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Forums - Nintendo Discussion - Why did the WiiU fail?

RedKingXIII said:
Three things. The bad name + bad marketing + the 2013 sotfware drought. The Wii U name is a bad name, the bad marketing and that retarded E3 2011 reveal ended up confusing the people, and then there was the drought. No one wants to buy a console without games, many people didn't even know that the Wii U was a new console and there was no third party support, etc etc.

The good part of this Wii U mess is that Nintendo learned their lession. The Switch reveal was good and showed the concept clearly and objectively, the marketing is fine, without family friendly console garbage, and right now, there's no software droughts like the Wii U.

You need to have a marketable concept to be able to market in the first place though. 

Wii U was a system that was about being able to play away from your TV .... for 10 feet or so. I mean unless you lived in a hobbit hole, the whole gimmick was pointless. 

Switch is basically the system they were trying to make then but couldn't because of the technology. 



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How long will you people still be in shock that Nintendo has all along been a completely awful company, which makes garbage like the Wii U? How long will people try to pretend that the Wii U is a good system instead of the turd that it is?



I think most, if not all, have stated the reasons why the Wii U failed. Unfortunately, the combination of lack of marketing, droughts, little to no 3rd party support, etc. doomed the console and Nintendo's big efforts were too late to build any significant type of momentum. With Nintendo only making passable profits after 2-3 years of losses, it was clear they couldn't keep the product in market any longer than it already was.

It wasn't all losses though. Splatoon was a breakthrough success and we are benefiting from it with a sequel and ARMS. Smash 4 has a dream roster I think very few could ever imagine and it's competitive scene is going strong as of now. Xenoblade X and #FE were released and received well despite being different from other games from their respective series, even with not enough press hype. Hyrule Warriors was a thing. And Breath of the Wild was an excellent swan song for the Wii U and a launching pad for the Switch. Plus Nintendo was able to build solid relationships with indies and they are helping Nintendo out with constant releases on the Switch. So all in all, there were some positives



The hardware was not only inferior to the competition, but it also was different enough (nintendo enough) like the DS/handheld's to grab that audience.  Thats why they have hit a homerun witht he switch, thats why the Switch will be different...  Because IT IS different.



Not this again!

Why did the Wii U fail? Most likely due to one of the following (pick one):

A: Terrible name + marketing.
B; Gimmicky & expensive controller.
C: Overpriced and underpowered.
D: Literally no 3rd party support.
E: All of the above.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Soundwave said:
h2ohno said:
Sorry, but the Wii brand was not anywhere close to dead in 2012. The Wii sold 500,000 units on Black Friday in 2011, despite there being practically no games other than Zelda all year. And the Wii was outselling the Wii U during much of 2013 despite Nintendo trying to push the latter. Wii was still a hit with consumers in the 2010s. The Wii U's problems are not because of issues with the Wii brand. They are because the average consumer didn't know what it was and those that had heard of it were confused.

Would a Wii 2 have sold 100 million units like the Wii? Probably not. But it would have still sold well and the lack of the gamepad would have allowed Nintendo to make the system more powerful to begin with.

It was decling by large degrees before 2012. 

The thing with fads is there is a decline though things will look ok, usually preceeding a very catastrophic bubble burst. You see this pattern in many fad like crazes ... see pop bands like Backstreet Boys, you usually see a decline in album to album sales and then suddenly after one album they can't sell for shit any more. 

Games like Zelda never really sold the Wii anyway ... Mario & Sonic Olympics sold the same as Twilight Princess on the Wii, lol. It was casual fare and Wii was still getting plenty of those titles like 18 Just Dance games a year, Zumba Fitness, Wii Party, Mario Party, uDraw, etc. etc. etc. 

There should not have been a decline at all just because Nintendo wasn't releasing like Metroid Prime 4 for Wii or something. 

We see the same thing with Kinect too ... Kinect was red hot for MS even through 2011, 2012 you see some troubling signs for it, by 2013 the craze is dead. 

I think a Wii 2 maybe would've sold like 25-28 million units ... better than the Wii U sure, but not a huge success. When people got sick of mini-game-a-thons, the whole Wii concept becomes pretty bankrupt. 

Declining sales when were on the market for 5 years already, had rediculously astronomical sales for most of that time, had already come close to 100 million units sold, and were now seeing major reductions in both hardware and software development, does not signal a bubble burst.  There is no counterfactual to test that the crowd that loved Wii Sports would not have bought a Wii 2 bulndled with a copy of Wii Sports hd.  Again, the Wii still sold 500,000 units on Black Friday 2011 and was outselling its successor through much of 2013 despite a severe lack of production of both consoles and games.  Demand was clearly there despite the console seeming to have reached market saturation.

In my opinion a Wii 2, with clear marketing and either being $100 cheaper or significantly more powerful than the Wii U, maybe a combination of greater power and $50 cheaper, would have outsold the XBOX 1 and that it would have taken the PS4 about 3 years to catch up to and overtake it.  I believe a Wii 2 would currently be sitting at around 50 million units sold after 4.5 years on the market and would now be beginning to see its own declines.



Marketing (including name)
Advertising (nothing great after MK8)
Nintendo got bored of it before the public did

They cursed Splatoon and they were not even ready with stock.



Switch!!!

h2ohno said:
Soundwave said:

It was decling by large degrees before 2012. 

The thing with fads is there is a decline though things will look ok, usually preceeding a very catastrophic bubble burst. You see this pattern in many fad like crazes ... see pop bands like Backstreet Boys, you usually see a decline in album to album sales and then suddenly after one album they can't sell for shit any more. 

Games like Zelda never really sold the Wii anyway ... Mario & Sonic Olympics sold the same as Twilight Princess on the Wii, lol. It was casual fare and Wii was still getting plenty of those titles like 18 Just Dance games a year, Zumba Fitness, Wii Party, Mario Party, uDraw, etc. etc. etc. 

There should not have been a decline at all just because Nintendo wasn't releasing like Metroid Prime 4 for Wii or something. 

We see the same thing with Kinect too ... Kinect was red hot for MS even through 2011, 2012 you see some troubling signs for it, by 2013 the craze is dead. 

I think a Wii 2 maybe would've sold like 25-28 million units ... better than the Wii U sure, but not a huge success. When people got sick of mini-game-a-thons, the whole Wii concept becomes pretty bankrupt. 

Declining sales when were on the market for 5 years already, had rediculously astronomical sales for most of that time, had already come close to 100 million units sold, and were now seeing major reductions in both hardware and software development, does not signal a bubble burst.  There is no counterfactual to test that the crowd that loved Wii Sports would not have bought a Wii 2 bulndled with a copy of Wii Sports hd.  Again, the Wii still sold 500,000 units on Black Friday 2011 and was outselling its successor through much of 2013 despite a severe lack of production of both consoles and games.  Demand was clearly there despite the console seeming to have reached market saturation.

In my opinion a Wii 2, with clear marketing and either being $100 cheaper or significantly more powerful than the Wii U, maybe a combination of greater power and $50 cheaper, would have outsold the XBOX 1 and that it would have taken the PS4 about 3 years to catch up to and overtake it.  I believe a Wii 2 would currently be sitting at around 50 million units sold after 4.5 years on the market and would now be beginning to see its own declines.

The problem is fundamentally the Wii was already a sinking ship that had hit its iceberg. 

It had dropped from 20 million yearly shipments to sub 10 million even before the Wii U launched, and I think it was destined to keep going lower and lower.

The Wii as a brand was too tied centrally to the concept of mini-game collections, when the bubble for that style of gaming burst, the brand itself was devalued to basically nothing almost overnight. 

So that's kind of the elephant in the room ... a "powerful" Wii in a way is a contradiction in terms because people associated the Wii with low end graphics and "fun for grandpa" experiences. I remember one of my friends had a Wii and I told him the Fatal Frame series was coming to Wii (a series I knew he enjoyed from the XBox days) and he paused and asked "can the Wii run Fatal Frame?" and I remember just being aghast and told him "of course it can".

Either way, the brand had become a toxic liability for Nintendo by 2011, as fads tend to do. It's not an issue of pricing, it was of perception. The Wii's whole schtick/gimmick was being the casual console brand, when casual home console games went out of style, the entire Wii brand was fucked no matter what. It's like an actress who's built her career on being young/beautiful but not so much on actually being able to act ... she's kinda screwed when her looks go even if she tries hard to "rebrand" herself. 



No games, Too expensive, Horrible controls, Out of date tech 

It's the reason no more Nintendo for me ever again. 



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Soundwave said:
RedKingXIII said:
Three things. The bad name + bad marketing + the 2013 sotfware drought. The Wii U name is a bad name, the bad marketing and that retarded E3 2011 reveal ended up confusing the people, and then there was the drought. No one wants to buy a console without games, many people didn't even know that the Wii U was a new console and there was no third party support, etc etc.

The good part of this Wii U mess is that Nintendo learned their lession. The Switch reveal was good and showed the concept clearly and objectively, the marketing is fine, without family friendly console garbage, and right now, there's no software droughts like the Wii U.

You need to have a marketable concept to be able to market in the first place though. 

Wii U was a system that was about being able to play away from your TV .... for 10 feet or so. I mean unless you lived in a hobbit hole, the whole gimmick was pointless. 

Switch is basically the system they were trying to make then but couldn't because of the technology. 

Yeah, you're right. The gamepad was also a part of the reason the Wii U failed. It wasn't a new concept (DS and 3DS already didi two screens before), and even Nintendo didin't know how to use the gamepad. It ended up only being used for Off TV play and as a shortcut to maps and inventories; with only a few games using it on a creative way. And lastly... It made the console more expensive. I still think they should've made a bundle without gamepad for $200... I would buy it.