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Forums - Microsoft Discussion - Xbox One users largely ignore backward-compatible Xbox 360 games

Aggregate sample shows newer console buyers don't want to play older games much.

Our analysis used a third-party API to randomly sample usage data from nearly one million active Xbox One Gamertags over a period of nearly five months starting last September (read the introductory piece for much more about the data and methodology). In the end, only about 1.5 percent of the more than 1.65 billion minutes of Xbox One usage time we tracked was spent on the 300+ backward-compatible Xbox 360 games, in aggregate. That translates to an average of just 23.9 minutes per sampled active Xbox One user spent on Xbox 360 games out of 1,526 average minutes of Xbox One usage during the sampling period.

Things don't look better for backward compatibility when you look at individual games. The most popular backward-compatible title in our sample,Call of Duty: Black Ops, was played by three or four out of every 1,000 active Xbox Live users, which is actually competitive with some of the most popular Xbox One titles. Usage rates for less-popular games drop off steeply from there, though, and no other backward-compatible title even ranks in the top 100 most popular Xbox One apps in terms of total unique users.

Those backward-compatibility numbers might seem shockingly low, but they do line up broadly with what Microsoft itself has reported. The company said in late 2015 that Xbox One users had spent 9 million hours playing Xbox 360 games on the Xbox One in the feature's first month or so of availability. That may sound like a big number, but it averages out to just a few minutes of playtime for each of the estimated 19 million or so Xbox One owners around at the time. And that was when the feature was brand new and attracting a surge of initial interest.

This data alone isn't the only way to measure the impact of Xbox 360 backward compatibility. The few people who do use the feature heavily could see it as a huge additional value, especially if they missed out on owning the Xbox 360 during the last console generation. Even those that don't use backward compatibility all that much may feel comforted knowing that the feature is there if and when they ever want to replay Doritos Crash Course.

https://arstechnica.com/gaming/2017/06/backward-compatible-xbox-360-games-are-less-than-2-of-xbox-one-usage-time/



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It's called "reality."



Only a small percentage of users use bc, but I still think it would be a big mistake for MS/Sony to make their next consoles non-bc.

Users have put lots of money into their digital ecosystems and they don't want to feel that they lose that investment when they go to the new console. Objectively they could still play those games on the old console, but lots of people have come to expect being able to use their digital stuff (especially phone apps) on a new device.



Sounds about right. Your average gamer doesn't buy shinny new hardware to play dusty old games.



Lafiel said:

Only a small percentage of users use bc, but I still think it would be a big mistake for MS/Sony to make their next consoles non-bc.

Users have put lots of money into their digital ecosystems and they don't want to feel that they lose that investment when they go to the new console. Objectively they could still play those games on the old console, but lots of people have come to expect being able to use their digital stuff (especially phone apps) on a new device.

When launching a new gen system, yes BC is very important, but after the 9 months who cares, folks have moved onto new games, the reason they bought the system in the first place! But yes next gen with digital ecosystems in place it needs to transfer forward. The game has changed



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So Jim Ryan was right all along!



I remember when this feature came out and was called a game changer. Everyone here was losing their minds over this.



Just because they use it less doesn't mean it's useless.

Most people do also no invest any time in XBO games released the first years anymore. That doesn't mean that we only need games released in the last two years and everything else can be erased. 

People do obviously invest way more time in games from 2016+2017 as what was released before especially because of online gaming but if you would compare as example invested time in singleplayer games and if all games would be backwards compatible and not so many still missing then I guess the number would look pretty ok. 



I would play my 200+ BC games if I had the time, but Netflix takes up too much of my time, 10 minutes a day at least for fapping and there's this thing called a job that I go to get $22 an hour, $33 overtime. So let's see, be at home and not get money or be at work and post on VGchartz and get money? 🤔

Also, whoever that dumb fuck at M$ who decided to get rid of snap totally made it worse. Now I can't game and watch TV/Netflix. It's like they don't want me to game anymore. 😐







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Kerotan said:
Sounds about right. Your average gamer doesn't buy shinny new hardware to play dusty old games.

Unless it's remastered/ported.