Captain_Yuri said:
But here's the thing with PCs... The CPUs that the next gen consoles will get will still be far behind even mid level PC hardware. What the next gen consoles will get is a Ryzen Based APU which will be much more powerful than the current jag cpus but not even close to mid pc cpu performance. So the developers won't worry about PC hardware... As for Scorpio's hardware, all this vram is going into resolution. So while 12gb of ram sounds huge... The problem is where is all this performance going into? And the answer is... 4k... So sure, it has 12Gb of vram but that legit means nothing because majority is just going into resolution which is easily scalable... CPUs on the otherhand are not. Also not to mention that even a 1060 can play games at 4k with xbox one's graphical settings so it's not like its that easy to compare... And yea, the i5 is the standard but it's not like APUs will perform like an i5... And not to mention that by the time these next gen consoles come around, the standard cpu's performance will continue to increase when it comes to PC... You do realize that this isn't the first time we have had a new console generation with a big performance boost in cpu/gpu department right? Infact we had many. The reality is that for the most part, it just doesn't matter. PC hardware moves so fast that by the time the new generation of consoles come out, the hardware is already out dated... But thanks to optimization, Consoles manage to punch above their weight where as u would need a more expensive pc to achieve similar results. Idk what dx12/vulkan has to do with anything though... |
i5 CPUs are still going to be the average CPU in most PCs next year. If next gen comes out and blows that figure out of the water than awesome, however devs still have to manage to make there games work on older CPUs. XB1 and Scorpio are more like PCs. If something comes out too powerful for there machine, devs will just scale them down to operate on the Scorpio/PC.
If devs just focus on next gen console hardware than your saying PC gamers arent getting any multiplatform games. Because how many PC gamers are going to have next gen hardware specs? Devs will focus on PC just as much as they will focus on new next gen consoles because theres a majority of the market that game on PCs.
The Scorpio may have a weak CPU compared to next gen consoles (Most likely) it will still be ravelent to play newer games. The API is a very important part of making games. If next gen still use DX12/Vulkan than coding and porting will be very easy for Scorpio. Again look at the Scorpio as a low/mid range PC when those next gen consoles come out. At this stage, the Scorpio is a med/high end PC when you consider the average PC gaming Rig.
Dont forget PC gaming is growing rapidly every year. Which is leading Developers to want to make there games on PC just as much as consoles. Just about every 3rd party game has a PC release this generation which is alot bigger than last generatrion and that was also a very good year for PC gaming.
Next gen PC gaming will most likely be even bigger again which will keep devs interested. Which leads us to go back to what i am saying before. Devs will want to port there games across to PCs which will mean they will have to make low end settings to run on older hardware. If there going to focus on the average PC user hardware than Scorpio wont have a problem.
Running the games wouldnt be a problem for Scorpio, Its more up to MS/Xbox if they want to continue support for Scorpio when next gen arrives. I dont believe MS believe in generation leaps anymore. That makes Coding and porting much easier. Remember MS have the UWP eco-system so most next gen games will arrive on Windows 10 PCs and will automatically be a XB1 title.