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Forums - PC Discussion - For Honour on Steam has lost 95% of its active players

We know many AAA only titles on pc struggle to stay active for long after release. Looks like for Honour is another victim.  There was only 3,000 concurrent players yesterday and we're only about 3 months after launch. 

 

Here's the article :

 

One year ago when GitHyp launched, we featured an article covering how Ubisoft’s best-selling game ever, The Division, lost 93% of its playerbase in the span of its first 3 months. Now, 3 months after Ubisoft’s biggest launch of 2017, For Honor has surpassed one of 2016’s biggest bombs by losing 95% of its playerbase on Steam.

As we originally reported, For Honor had a rough launch. Various issues lead to over half of the game’s population leaving within its first two weeks on Steam – a number which aligned with Ubisoft’s own in-game player counts for PlayStation 4 and Xbox One. And while For Honor’s playerbase started significantly smaller than The Division’s 113k peak, it followed the same trends which lead to us predicting yet another overhyped Ubisoft game’s downfall back in March.

Like many gamers, we were excited to get our hands on For Honor’s unique melee combat. Ubisoft’s multiplayer brawler seemed promising when the beta debuted at #1 on Twitch with a peak of 146k viewers. That interest, however, quickly faded as gamers got a taste of what the game had to offer and viewer counts dropped by 62% after the first week.

One of the early signs that For Honor might be in trouble was when the game’s official launch debuted with 36% less players than the beta. For Honor’s launch weekend peaked with 45k concurrent players, but the beta was much more successful with a peak of 71k players ranking the game as high as #3 on Steam.

Fans fed up with Ubisoft’s lack of support organized a boycott on April 3rd with the goal of receiving more communication from the developers. A quick response from Ubisoft at the time was enough to stop the blackout from having an impact on the player counts on that day. Yet, the dev’s continued level of support wasn’t enough to prevent the game’s rapid decline.

Season 2 of For Honor introduced new heroes, maps, and gear on May 16th and helped the dying playerbase instantly jump from 2.2k players per hour to 4.7k pph. And although Ubisoft had hoped their big S2 “Shadow and Might” update would bring back more players, less than one month later the player counts are already close to where they were before the new season started.

As of Saturday, For Honor’s playerbase has dropped a staggering 95% to a peak of only 3.4k concurrent players. The more stable average players per hour metric has also dropped at the same rate — going from 56k players per hour back in February down to 2.7k pph last weekend.

While this is yet another game to join the growing list of Ubisoft IPs with quick 90% or greater drop-offs, the publisher has found success recently with Rainbow Six: Siege. The competitive shooter’s new reduced price model combined with constant updates has resulted in its playerbase actually growing tremendously over the past year, which you can read more about in our analysis here.

 

Link:

 http://www.githyp.com/for-honor-has-now-lost-95-of-its-playerbase-worse-than-the-division-1-year-ago/



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You make it sound like it's the problem of the platform that the game lost it's player base even though it's up to the developers/publishers to make sure they don't lose it... It's a competitive market place, if the game doesn't have much retention capabilities, people will move on...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I feel like there's this transient crowd that buys every damn new thing under the sun and just go to very next new thing the moment it releases.

Very few games really hook people's interest long-term.



I predict NX launches in 2017 - not 2016

The other 95% are still skewered on cheap environmental hazards, clearly.



zero129 said:
Kerotan said:

We know many AAA only titles on pc struggle to stay active for long after release. Looks like for Honour is another victim.  There was only 3,000 concurrent players yesterday and we're only about 3 months after launch. 

 

Here's the article :


As we originally reported, For Honor had a rough launch. Various issues lead to over half of the game’s population leaving within its first two weeks on Steam – a number which aligned with Ubisoft’s own in-game player counts for PlayStation 4 and Xbox One. And while For Honor’s playerbase started significantly smaller than The Division’s 113k peak, it followed the same trends which lead to us predicting yet another overhyped Ubisoft game’s downfall back in March.


@Bolded Its funny how you left out such an important part and only focused on the PC side of it. For someone who doesnt even game on PC i love how much interest you show in down playing the platform. This game has seen a drop on "All" platforms, Its also been a number of UBISoft games that have seen such massive drops on "All" platforms.

Yeah that steam refund is great!, we buy a broken game return it simple.

You might have a point if it wasn't for the fact I do game on pc.  Currently on my laptop as it's powerful enough for the games that interest me presently. 



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Kerotan said:
zero129 said:

@Bolded Its funny how you left out such an important part and only focused on the PC side of it. For someone who doesnt even game on PC i love how much interest you show in down playing the platform. This game has seen a drop on "All" platforms, Its also been a number of UBISoft games that have seen such massive drops on "All" platforms.

Yeah that steam refund is great!, we buy a broken game return it simple.

You might have a point if it wasn't for the fact I do game on pc.  Currently on my laptop as it's powerful enough for the games that interest me presently. 

Did you really leave out the parts regarding PS4 and X1? Why?



KLAMarine said:
Kerotan said:

You might have a point if it wasn't for the fact I do game on pc.  Currently on my laptop as it's powerful enough for the games that interest me presently. 

Did you really leave out the parts regarding PS4 and X1? Why?

Isn't this article about steam?



Sprash said:
KLAMarine said:

Did you really leave out the parts regarding PS4 and X1? Why?

Isn't this article about steam?

No, I think it's about For Honor losing a large part of its active players.



Yesterday there was an issue with the servers which didn't let people play.

And on console it's thriving.



bananaking21 said:
Yesterday there was an issue with the servers which didn't let people play.

And on console it's thriving.

But it says right in the article that the drop aligns with the console versions.