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Official Nintendo Switch Third Party Society - (Updated to September 1)

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Gelly Break - physical



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DreadPirateRoberts said:
KrspaceT said:
So....this is something I am thinking on upon seeing a video about EA's treatment of Switch gamers (....you can guess what that is): beyond the numbers here what third parties are really supporting our system, and which (EA) are dragging their feet.

EA really only exists for three things right now: High power AAAs, sports games, and mobile games.  None of those really fits Nintendo's model.  Which is why we see very little on both Switch and 3DS.  It's honestly not something I think people should be all that worried about.

For best support, I think Square Enix might still be the highest of non-indie publishers.  They have 27 games for the system. Capcom is just under 20.

Also, I'm adding the fully physical version of Final Fantasy X/X-2.

There should have been a Madden NFL game on Switch by now.  I used to buy Madden's near annually, but I haven't bought any since Madden 13 on Wii U.  The Madden's on N64, Gamecube, and Wii may not have been blockbusters, but they were pretty close to million sellers each.  I think EA's leaving a decent chunk of money on the table from a franchise that is on the decline in sales as it is.  Madden on Switch would be a day 1 purchase for me.  Instead, I still play Madden 13 on Wii U with my buddy on Friday nights for the 6th year straight.



My physical copy of SNK Heroines Tag Team Frenzy came in yesterday. Play Asia was selling them at $16.99 recently.

From the eshop I downloaded Game of Thrones Reigns which I think was a mistake, but at least it was a cheap one.



pokoko said:
KrspaceT said:

E.A is probably the worst supporter of the Switch

First, it should be noted that EA, or any other developer/publisher, owes absolutely nothing to Nintendo or anyone else (and vice versa).  Though it appears to be changing, there was also no doubt that, for a very long time, Nintendo was the "worst supporter" of western publishers and developers.  With EA and Nintendo in particular, though it likely has no bearing on business decisions now, they were once enemies with regards to the way Nintendo pushed around and controlled third-parties.  After all, EA went over to Sega because of that and worked on breaking Nintendo's DRM-ish piracy control mechanism.  At the time, they even said they'd rather go PC-only rather than support Nintendo's chokehold over the industry.  However, that was a very long time ago.

To put it more clearly, NO ONE should be mad at developers/publishers for not supporting Nintendo--rather, if they're unhappy, it should be because they believe that consumers are being shafted and they should send their complaints to both Nintendo and those particular third-party companies.  

More recently, I think it came down to wanting to keep Nintendo environments as a separate market.  Nintendo was striving to be "different" and made games that didn't really overlap that much with the rest of the industry.  Ignoring Nintendo meant losing some measure of profits but it also meant less overhead from developing for a much different platform, marketing costs, and logistical expenses.  In addition to that, it also let them keep their eggs in fewer baskets.  For example, the environment for "shooters"--rather than expanding your costs to include yet another platform, what if you could make most of your prospective clientele jump over to platforms you already support fully?  That's less overhead and easier to manage.  It hurt the PC, as well, until it because clear that the PC wasn't going to be abandoned by its userbase.  This was a situation that Nintendo played into at the time, considering their focus and the types of games they developed.  They let third-parties go when the PS1 arrived and then failed to create an environment that would attract them back.  That's on Nintendo--they and they alone are responsible for the success of their platform. 

With the rise of the Switch and the ease with which some engines (but not all) can be scaled, though, it's probably time for that mentality to start to fade, especially if Nintendo really has improved their third-party relations.  Up through the time of the Wii U we can be pretty sure that Nintendo was failing badly in that area, at least in the west, as the picture painted by Bethesda and others made Nintendo seem far behind Sony and Microsoft when it came to forging a mutually beneficial relationship with developers and publishers.  Reports have become much more positive, however, and Bethesda's increased support likely indicates a change in mentality.  

That being said, business isn't about the past, it's about the future.  Corporations can and should get along if there is money to be made, no matter what kind of history they have.  Is EA's mentality the same as before?  I don't know and I don't know what's going on behind the scenes between the two companies but it does seem like more of EA's catalog should find its way to the Switch.  All of it?  No, probably not.  More?  Yeah, I think that's a fair expectation for consumers at this point.  Games coming out now would have had access to Switch development kits from the beginning.

Overall, that was a pretty good video and does paint some of EA's behavior as irrational and, at times, incompetent.  I don't buy the "scared of competing with Nintendo first party game" train of thought, though.  No one cares how much money someone else is making, only how much money they make themselves.

However, there is one very real consideration to add to that.  How many Switch owners also own another console?  I've seen reports that it's very high.  If that's the case ... well, from a business standpoint, that's an awful lot of redundancy.  It's like the report that Subway was hurting itself with increased costs by opening restaurants that were too close to one another.  That could be an argument that EA is having internally and, to be honest, it would be a fair point.

twintail said:
KrspaceT said:

This video reminded me of this issue: I have certainly been aware of the fact that E.A is probably the worst supporter of the Switch among the big western devs (even Activision is better), but I'd like to see the thoughts on it here. 

If I had to be nice to EA I'd say 'Frostbite problems' as the most logical and understanding reason for the issues, something that is apparently being worked on. However I am not nice to E.A...

Is Activision better? They only have 1 Crash game out and nothing else. EA has Fe and 2 FIFA games, which are arguably the must better get here than Crash. 

Though I could be wrong how much support both have given. 

Mandalore76 said:
DreadPirateRoberts said:

EA really only exists for three things right now: High power AAAs, sports games, and mobile games.  None of those really fits Nintendo's model.  Which is why we see very little on both Switch and 3DS.  It's honestly not something I think people should be all that worried about.

For best support, I think Square Enix might still be the highest of non-indie publishers.  They have 27 games for the system. Capcom is just under 20.

Also, I'm adding the fully physical version of Final Fantasy X/X-2.

There should have been a Madden NFL game on Switch by now.  I used to buy Madden's near annually, but I haven't bought any since Madden 13 on Wii U.  The Madden's on N64, Gamecube, and Wii may not have been blockbusters, but they were pretty close to million sellers each.  I think EA's leaving a decent chunk of money on the table from a franchise that is on the decline in sales as it is.  Madden on Switch would be a day 1 purchase for me.  Instead, I still play Madden 13 on Wii U with my buddy on Friday nights for the 6th year straight.

Must admit I am surprised the NFL (and for that matter the NHL) aren't breathing on EA to release their product on the popular system. FIFA had a requirement to be on everything, do they not?



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

My games for the month:
Bloodstained Curse of the Moon
Iconoclasts



Switch friend-code: 6700-1526-7903

PSN: melbye82

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KrspaceT said:

Must admit I am surprised the NFL (and for that matter the NHL) aren't breathing on EA to release their product on the popular system. FIFA had a requirement to be on everything, do they not?

In the case of NHL, the series is barely big enough for two platforms.  EA has really bungled the shit out of it.



Not quite sure why I've ignored this thread for this long.

Anyways, here are the games I currently own:

Physical:

Hyrule Warriors: Definitive Edition

Fire Emblem Warriors

Dark Souls: Remastered

Disgaea 5 Complete

The Elder Scrolls V: Skyrim

Mario + Rabbids: Kingdom Battle

Fate/EXTELLA: The Umbral Star

Digital:

Rocket League

GRIS

The Coma: Recut

Kamiko

Bulb Boy

Drowning

Forgotten Anne

Stray Cat Doors

Old Man's Journey

Shantae: Half-Genie Hero

Neverout

Goetia

Hollow

Apocalipsis

Another Lost Phone: Laura's Story

Fear Effect Sedna

Flood of Light

The Way Remastered

Stardew Valley



Added this month:

- Cuphead (D)
- Dragon Quest Builders (D)



SW-3707-5131-3911

ACA NeoGeo The King of Fighters '94 (Digital)

Croixleur Sigma (Digital)

Crypt of the Necrodancer (Digital)

Cuphead (Digital)

Dragon's Dogma: Dark Arisen (Physical)

The friends of Ringo Ishikawa (Digital)

Gal Metal (Digital)



Dark Souls Remastered (D)

It is as hard as advertised, but 90% of that difficulty appears to be from the constant stunlocking and invisible hitbox 'tremor damage'. Not a fan thus far, but I'll give it some more time.