Azzanation said:
Ganoncrotch said:
What they were talking about being from Halo 5 was that the 3d models which are a distance away from the character are animated at effectively 30fps rather than 60, not the 2d model part. Unless I'm very much mistaken but that looks to be where they are talking about Halo 5
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I believe your right. Thats what im referring to. The further characters get away from the screen they look like they have animated movements at 30frames. Which is very noticeable when you know its there and that the game runs at 60 frames. Its not going to stop me from getting it however its just annoying.
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Yeah the models have 3 different modes at the E3 demo, 60fps when right near Mario, 30 fps when they're about 30 feet away, then once they're further away again they become 2d sprites to represent where models might be (but weren't lined up right in the demo in areas) It sort of reminds me of the distant car lights on the roads in GTAV (at least on the X360 version of the game) they were literally just lights in the distance, not cars, it was a clever effect to try to give the illusion of the game being able to be more... alive than the system allowed, the same is at work here.