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Forums - Microsoft Discussion - Spencer: We Have Just Signed Exclusives That Won’t Be Ready for 2-3 Years, No Point in Showing Them

DonFerrari said:
Ka-pi96 said:
2-3 years? So... for the Xbox Two launch then?

Considering MS abandon their consoles at the end of life, and how old X1 already is then sure I can see these gamings releasing only on X2.

They released games for the 360 a decade after it launched. And now they support BC for that console so that you can bring that library and continue to buy games for it on its successor. You have a fucking bizarre definition of "abandon". Maybe you meant to say Microsoft one time abandoned one of their consoles over a decade ago so they might do it again. To which I'd reply one time Sony abandoned the Vita so hey they might do it again.



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Can we ask why they haven't signed those things 2 years earlier?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I look forward to seeing what they have in the pipeline, but what were they doing 2 - 3 years ago?



S.T.A.G.E. said:
jason1637 said:

There will still be Microsoft/Console Exclusive but there will never be Xbox One exclusives.

He said hes building up the first party in an interview with gamespot.

Yeah and signing exclusives sounds like commissioning new ips from outsiders.

I don't think it matters if the exclusives come from "outsiders". As long as they get those damn exclusives.
Halo, Fable, Gears were all from non-Microsoft owned developers at one point.

ShadowSoldier said:

Hubris man. That's exactly what you're seeing. The PS3 did a good job on humbling SONY. MS will never learn at this rate.

Lack of exclusives have been a thorn in Microsoft's side for decades.
But to state they never learn is a little far-fetched. Plenty of examples where there has been a big uproar and Microsoft has made big changes to make people happy.

VAMatt said:

I'd like to see them do more with Halo. It is their biggest IP , but we only get a game every 3 years or so.


I think giving the franchise a rest for a few years is probably a good thing. Hopefully we don't get another Master Chief Collection or Halo 5 disaster.
Since 2009 we have basically had a Halo of some form released every single year.

DonFerrari said:

Yet Switch is outdoing X1 on sales (HW and SW position on Amazon).

And having zero real exclusives, and just a small quantity of AAA platform exclusives sure makes one win an E3, making all Sony fans dirt their pants right?

Nintendo deserved that success. They had the right game, the right hardware (Even if I wanted more), the right form factor all at the right time. And they have been rewarded with that. So good on them. Zelda proved to be a massive hit that helped drive the Switch's success and branding.

It's actually outperforming the Xbox One and Playstation 4 consoles sales combined according to VGChartz. (364k vs combined 260k. For the week of April 29th.)

barneystinson69 said:

This guy man. He said this 2-3 years ago...

...I have little reason to believe otherwise.

They sure did.
https://www.gamespot.com/articles/microsoft-investing-1-billion-into-xbox-one-games/1100-6408992/

$1 Billion in games they apparantly invested in.





--::{PC Gaming Master Race}::--

IkePoR said:
S.T.A.G.E. said:
Stop signing contracts for exclusives. Build up your own studios spencer or be dominated by your competiton. Still has yet to figure out that what makes Sony and Nintendo development so special is that they have dedicated studios that fans depend on by name on their own.

I'm really starting to think it's far too late for the Xbox brand.  I wouldn't be surprised if the the Xbox division is the running joke of the entire company.

With the money Microsoft has its not too late for them. If they were any other company though, Microsoft would have to be forced to work on their first party sooner and in a more desperate fashion. the fact that they have the money to weather the lashings of their competitors is what makes them lazier and have more patience about the lack of first party.  Their most hardcore of fans dont demand more from them like Sony and Nintendo fans do after being accustomed to higher quality offerings.



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twintail said:
So marketing deals are evil but exclusive contracts are ok?

Well yeah otherwise I couldn't play Bloodborne, Demon Souls, Halo, Gears, Ratchet and Clank and many other IP's not developed by Sony or MS. Before we say Nintendo doesn't do this they let Ubisoft make Rabbids and Mario rpg. Or Square Enix the Super Mario RPG. So in a way many companies buy exclusives they don't make themselves. They turn out to be great games quite often so I don't see the point in complaints, since exclusive games are often way more polished. They also might not have existed if they wheren't exclusives to begin with since it are often more risky games than non exclusives. Take demon souls for instance if Sony wouldn't have bought that we might never have gotten From Software to make Dark Souls.



Please excuse my (probally) poor grammar

jason1637 said:
S.T.A.G.E. said:

Yeah and signing exclusives sounds like commissioning new ips from outsiders.

Well does it really matter who makes them? We are still getting games and if its a hit MS could just create a Studio like they did with Halo, and Gears.

Thats lazy and you know it. Microsoft has the funds to create a fleet and none of their methods have worked. They need to start doing what works.



zero129 said:
Kerotan said:

Yeah it's different. Buying an exclusive or timed is worse. 

Yes buying exclusives is worse. Locking licensed characters to your system is worse, Sony has been the worse for keeping games from other platforms since they entered this industry.

You mean the best at getting them on their platforms.  If the others were more appealing they'd release there too. 



Trunkin said:
jason1637 said:

Well does it really matter who makes them? We are still getting games and if its a hit MS could just create a Studio like they did with Halo, and Gears.

Or buy the Studio like Sony did with Naughty Dog and Sucker Punch. The only reason they needed to create a studio in Halo's case was because Bungie was leaving them.

The Naughty Dog you know today is not the Naughty Dog Sony purchased. They bought the talent and turned the studio around and it worked out in their favor. Microsoft bought Rare and look what happened.Sony had a vision of making cinematic/pixar like experiences and aligned themselves with developers who did the same. If you notice that Sony only purhcases devs that go through the intiation process of making what they creatively would like and reach some form of success so that they can have a successful range of games that they both can agree on making. This does not equate with how Microsoft ran their devs. I dont know how good Epics relationship with Microsoft was when they kept nagging them to make Gears for them. Creative people want to make new things. You cannot just make the same game forever. That is the EA, Activision and Ubisoft philosophy and Microsoft mirrors it so well. If Phil Spencer would focus on making dedicated studios to certain types of games and they wouldnt have many issues.



Azzanation said:
DonFerrari said:

The sales. Owww sorry, no, some poll on the internet. Sales are irrelevant.

What does sales have to do with who had the better E3? Are you joking? 60m gamers will be preordering PS games annoucned at E3 while only 30m can pre-order Xbox games. (Do you think over 1 E3 conference that console user base disappears?) omg face palm.

If they both had the same console sale figures and user base than sure maybe we can look at sales as to who won at E3.. and even still Sales does not represent quality.

Microsoft had the better presentation, but few actual exclusives. Cuphead is probably the only game thats going to come out ok this year. Crackdown is going to get overwhelmed by Battlefront and COD.  That game is just not on the level with whats coming out in November to even compete.