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Forums - Gaming Discussion - Will I enjoy Guilty Gear?

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Ok, so Revelator 2 is out today for a cheap $40.00

Should I get it? I like fighting games where the combos are easy to do and simplistic like BlazBlue Calamity Trigger, Killer Instinct, and Mortal Kombat 9. I hate it when games require you to enter in a ridicoulously well timed input just to pull off a good combo (BlazBlue Chronophantasma, Street Fighter IV). You should never have to time your button presses down to the last frame, perform cancel cancels, or anything of the sort. IMO that's not skilled gameplay, but bad controls. Nobody should have to spend ten hours in the training room trying to get a single combo down. 

Anyway will I like it? 



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There's a "stylish" mode for beginners that's allows easy combos but you'll take double the damage.

It's very much a technical fighter like BlazBlue, but you can pick up the systems fairly easily thanks to probably the best tutorial I've seen in a fighting game.

I'd say it's easier to learn than Central Fiction, more complicated than something like Mortal Kombal X.



I don't like small input windows either but its not bad control/design. It's actually done to reduce spaming and button mashing. I actually find Guilty Gear to be pretty nice about input windows.



Xxain said:
I don't like small input windows either but its not bad control/design. It's actually done to reduce spaming and button mashing. I actually find Guilty Gear to be pretty nice about input windows.

I can do Ryu's biggest combo just by spamming forward, HP, quartercircleforward, HP over and over again. Meanwhile even a two hit crossup combo with Blanka is impossible due to the ridiculous input window that lasts for 1/60th of a second. Even professional SFIV players have to do something called plinking in order to make their combos work. 

How long is the input window in GG? 



Veknoid_Outcast said:
There's a "stylish" mode for beginners that's allows easy combos but you'll take double the damage.

It's very much a technical fighter like BlazBlue, but you can pick up the systems fairly easily thanks to probably the best tutorial I've seen in a fighting game.

I'd say it's easier to learn than Central Fiction, more complicated than something like Mortal Kombal X.

I nearly mastered all the characters from the original BlazBlue. It it's around that diffuculty level I'll like it. 

Not a fan of stylish modes. 

Are there any combos in Rev 2 that require you to sit down and practice for ten hours before trying them in a match? 



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Cerebralbore101 said:
Veknoid_Outcast said:
There's a "stylish" mode for beginners that's allows easy combos but you'll take double the damage.

It's very much a technical fighter like BlazBlue, but you can pick up the systems fairly easily thanks to probably the best tutorial I've seen in a fighting game.

I'd say it's easier to learn than Central Fiction, more complicated than something like Mortal Kombal X.

I nearly mastered all the characters from the original BlazBlue. It it's around that diffuculty level I'll like it. 

Not a fan of stylish modes. 

Are there any combos in Rev 2 that require you to sit down and practice for ten hours before trying them in a match? 

There are probably some intricate combos that take a while to master but I picked up some go-to combos pretty quickly.

The tutorial is super helpful. It even includes tips on how to counter specific characters' moves and strategies.



Veknoid_Outcast said:
Cerebralbore101 said:

I nearly mastered all the characters from the original BlazBlue. It it's around that diffuculty level I'll like it. 

Not a fan of stylish modes. 

Are there any combos in Rev 2 that require you to sit down and practice for ten hours before trying them in a match? 

There are probably some intricate combos that take a while to master but I picked up some go-to combos pretty quickly.

The tutorial is super helpful. It even includes tips on how to counter specific characters' moves and strategies.

Hmm that's fine. Honestly most of the characters from the original BlazBlue had two or three go to combos that everybody used. The rest were just filler. That changed in the sequels though. Anything longer than a five hit combo became impossible. 



Got it today, and I'm terrible at fighting games. Went through the tutorial and feel a bit more confident than when I started, but somehow completely lost my ability to Roman Cancel after the tutorial. It's not super easy to jump into, but appears to be more inviting than perhaps King of Fighters. The character roster is kinda nuts, in a good way.



arcaneguyver said:
Got it today, and I'm terrible at fighting games. Went through the tutorial and feel a bit more confident than when I started, but somehow completely lost my ability to Roman Cancel after the tutorial. It's not super easy to jump into, but appears to be more inviting than perhaps King of Fighters. The character roster is kinda nuts, in a good way.

Funny cause I always thought king of fighters we're more inviting the street fight and blazeblue/ guilty gear.



 

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Hiku said:

I got Rev 1 but I haven't put much time into it yet. But I plan to soon and then I'll probably upgrade to Rev 2.

I can't say if the button input leniency for tight combos is more or less required for optimal damage, or if it's just an extra incentive for a little bit more damage.
But I will give you a link to a video that explains the game well.


https://www.youtube.com/watch?v=Onq7vDZG71I

One thing I can attest to though from the video is that the Tutorial is absolutely fantastic. Must be the best tutorial of any fighting game.

Thanks. I will check that out as soon as I fix my keyboard at home. Typing this at work.