Pemalite said:
This console generation we have seen some big focuses on geometry, materials, lighting and particle effects, and they are all real-time, non pre calculated/baked. We started to dabble in things like subsurface scattering at the end of last generation with titles like Halo 4, but this generation we have really refined that.
Next gen should be about the smaller details in my opinion. I can't wait.
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I'm wondering what we've got on the PC side of things, well besides Star Citizen and the level of detail that game has been aiming for, physics and all.
The one thing I really want to see more work on is lightsources and real time shadows on practically everything, there are still instances in current gen games where objects won't move and thus the shadows stay stuck as they are, light sources that don't really change certain areas etc. Bethesda also eneds to go back to the drawing board with their shadows and godrays.
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