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Forums - Nintendo Discussion - In what order should I play the Metroid games?

spemanig said:

Okay, so something might need to be addressed. A lot of people are suggesting that, for multiple reasons, you should skip Metroid: Other M.

I agree - analogs to Sonic 06 are not off the mark, though the game isn't broken like that one is. But something you need to know is that a lot of the issues people had with Other M started in other games in the series who tried to set those events up retroactively. Namely Zero Mission and especially Fusion.

Because of this, I can't impress enough how, if you can stomach it, you should play the games in release order instead. Zero Mission is objectively superior to Metroid 1, there's no debating that, but Zero Mission adds story elements retroactively that directly influenced the events of Other M.

Fusion is unavoidable and the worst offender of this, so play it last. For Samus Returns, it's another thing where I really don't trust the producer Sakamoto to just leave that game alone and try to preserve it, so you're likely better off playing the original. Your entire view of who Samus is as a character will be shaped by the order you play the games in, and if you play them in "remake" order, you WILL get the Other M view in your head by design, and that is both an inferior and less authentic Samus.

So while everyone else suggests Zero Mission, Samus Returns, Super Metroid, and Fusion, I suggest Metroid 1, Metroid 2, Super Metroid, Metroid Prime, Metroid Prime 2, Metroid Prime 3, Zero Mission, Samus Returns, and then Fusion.

Prime 1+2 are far more authentic to the original design philosophy around Samus than any game after Super Metroid was. 3 is where it starts to get influenced, at least aesthetically, by the changes in the main universe, while also being where Tanabe's obsession with turning Metroid into a Halo clone started. (The latter really started with Prime 2, but that was just because of the optional multiplayer and some intrusive story bits.)

...if you're going to suggest release order, you should play Fusion before Prime 2, and Zero Mission either before or just after Prime 2. Unless this is just release order with some alterations made in there.

OT: The problem with Metroid as a series is that there's no real great "jumping in" point that's particularly friendly towards newcomers both from a story and a gameplay perspective. The original Metroid and its sequel have both aged really poorly, and while Super Metroid is still one of (if not the) best games of all time, you'll kinda be jumping in after the majority of the significant events in the storyline. Zero Mission and AM2R (yes, including the fan game) are largely fantastic remakes, but they also don't take the time to explain some of the optional abilities that Samus has, which means that some of the fun of the game is lost on an initial playthrough. And while Metroid Prime is both extremely enjoyable largely detached from the main storyline with two excellent sequels (making it a good entry point for newcomers), it's also...well, not really related to the main story. Meaning that if you want to play the series in order to be caught up in time for Samus Returns, these games won't help you much, except to provide some background knowledge for the universe.

My advice would be that if you want to play the games in order to be familiar enough with the gameplay/storyline to be comfortable jumping in to Samus Returns, start with Zero Mission. It's not a perfect jumping in point, and I'd probably suggest looking up the terms "Shinespark" and "Wall Jump" before you start. I'd also wholly disagree that Zero Mission in any way promotes a "Other M-esque" picture of Samus; Other M's horrible depiction of Samus still struck me as awful despite the fact that I played ZM and Fusion as some of my first games in the series, so I don't think that's an issue. After that, I'd suggest jumping into the Prime series; it's totally different gameplay but it does a very good job of getting the player up to speed and they're just immensely enjoyable games.

If you aren't concerned about simply getting ready for Samus Returns, then I'd start with the Prime series. Maybe a bit unorthodox to have a 1st person game be your first title for a series that started in 2D, but Prime does the best job of being newcomer friendly imo. You'll get at least somewhat familiar with Samus and a number of the powerups that will consistently show up in the 2D games, the universe of Metroid, and, as a bonus, some background knowledge on why the Metroids were considered such a big threat when the events of Samus Returns roll around.



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Zero Mission

Prime 3

Prime 2

Prime 1

Super

Those are the one's I've played, and how I would recommend. Start with Zero Mission to get a taste of the series, plus it's short and sweet. Then go from worst to best.



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maxleresistant said:
monocle_layton said:

I've only played Metroid Prime 1-3. Are they all story-heavy, and are the classics considered better?

The only ones that are story heavy are MP 3 and other M. MP 2 also has a developped story too, but  less than Corruption, all the other games are more like Metroid Prime 1, with a minimalist story, almost no dialogue.

Zero Mission has a little more story though.

Ah  alright.

 

It'll be interesting to see what route Nintendo takes for Prime 4.



Slarvax said:

Zero Mission

Prime 3

Prime 2

Prime 1

Super

Those are the one's I've played, and how I would recommend. Start with Zero Mission to get a taste of the series, plus it's short and sweet. Then go from worst to best.

Ahahahahahahahah

Too true, though.



I would say fool around with the original Metroid for a little while to get an appreciation for it, but I don't think it's a game you have to play to the end, especially if you do intend to play Zero Mission...
You could also watch a Let's Play of Metroid Prime Hunters instead of playing it; you've got your work cut out for you if you're hoping to play through the whole series, and it's not exactly the most engaging or exciting installment in the series...



Have a nice day...

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You should play it in this order

Shining force
Shining force 2
Shining force cd
Shining force 3

After that I guess you can play the metroid prime trilogy and super metroid...



Metroid zero mission

Metroid 2 remake (still can't believe it's happening)

Super metroid

Prime series

Metroid fusion

There, plenty of games before prime 4 (which I also can't believe it's happening).



                                                                                     

Just play Super Metroid and then Prime 1, as this is the best the series has to offer.  If you enjoy one or both of these games, then I'd recommend following up Super Metroid with Fusion and Prime 1 with Prime 3 (Prime 2 is the weak link of the trilogy).  The original / Zero Mission, 2 and Other M are all for series diehards IMHO.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Metroid 2 Return of Samus, on an actual gameboy.
Then stop.



mysteryman said:
Just play Super Metroid.

Then be disappointed with the rest of gaming for the past 20 years.

:)

 

In all honestly just pick up one of these first: Metroid Prime 1, Super Metroid, Metroid Zero Mission, Metroid Fusion...you know what it really doesn't matter all that much in terms of order.  You could pick up Metroid Prime 2 and the experience you get will be the same as the others , with the exception of Other M because it's narrative structure.

Edit: The experience I mean in terms of the game philosophy.  There's the obvious differences between the 2D and 3D Metroids, but both sides tend to share the same design philosophy in enemies, levels, pacing, key weapons etc.  There's your plethora of elements in each one just like in Zelda games and there's also the shared game design between Zelda and Metroid in that for most bosses you will either use an item you recently got to beat it and/or in Metroid's case you will also receive an item from beating that boss.

All the best Metroid games have this isoluated exploration feel to them. Some have more lore than others, but any narrative is minimal with them.



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