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Forums - Gaming Discussion - E3 2017: Indies 'Less Relevant Now,' Says PlayStation's Jim Ryan

Ali_16x said:
SegataSanshiro said:
So Sony didn't treat RiME dev all that great
http://sirusgaming.info/2017/06/rime-developers-had-more-creative-freedom-with-greybox-as-publisher-than-sony
Sony didn't allow the creative freedom they needed.

You mean those frauds? Do you know why Sony dropped them? All the shit they had shown to Sony was just CGI, they were lying to them.

Oh and Sony allows the most creative freedom from all companies, that's a fact.

Oh and "creative freedom" is a generic excuse the industry uses, even in movies.

Mr Puggsly said:

This is total bullshit.

XBLA is where the retro stuff and indie games got a big push before Sony. MS promoted them on the Xbox dashboard and thats where they get the most attention.

Furthermore, Sony lost support from some indie developers due to their crappy policies. Sony didnt want to support indie games unless they owned them. That changed because MS was better to indie developers and Sony wanted support.

If you dont believe me I suggest you do a little research. The big push started when games like Braid and Limbo happened. Both of which were on Xbox first.

Edit: Oh, most importantly Castle Crashers was a huge hit. Also on Xbox first.

Lol, what I said still holds, they treated them horribly. Indies were big back then because they were fun and cheap, and you had plenty of AAA games to go a long with them. Now they have a bad stigma because AAA are seen less often while indies are in surplus.

Can you show me where Sony had these shitty policies? Because I've never seen them. I know of Microsoft's shitty policies.

And I still don't see where you address how having a parity clause for them is a good thing. 

Or how requiring a publisher was a good thing for them, while most went with Microsoft because it was the easiest. Explain how them getting a publisher and the developers getting less money because of it is good for them.

Or did you forget all the shit Microsoft went through last gen when they weren't giving money to the developers, ie being late on payment. And all the shit with Jonathan Blow. Let's see what he had to say, “put you through as much pain as you will endure in order to extract whatever [they] feel like this week.” Wow, that sounded absolutely amazing for indies and it also sounded like they had no restrictions at all. 

https://www.wired.com/2013/04/sony-indies/

Read more on nothing but positive things about Microsoft. Like cancelling their game release for speaking against them.

Lol "do more research", and then you bring up Braid. LMAO. thanks for proving you have absolutely no idea what you're talking about. You seem to be mistaking Microsoft creating/leading the indie space with them automatically being in a healthy environment. 

If you wanna argue neither company was great to indies, there is totally a discussion. But Sony was worse and thats why MS got great support early on. Over time, Sony relaxed and got better support.

However, your original point was Sony started the indie boom when MS actually deserves the credit.

Frankly, it doesent really matter and I do agree the indie scene has become oversaturated. But there are still gems.



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Ali_16x said:
SegataSanshiro said:
So Sony didn't treat RiME dev all that great
http://sirusgaming.info/2017/06/rime-developers-had-more-creative-freedom-with-greybox-as-publisher-than-sony/
Sony didn't allow the creative freedom they needed.

You mean those frauds? Do you know why Sony dropped them? All the shit they had shown to Sony was just CGI, they were lying to them.

Oh and Sony allows the most creative freedom from all companies, that's a fact.

Oh and "creative freedom" is a generic excuse the industry uses, even in movies.

Mr Puggsly said:

This is total bullshit.

XBLA is where the retro stuff and indie games got a big push before Sony. MS promoted them on the Xbox dashboard and thats where they get the most attention.

Furthermore, Sony lost support from some indie developers due to their crappy policies. Sony didnt want to support indie games unless they owned them. That changed because MS was better to indie developers and Sony wanted support.

If you dont believe me I suggest you do a little research. The big push started when games like Braid and Limbo happened. Both of which were on Xbox first.

Edit: Oh, most importantly Castle Crashers was a huge hit. Also on Xbox first.

Lol, what I said still holds, they treated them horribly. Indies were big back then because they were fun and cheap, and you had plenty of AAA games to go a long with them. Now they have a bad stigma because AAA are seen less often while indies are in surplus.

Can you show me where Sony had these shitty policies? Because I've never seen them. I know of Microsoft's shitty policies.

And I still don't see where you address how having a parity clause for them is a good thing. 

Or how requiring a publisher was a good thing for them, while most went with Microsoft because it was the easiest. Explain how them getting a publisher and the developers getting less money because of it is good for them.

Or did you forget all the shit Microsoft went through last gen when they weren't giving money to the developers, ie being late on payment. And all the shit with Jonathan Blow. Let's see what he had to say, “put you through as much pain as you will endure in order to extract whatever [they] feel like this week.” Wow, that sounded absolutely amazing for indies and it also sounded like they had no restrictions at all. 

https://www.wired.com/2013/04/sony-indies/

Read more on nothing but positive things about Microsoft. Like cancelling their game release for speaking against them.

Lol "do more research", and then you bring up Braid. LMAO. thanks for proving you have absolutely no idea what you're talking about. You seem to be mistaking Microsoft creating/leading the indie space with them automatically being in a healthy environment. 

No it's an opinion.



SegataSanshiro said:
Ali_16x said:

You mean those frauds? Do you know why Sony dropped them? All the shit they had shown to Sony was just CGI, they were lying to them.

Oh and Sony allows the most creative freedom from all companies, that's a fact.

Oh and "creative freedom" is a generic excuse the industry uses, even in movies.

Lol, what I said still holds, they treated them horribly. Indies were big back then because they were fun and cheap, and you had plenty of AAA games to go a long with them. Now they have a bad stigma because AAA are seen less often while indies are in surplus.

Can you show me where Sony had these shitty policies? Because I've never seen them. I know of Microsoft's shitty policies.

And I still don't see where you address how having a parity clause for them is a good thing. 

Or how requiring a publisher was a good thing for them, while most went with Microsoft because it was the easiest. Explain how them getting a publisher and the developers getting less money because of it is good for them.

Or did you forget all the shit Microsoft went through last gen when they weren't giving money to the developers, ie being late on payment. And all the shit with Jonathan Blow. Let's see what he had to say, “put you through as much pain as you will endure in order to extract whatever [they] feel like this week.” Wow, that sounded absolutely amazing for indies and it also sounded like they had no restrictions at all. 

https://www.wired.com/2013/04/sony-indies/

Read more on nothing but positive things about Microsoft. Like cancelling their game release for speaking against them.

Lol "do more research", and then you bring up Braid. LMAO. thanks for proving you have absolutely no idea what you're talking about. You seem to be mistaking Microsoft creating/leading the indie space with them automatically being in a healthy environment. 

No it's an opinion.

Lol, not it really isn't. Nintendo definitely doesn't give their developers creative freedom since we're still getting Zelda and Mario, and tons and tons of Mario verse games. Same with Microsoft, the Gears team was making a new IP, nope, Gears. Halo team still making Halo, Lion Head was still making Fable. 

Sony is always giving their developers freedom. 

If Sony was either Nintendo or Microsoft, Sucker Punch would still be making Sly Cooper, but nope, they made inFamous and now again, they're working on a new IP.

Sony Japan is always making new IPs.

Naughty Dog with Crash -> Jak -> Uncharted -> Last of Us

Bend would be making Syphon Filter, nope new IP.

Santa Monica was given freedom to make a new IP, even though it didn't work, they still tried. 

Media Molecule with LBP -> Tearaway -> Dreams. 

Guerilla with Killzone to Horizon. 

Even with their second party like Insomniac with Spyro -> Ratchet -> Resistance, and Level 5 and more.

I can go on, even their yearly studio, MLB Team is given some sort of freedom with finding new games to help produce like ModNation Racers and a bunch of others. And same with Poly, they've made a couple of non 

Lmao, please. It's a fact.

EDIT: Lol Sony has the most IPs, so I'm not even sure why I bothered with the whole list.



"There is only one race, the pathetic begging race"

Mr Puggsly said:
Ali_16x said:

You mean those frauds? Do you know why Sony dropped them? All the shit they had shown to Sony was just CGI, they were lying to them.

Oh and Sony allows the most creative freedom from all companies, that's a fact.

Oh and "creative freedom" is a generic excuse the industry uses, even in movies.

Lol, what I said still holds, they treated them horribly. Indies were big back then because they were fun and cheap, and you had plenty of AAA games to go a long with them. Now they have a bad stigma because AAA are seen less often while indies are in surplus.

Can you show me where Sony had these shitty policies? Because I've never seen them. I know of Microsoft's shitty policies.

And I still don't see where you address how having a parity clause for them is a good thing. 

Or how requiring a publisher was a good thing for them, while most went with Microsoft because it was the easiest. Explain how them getting a publisher and the developers getting less money because of it is good for them.

Or did you forget all the shit Microsoft went through last gen when they weren't giving money to the developers, ie being late on payment. And all the shit with Jonathan Blow. Let's see what he had to say, “put you through as much pain as you will endure in order to extract whatever [they] feel like this week.” Wow, that sounded absolutely amazing for indies and it also sounded like they had no restrictions at all. 

https://www.wired.com/2013/04/sony-indies/

Read more on nothing but positive things about Microsoft. Like cancelling their game release for speaking against them.

Lol "do more research", and then you bring up Braid. LMAO. thanks for proving you have absolutely no idea what you're talking about. You seem to be mistaking Microsoft creating/leading the indie space with them automatically being in a healthy environment. 

If you wanna argue neither company was great to indies, there is totally a discussion. But Sony was worse and thats why MS got great support early on. Over time, Sony relaxed and got better support.

However, your original point was Sony started the indie boom when MS actually deserves the credit.

Frankly, it doesent really matter and I do agree the indie scene has become oversaturated. But there are still gems.

Please give me examples as I don't know any. I've actually given you tons of examples. And even if Sony did treat indies worse, which I haven't heard of anything, Microsoft got indies because they looked for them. It was just a plan, like how Microsoft is doing BC right now, it's just a plan. 

And again, you seem to be confusing Microsoft getting indies first to indies being in a health environment. So if you can't give me any facts, and even if you did, it doesn't change what I've said, they've changed all their shit, BECAUSE OF SONY. It's a fact, you can see that RIGHT NOW, with how indies are given so much freedom now. You can see now that MS doesn't have a partiy rule or atleast not as severve as it use to be, you can see that indies don't need a publisher, they can actually publish their game themselves. You can not say that indies were better off in the 360/PS3 era than right now. You just can't. And I have a feeling you're going to reply and basically say nothing, like you just did, don't bother.



"There is only one race, the pathetic begging race"

Ali_16x said:
SegataSanshiro said:

No it's an opinion.

Lol, not it really isn't. Nintendo definitely doesn't give their developers creative freedom since we're still getting Zelda and Mario, and tons and tons of Mario verse games. Same with Microsoft, the Gears team was making a new IP, nope, Gears. Halo team still making Halo, Lion Head was still making Fable. 

Sony is always giving their developers freedom. 

If Sony was either Nintendo or Microsoft, Sucker Punch would still be making Sly Cooper, but nope, they made inFamous and now again, they're working on a new IP.

Sony Japan is always making new IPs.

Naughty Dog with Crash -> Jak -> Uncharted -> Last of Us

Bend would be making Syphon Filter, nope new IP.

Santa Monica was given freedom to make a new IP, even though it didn't work, they still tried. 

Media Molecule with LBP -> Tearaway -> Dreams. 

Guerilla with Killzone to Horizon. 

Even with their second party like Insomniac with Spyro -> Ratchet -> Resistance, and Level 5 and more.

I can go on, even their yearly studio, MLB Team is given some sort of freedom with finding new games to help produce like ModNation Racers and a bunch of others. And same with Poly, they've made a couple of non 

Lmao, please. It's a fact.

EDIT: Lol Sony has the most IPs, so I'm not even sure why I bothered with the whole list.

You're assuming and wrong but that's fine. Not that much freedom when most of Sony's IPs last several years are shooters. Keep waving that flag tho not bothered.



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SegataSanshiro said:
Ali_16x said:

Lol, not it really isn't. Nintendo definitely doesn't give their developers creative freedom since we're still getting Zelda and Mario, and tons and tons of Mario verse games. Same with Microsoft, the Gears team was making a new IP, nope, Gears. Halo team still making Halo, Lion Head was still making Fable. 

Sony is always giving their developers freedom. 

If Sony was either Nintendo or Microsoft, Sucker Punch would still be making Sly Cooper, but nope, they made inFamous and now again, they're working on a new IP.

Sony Japan is always making new IPs.

Naughty Dog with Crash -> Jak -> Uncharted -> Last of Us

Bend would be making Syphon Filter, nope new IP.

Santa Monica was given freedom to make a new IP, even though it didn't work, they still tried. 

Media Molecule with LBP -> Tearaway -> Dreams. 

Guerilla with Killzone to Horizon. 

Even with their second party like Insomniac with Spyro -> Ratchet -> Resistance, and Level 5 and more.

I can go on, even their yearly studio, MLB Team is given some sort of freedom with finding new games to help produce like ModNation Racers and a bunch of others. And same with Poly, they've made a couple of non 

Lmao, please. It's a fact.

EDIT: Lol Sony has the most IPs, so I'm not even sure why I bothered with the whole list.

You're assuming and wrong but that's fine. Not that much freedom when most of Sony's IPs last several years are shooters. Keep waving that flag tho not bothered.

Oh, yeah, how could I forget the shooter Driveclub, Bloodborne, Until Dawn,inFamous, Knack, The Last Guardian, Horizon, Heavy Rain, Beyond Two Souls, Detroit, WiLD, Gravity Rush, LittleBigPlanet, Dreams, and a shit ton more, probably 15-20 more.

You have absolutely no idea what you're talking about, as usual, the only "Shooters" would be Uncharted and Resistance, and probably some others that I'm forgetting. 

Oh and I like how you don't actually give a reply to what I actually say, just give up. Thanks.

EDIT: And I like how you're complaining about something you're clearly wrong about and not only that, defending a company that doesn't promote freedom with a bunch of platformers and mario verse games.



"There is only one race, the pathetic begging race"

SegataSanshiro said:
Ali_16x said:

Lol, not it really isn't. Nintendo definitely doesn't give their developers creative freedom since we're still getting Zelda and Mario, and tons and tons of Mario verse games. Same with Microsoft, the Gears team was making a new IP, nope, Gears. Halo team still making Halo, Lion Head was still making Fable. 

Sony is always giving their developers freedom. 

If Sony was either Nintendo or Microsoft, Sucker Punch would still be making Sly Cooper, but nope, they made inFamous and now again, they're working on a new IP.

Sony Japan is always making new IPs.

Naughty Dog with Crash -> Jak -> Uncharted -> Last of Us

Bend would be making Syphon Filter, nope new IP.

Santa Monica was given freedom to make a new IP, even though it didn't work, they still tried. 

Media Molecule with LBP -> Tearaway -> Dreams. 

Guerilla with Killzone to Horizon. 

Even with their second party like Insomniac with Spyro -> Ratchet -> Resistance, and Level 5 and more.

I can go on, even their yearly studio, MLB Team is given some sort of freedom with finding new games to help produce like ModNation Racers and a bunch of others. And same with Poly, they've made a couple of non 

Lmao, please. It's a fact.

EDIT: Lol Sony has the most IPs, so I'm not even sure why I bothered with the whole list.

You're assuming and wrong but that's fine. Not that much freedom when most of Sony's IPs last several years are shooters. Keep waving that flag tho not bothered.



Zoombael said:
JinxRake said:
It sounds to me like Sony are very determined to get as far away from the No man's sky debacle as humanly possible. After having promoted said game so extensively, to have it end up as a headliner for most of the Worst of 2016 lists, I can't say I'm surprised that they'd prefer to pretend that never happened.

And you sound like clutching at every straw.

In what way exactly?

No man's sky was an indie darling before launch. It got pushed very hard by Sony. It crapped out. Come next year, Sony are pulling back on the indie spotlight. It pretty much stands to reason.

It most certainly is not the only reason, but I fail to see why it wouldn't be a valid one.



Ali_16x said:
Mr Puggsly said:

If you wanna argue neither company was great to indies, there is totally a discussion. But Sony was worse and thats why MS got great support early on. Over time, Sony relaxed and got better support.

However, your original point was Sony started the indie boom when MS actually deserves the credit.

Frankly, it doesent really matter and I do agree the indie scene has become oversaturated. But there are still gems.

Please give me examples as I don't know any. I've actually given you tons of examples. And even if Sony did treat indies worse, which I haven't heard of anything, Microsoft got indies because they looked for them. It was just a plan, like how Microsoft is doing BC right now, it's just a plan. 

And again, you seem to be confusing Microsoft getting indies first to indies being in a health environment. So if you can't give me any facts, and even if you did, it doesn't change what I've said, they've changed all their shit, BECAUSE OF SONY. It's a fact, you can see that RIGHT NOW, with how indies are given so much freedom now. You can see now that MS doesn't have a partiy rule or atleast not as severve as it use to be, you can see that indies don't need a publisher, they can actually publish their game themselves. You can not say that indies were better off in the 360/PS3 era than right now. You just can't. And I have a feeling you're going to reply and basically say nothing, like you just did, don't bother.

So it sounds like you agree pushed for that indie movement and retro movement first. It really started on OG Xbox because MS sold small titles there as well.

The problem is developers have had is Sony wanted to own the IPs they worked with. Which is fine but it costed them support. While MS was more open to working with developers for timed or sometimes permanent exclusivity. MS was obviously more open to console exclusives which why a lot of indie content also went to PC.

The Limbo developer was one who flat out said they went to MS for the reasons I said. For a period Sony just about everything they got involved with. That changed.

My argument in a nutshell is MS made the push first. Sony made chamges for better support and MS followed.



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Mr Puggsly said:
Ali_16x said:

Please give me examples as I don't know any. I've actually given you tons of examples. And even if Sony did treat indies worse, which I haven't heard of anything, Microsoft got indies because they looked for them. It was just a plan, like how Microsoft is doing BC right now, it's just a plan. 

And again, you seem to be confusing Microsoft getting indies first to indies being in a health environment. So if you can't give me any facts, and even if you did, it doesn't change what I've said, they've changed all their shit, BECAUSE OF SONY. It's a fact, you can see that RIGHT NOW, with how indies are given so much freedom now. You can see now that MS doesn't have a partiy rule or atleast not as severve as it use to be, you can see that indies don't need a publisher, they can actually publish their game themselves. You can not say that indies were better off in the 360/PS3 era than right now. You just can't. And I have a feeling you're going to reply and basically say nothing, like you just did, don't bother.

So it sounds like you agree pushed for that indie movement and retro movement first. It really started on OG Xbox because MS sold small titles there as well.

The problem is developers have had is Sony wanted to own the IPs they worked with. Which is fine but it costed them support. While MS was more open to working with developers for timed or sometimes permanent exclusivity. MS was obviously more open to console exclusives which why a lot of indie content also went to PC.

The Limbo developer was one who flat out said they went to MS for the reasons I said. For a period Sony just about everything they got involved with. That changed.

My argument in a nutshell is MS made the push first. Sony made chamges for better support and MS followed.

I don't even get it, that wasn't even the main topic of this conversation and you're making it sound like you won the argument? When did I ever argue that indies didn't start on MS? You replied to something I said about MS treating indies like shit and the only reason that changed was because of what Sony did in E3 2013, and overall how they've treated indies, with no restrictions. Now what I said has nothing to do with whether or not "indies started on MS". You replied by saying that they started at MS, which really isn't a reply to what I said, and further on you said that Sony also treated indies like shit, which I've asked for proof multiple times but since I haven't gotten any, I'm going to assume you don't have any and what you said was pure conjecture.

How is Sony owning an IP bad for the indie? If they don't want to sell the IP to Sony, they don't have to. And the only time this would happen is when Sony would be publishing, which happens when the developer pitches an idea to Sony. Which is completely different from indies, you're talking about small first party games while I'm just talking about regular indies.

Lol again, how the hell is that bad for indies? You're acting like Sony wants to own literally every indie, the only one they want to own is the one the developers go to Sony and ask for money/funding which makes sense that they would want to own it. Seriously, what are you talking about? 



"There is only one race, the pathetic begging race"