Otter said:
"Your point is dead right there" Only to someone who can't comprehend the point to begin with. .."3DS got a Tekken game" is not a counter argument, it does not explain why did so many 360/PS3 games skip the Wii? 3DS is a portable with its own unique USP, seperate from what consoles had to offer. Have we considered that as a portable, operating in a different market from the PS3/360, the 3DS can compensate for its lack of power with another selling point (the portable market) making a re-branded release a decent business prospect. Lets also not ignore that Tekken on 3DS is a port of Tekken 6 for the PSP, which arrived 3 years after Tekken 6 launched on consoles. So really not the best example you could have used. Why didn't tekken 6 launch on PSP in 2007, since it had a bigger userbase then PS3/360 at the time? And I'm sure Its no coincidence that once Nintendo's home console equaled in power to its peers (Wii U/PS3/360), it recieves a Tekken Tag 2 port. You seem incapable of actually understanding the naunce of the discussion, or of actually having an adult discussion. You can't seem to grasp the fact "business" does not exist in a vaccuum and tech is directly involved in the prosepcts of a venture and profitability. You can hold your believe that it all comes down to "business" whilst acknolweding that their are components which determine said business, including power. At no point am I saying developers are never going to support a healthy platform because its too weak, so your RE example is irrelevant. Its not a port where the 3DS' lack of power becomes an incured cost, since its build for the 3DS the lack of power was actually a cost saver. But power and the ease of porting is definitelty a fatcor in platform support and profitability. Why do you think Mass Effect skipped the huge platform that was the Wii but arrived on the Wii U on launch day? Why do you think Ubisoft, one of the Wii's biggest supporters didn't touch the platform with an Assassins Creed game but the minute Nintendo had a decent strength platform equal to 360/PS3 Assassins Creed became a launch title? You'll happily latch onto my COD argumenet without acknowledging that in 2008 Treyach ported it to wii, In 2009 Infinity ward did not but then Treyach once again ported their game in 2010. "There was not enough business so the support was pulled. " does not apply, because support was sporadic and based on who was leading production. Nintendo releases the Wii U and suddenly Infinity Ward is on board with a launch title despite having skipped the entire Wii era. "Business" is respective to each and every company/developer and incorporates their individual ethos'. Its too generic a term to derive meaning from. Its like being a criminal investigator and concluding an individual died from lack of heart/brain activity... Ok but what caused that?... So what makes the business venture bad? You've arrogantly come to the conclusion that in the games industry, technology never plays a role. lol. Alternatively you've forced yourself into that corner because you're more accustomed to arguing on the internet, than you are to engaging in a mature discussion. |
Ok look, I will close this argument by saying this:
Check out how many PS4/XBOX One titles are also on PS3/XBOX 360 (like Fifa or PES) and then look at how many of those titles made it to Wii U.
Now, you are probably going to have some sort of stupid fucking rediculous argument about how business is not the main affect of these decisions but then check out how many of those games also came to 3DS. You could start with Street Fighter IV if you desire. Because power was the issue, right? And try your best not to limit it to my very limited examples. Just try actually looking at the facts for a second.
Power is the main thing though, right? I get that you think your argument is well formulated, or something. The truth is, you are delusional.
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