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Forums - Microsoft Discussion - Forza 6 vs Real Life

https://www.youtube.com/watch?v=enAIGi6FTQ0



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Real life has no water reflections

1/10



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

Real life has no water reflections

1/10

I think real life is running on the lowest settings. Might need to crank it up to high to get water reflections.



I don't know, man. Xbox is $200 vs a multimillionaire car. I don't think it's a fair comparison.



3DS, Wii, PSP, Vita, PS2, PS3, PS4 & Steam.

Driveclub looks better than both.



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Forza 6 was and is good but Forza 7 will be better not sure if it will let you use dynamic weather on all tracks but the ring should be one of the tracks where you can use it. Forza 6 did a excellent job in simulating fuel consumption and tire wear especially compared to Forza 4 where pretty much every car gets better gas mileage then a Prius and there is also almost no tire wear. Still haven't done a race that is long enough in FM4 where I actually had to pit. In FM6 with some of the hypercars you can't do two laps at LeMans without having to refuel which is pretty realistic since some of those cars like only get less then a mile per gallon at or near their top speed.



LethalP said:
Driveclub looks better than both.

But only Driveclub is 30 fps.

Unless you have the VR version which looks worse than 7th gen Forza.



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As expected, we've only reached 1/100th of reality. It's a long way until we reach photo realism in a full game



Good thing they labeled it cause that sure was a tough call...

We're still far away from approaching real life graphics. Stills from cars sure, but environment, lighting, movement, effects, nope. Also while watching that video, the car in Forza 6 seems to be racing all out, breaking out, sliding, fishtailing, going all over the track while the car in reality is having a leasurely stroll around the track keeping the same pace lol. It's the old videogame trick, stretch out the view to make it seem you go faster. Unfortunaltely that also flattens out the elevation. Elevation changes seem much bigger in reality.

That was also something to get used to while switching to VR in DC and Dirt Rally. There you get the actual view, not stretched out. The tracks seem much steeper because of that (some tracks in DC even ridiculously steep) At first it seems you go slower, until you watch side to side and see things flying past. Then switching back to playing on screen it looks extra unrealistic. Enough with the stretching!



Mr Puggsly said:
LethalP said:
Driveclub looks better than both.

But only Driveclub is 30 fps.

Unless you have the VR version which looks worse than 7th gen Forza.

Forza 6 and Forza 7 on X1X or S isn't going to be as graphically advanced as Driveclub because Driveclub doesn't bake any of it's lighting or reflections. It's all calculated and rendered in real time, as well as global illumination. The rain effects you see in DriveClub aren't an artistic direction, but the result of real time lighting and reflections.