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Arms will easily sell 2 Million+

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How much will ARMS sell in 2017?

Less than 750k 16 5.46%
 
750k to a million 19 6.48%
 
1 - 1.5 million 41 13.99%
 
1.5 - 2 million 55 18.77%
 
2 - 2.5 million 56 19.11%
 
2.5 - 3 million 53 18.09%
 
3 - 3.5 million 20 6.83%
 
More than 3.5 million 33 11.26%
 
Total:293

Ya. Probably.



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Yeah i'm thinkin' around 3 million. It wont gain huge traction but will still be a hit regardless.



nice

Cloudman said:
VideoGameAccountant said:

It sold 4 million by March 31, 2016. 

I think the game will sell around 3-4 million. I think there is a lot of potential to this title. I think it will appeal in a way other fighting games haven't, so like Splatoon reaching Japan (who never bought shooters), ARMS will get people who left fighting games. 

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.



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I anticipate Arms to be a solid sell throughout the Switch generation, which, given Switch continues to sell strongly, will sell over 7 million lifetime.



VideoGameAccountant said:
Cloudman said:

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.

Actually when you phrase it like that, they don't seem all that different either, haha. They're both kinda doing the same thing.



 

              

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Cloudman said:
VideoGameAccountant said:

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.

Actually when you phrase it like that, they don't seem all that different either, haha. They're both kinda doing the same thing.

Yep, they are both Blue Ocean games. Both are targeting new markets.  I wrote about it here: https://www.videogameaccountant.com/2017/05/21/nintendos-blue-ocean-games/ (and yeah its a shameless plug, but seems relevant enough to this conversation)



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VideoGameAccountant said:
Cloudman said:

Actually when you phrase it like that, they don't seem all that different either, haha. They're both kinda doing the same thing.

Yep, they are both Blue Ocean games. Both are targeting new markets.  I wrote about it here: https://www.videogameaccountant.com/2017/05/21/nintendos-blue-ocean-games/ (and yeah its a shameless plug, but seems relevant enough to this conversation)

That's cool, I didn't know you kept a blog. That was a fun read too, thanks~ I learned a thing or two from it.



 

              

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VideoGameAccountant said:
Cloudman said:

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.

They also suffer from annoying/game breaking lag when playing online. Arms has been flawless so far. This is the first fighting game that has been consistently playable online for me.



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It has the potential to, but I wouldn't say easily..



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