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Forums - Nintendo Discussion - EA “exploring other products” for Switch, has to consider “player differences”

onionberry said:

Yup yup!

Expected nothing less from EA.



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What they really mean is that Switch owners aren't interested in their online DLC bullshit.

Good for EA honestly. If any system succeeds and a company skips out, then they're the ones who end up being the losers.



shoichi said:
routsounmanman said:

They are more fincancially stable than Sony, precicely because they're being cautious. And do you know what happened during the (early) PS3 days to Sony? Huge amounts of losses for an extended amount of time. If that were to happen to Nintendo, lights out.


Companies like Microsoft and Sony, work differently compared to Nintendo.

Nintendo has for the past couple of console generations decided they want to make revenue per each console sold at launch or with minimal "outside costs"(a single game, or accessory difference). Which is why they sell lesser specced consoles but usually cheaper than competitors because they still can because of the specs. Almost the same way as companies like Samsung and Apple work with their smartphones (they like revenue for each device sold) although they work towards the high spec-high price route. While companies like Microsoft and Sony don't mind taking a loss on the console at launch if it means more powerful specced systems and make revenue from the services (XBL and PS+), along with the licenses for each game sold on the system. Eventually making money on each console once the component prices go down.

Nintendo probably could have released the Switch with Nvidia's Tegra X2 chip (more powerful and efficient than the X1) but probably felt they wouldn't make enough per system without increasing the cost of the Switch by $50 or so, which could have been beyond the pricepoint they found reasonable.

Nintendo has $47 billion in marketcap, Sony has $48 billion in marketcap including their tv, electronics, and movie divisions apart from the gaming division. Both companies can handle a system or two of losses.

So just because they have money in the bank, that means they should bleed left and right to go on an arms race? It's bad business and harms the industry in the long run (superficial consoles, demand for extravagant graphics, expensive games, studios closing).

PS: I agree on the X2 point; they should have definitely go the extra mile for that chip.



routsounmanman said:
shoichi said:


Companies like Microsoft and Sony, work differently compared to Nintendo.

Nintendo has for the past couple of console generations decided they want to make revenue per each console sold at launch or with minimal "outside costs"(a single game, or accessory difference). Which is why they sell lesser specced consoles but usually cheaper than competitors because they still can because of the specs. Almost the same way as companies like Samsung and Apple work with their smartphones (they like revenue for each device sold) although they work towards the high spec-high price route. While companies like Microsoft and Sony don't mind taking a loss on the console at launch if it means more powerful specced systems and make revenue from the services (XBL and PS+), along with the licenses for each game sold on the system. Eventually making money on each console once the component prices go down.

Nintendo probably could have released the Switch with Nvidia's Tegra X2 chip (more powerful and efficient than the X1) but probably felt they wouldn't make enough per system without increasing the cost of the Switch by $50 or so, which could have been beyond the pricepoint they found reasonable.

Nintendo has $47 billion in marketcap, Sony has $48 billion in marketcap including their tv, electronics, and movie divisions apart from the gaming division. Both companies can handle a system or two of losses.

So just because they have money in the bank, that means they should bleed left and right to go on an arms race? It's bad business and harms the industry in the long run (superficial consoles, demand for extravagant graphics, expensive games, studios closing).

PS: I agree on the X2 point; they should have definitely go the extra mile for that chip.

 

Yet both PS4 and X1 destroyed the WiiU in sales and the Switch won't come close to either. Having good hardware is great business and these games wouldn't exist without it. Studio closures are apart of every industry and more studios closed during the 80s and 90s. Do your research. You don't need an arms race to make great hardware. PS4 was not very expensive to make and it's old hardware now. Yet Nintendo didn't match it though it would not have broke the bank. In the end you are just making excuses for weak hardware when it should have been stronger. As far as Nintendo being more financially stable than Sony. Um Sony makes more products than just games. As for their games division, PSN is making more money then the whole of Nintendo.



I love this thread.... Having people that game on other systems besides Nintendo joining conversation about EA and Nintendo. Let me just say... Fuck EA



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LiLang said:
BraLoD said:

Then Nintendo should stop making considerably weaker hardware than those where those games are build for.

Exactly. Switch can't run their games and it was obvious from the start. Nintendo fans should be mad at Nintendo not third party. Nintendo fans claim power doesn't matter yet beg for games that are too powerful for Switch. Go figure.

 

Please inform me of these third party games that Nintendo fans are begging for.

The Switch user base is three months old...pray tell what player differences EA have discovered in that time.

I've heard these bullshit excuses from EA before. I know there are different kinds of gamers but I don't know any gamers who like paying the same for an inferior product (I'm talking features, not tech). If they, just once, produced a Nintendo game with feature parity, at the same time, at the same cost as the other versions, I'd literally fall of my chair. Has it happened since the Wii gen?



The_Yoda said:
DonFerrari said:

The problem is that although userbases doesn't surge from thin air, Nintendo didn't put much effort on it since even before Wii. And on Wii even with similar ports being released on it the sells were very bad.

You lost me, they didn't put much effort into what ? Moneyhatting developers? Cutting edge hardware?

In all, making a capable hw, building relationship, moneyhatting. Nintendo put very little effort in 3rd party and them Nintendo fans complain at the 3rd parties not showing love to Nintendo.

hsrob said:
The Switch user base is three months old...pray tell what player differences EA have discovered in that time.

I've heard these bullshit excuses from EA before. I know there are different kinds of gamers but I don't know any gamers who like paying the same for an inferior product (I'm talking features, not tech). If they, just once, produced a Nintendo game with feature parity, at the same time, at the same cost as the other versions, I'd literally fall of my chair. Has it happened since the Wii gen?

The ones Nintendo have carried from the last 20 years?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mnementh said:
oniyide said:

People were doing that with Wii u and we saw how well those games sold

They were?

No, this doesn't work if you release one old port or something. The players that like EA-portfolio will get a console, if itgets all or most games, not if it gets one old port. There measure in a lot of expectations though. Players at this point expect to have all EA-games on Sony and no serious EA-support on Nintendo. But generally: if they release major parts of their portfolio, many gamers will lose their doubts.

Speaking of expectations: based on their stellar support of the 3DS I expected more from Atlus for Switch than this one SMT-announcement. If they not reinforce the trust of the gamers somewhere down the line, Atlus might lose potential on the Switch.

Wiiu had quite a few games that werent late ports, two CODs, 2 Assassin's Creed, a Splinter Cell, and they bombed all of them. Check the multiplats for the system and they all bombed. People love ignoring those. I think people expect to have ALL games (3rd party wise) on Sony, most on Xbox (sans some Japanese ones) and pratically none on Nintendo, which is been that why since N64 and its no one's fault but Nintendo.

The system just came out, give it some time. It wasnt like they were pumping out games on 3ds day one. Patience. Even then i wouldnt expect stuff like Persona 5



oniyide said:

The system just came out, give it some time. It wasnt like they were pumping out games on 3ds day one. Patience. Even then i wouldnt expect stuff like Persona 5

I agree to the wait and see attitude, although I don't expect much from EA. But as I'm not interested in the EA portfolio in the first place, it is of not much relevance.

Persona 5 is exactly the game that would match the Switch. It is not too difficult for Switch (it runs on PS3), japanese RPG is a genre which should go well with the Nintendo crowd and Atlus has a good reputation. Nevertheless I don't expect Persona. But that is a game which would work pretty well.



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