen data, and the format war between Blu-ray and HD-DVD wasn't settled yet. By time Blu-ray won the format war in early 2008, less than a year and a half after the PS3 launched, you could find Blu-ray players for $200 or less, far less than the then-current $400 price of a PS3. The PS3 was no longer the cheapest Blu-ray player. It only had that distinction for a very short time, like only a few months. And even then HDTV wouldn't be in a majority of U.S. homes until 2010. Blu-ray was never going to help the PS3's sales. Not that it would have anyway under any circumstances, because you're absolutely right that features that might increase the overall value of a system don't matter nearly as much as games and pricing. A system's price tag and games library are by far the two most important aspects that determine a system's relative success.
To address the OP, as for the PS2, by time it was released DVD had been out for a while. The price of the players had gone down quite a bit, and you could go to Wal-Mart and buy one for far less than the $300 asking price of a PS2. IIRC, you could find some as cheap as $99 back during the 2000 holiday season. The idea that anybody bought a PS2 primarily for the DVD functionality is totally without basis. People bought it because it was riding high on the wave of the PS1's momentum. PlayStation was a hot commodity, the biggest name in gaming where most of the biggest games could be played. By the end of 2001 it had sold over 7 million units in the U.S., and that's without a price cut. It also beat the GameCube and Xbox to market by a year, at a time when Nintendo's stock with the gaming public had fallen substantially (at least when it came to home consoles) and when nobody really knew much about the upcoming Xbox. Not only was PlayStation a strongly established brand, but the PS2 had a solid library of titles in its first year, the $300 asking price was not too steep (about $422 inflation-adjusted from Oct. 2000 dollars), and it had essentially no real competition in its first year.
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Great post. I think where people are getting confused is that many gamers used their PS2's to play DVDs a lot. However, this doesn't mean that people were buying it for that function. What happened is people bought it for gaming and just ended up using one of its features. It's why DVD sales went up so much when the PS2 launched in each country. People weren't waiting for the PS2 to buy a DVD player. Especially not when it was at least twice the price of a cheaper player. No, PS2 just convinced gamers to start switching over to DVD after they bought it. If you got it, might as well use it.