No save management at launch because of piracy is bullshit.
Implementing it with cloud isn't magic bullet, though, thinghs can go horribly wrong anyway. I stopped playing GT Racing 2 after reinstalling it from scratch hoping to solve some persistent bugs, I had done a cloud save before uninstalling, but when I reinstalled and I restored from the cloud save, it just restored my single player progresses and lost six months of both multiplayer and team progresses.
Save=piracy is bullshit.
Teh cloud doesn't grant a smoothly working solution by itself, rather it adds another software engineering challenge on top of the existing ones, if the need for a proprietary solution prevents from using standard and much longer tested ones.
Not bullshit, Most hacks for Wii/WiiU/3DS comes from modded save games!
Who doesnt remember how easy was to softmod the Wii using a modded Zelda save?
That's not save file fault, but due to bad SW engineering, just like MS horrible SW engineering choice of deeply intermingling Internet Explorer with Windows to try and give it a performance advantage on competing browsers made it more suitable than any other browser to attack the OS itself.
BTW, save management on a cloud run by Ninty wouldn't add any piracy risk to the ones possibly present with local savefiles, actually savefiles managed by Ninty would pose a lower risk, as Ninty could check them and enforce authentication too.
So yes, Reggie talked bullshit, BTW logically what he said is roughly equivalent to saying that as games can be pirated, the console won't support games.
Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!