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Forums - Nintendo Discussion - Monster Hunter XX Coming to Nintendo Switch Japan! [Update: Aug 25th]

Wyrdness said:

I still have both Shenmue games the textures aren't better than what you have in MHXX tbh in fact they may even be better in MH it's just the lower resolution, the latter not only has better animations but use of tech like shadows, lighting etc even when you compare to Generations which is the earlier version of Double X. Overall MH just looks better even though Shenmue did well for its gen.

The comparison was Shenmue to MH on 3DS, not XX on Switch.

Dunno if I'd bring shadows into it either, those are really, really rough on MH 3DS...



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Wyrdness said:

I still have both Shenmue games the textures aren't better than what you have in MHXX tbh in fact they may even be better in MH it's just the lower resolution, the latter not only has better animations but use of tech like shadows, lighting etc even when you compare to Generations which is the earlier version of Double X. Overall MH just looks better even though Shenmue did well for its gen.

 

 

MHGEN

Is hard to argue against this



Barkley said:
Oh no it's a 3ds port and it's capcom so they won't put any effort in.

Why would they it will sell regardless just look at SFII, minimal effort sell it for  $40- and still selling a shit ton and making money. The same goes for all the resident evil games capcom is going to release on Switch and PS4.



Please excuse my (probally) poor grammar

curl-6 said:
Wyrdness said:

I still have both Shenmue games the textures aren't better than what you have in MHXX tbh in fact they may even be better in MH it's just the lower resolution, the latter not only has better animations but use of tech like shadows, lighting etc even when you compare to Generations which is the earlier version of Double X. Overall MH just looks better even though Shenmue did well for its gen.

The comparison was Shenmue to MH on 3DS, not XX on Switch.

Dunno if I'd bring shadows into it either, those are really, really rough on MH 3DS...

The gifs I posted are MH Generations (not even MHXX) which only has a 3DS version I didn't mention the switch at all so all those gifs are MHGen, the shadows are still better than Shenmue's which in a number of cases doesn't even give characters outside of Ryo shadows at all.



Wyrdness said:
curl-6 said:

The comparison was Shenmue to MH on 3DS, not XX on Switch.

Dunno if I'd bring shadows into it either, those are really, really rough on MH 3DS...

The gifs I posted are MH Generations (not even MHXX) which only has a 3DS version I didn't mention the switch at all so all those gifs are MHGen, the shadows are still better than Shenmue's which in a number of cases doesn't even give characters outside of Ryo shadows at all.

MH 3DS doesn't draw many shadows either, and the ones it does are lower quality than Shenmue's, just like its resolution and textures.



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curl-6 said:
Wyrdness said:

The gifs I posted are MH Generations (not even MHXX) which only has a 3DS version I didn't mention the switch at all so all those gifs are MHGen, the shadows are still better than Shenmue's which in a number of cases doesn't even give characters outside of Ryo shadows at all.

MH 3DS doesn't draw many shadows either, and the ones it does are lower quality than Shenmue's, just like its resolution and textures.

Except every model has a shadow in MH 3DS while in Shenmue as even shown as an example in some of the gifs and even some of the screens posted on previous pages a number of characters don't have them at all.



Wyrdness said:
curl-6 said:

MH 3DS doesn't draw many shadows either, and the ones it does are lower quality than Shenmue's, just like its resolution and textures.

Except every model has a shadow in MH 3DS while in Shenmue as even shown as an example in some of the gifs and even some of the screens posted on previous pages a number of characters don't have them at all.

You're still never getting a huge amount of shadows drawn at once in MH though, while the ones Shenmue does draw are less pixelated.



curl-6 said:
Wyrdness said:

Except every model has a shadow in MH 3DS while in Shenmue as even shown as an example in some of the gifs and even some of the screens posted on previous pages a number of characters don't have them at all.

You're still never getting a huge amount of shadows drawn at once in MH though, while the ones Shenmue does draw are less pixelated.

Maybe you don't understand what is being said here, most characters outside of Ryo in Shenmue don't even have shadows the amount of them drawn at a time is pretty much less than what MH is drawing it's even shown in some of the screens you yourself posted earliar. Shenmue has less pixelated shadows because of resolution and only giving select models shadows otherwise the game would have had to cut back to free up resources want an example here, the first 2 screens are even from the Xbox version of 2 but they kept the same coding so highlight well what I'm pointing out.

 

To add further to this Shenmue doesn't take much into account lighting unlike MH and on many occasions just doesn't draw them when the engine tells the game it's dark, the gif from before which I'll repost below is a good example of this as Ryo is standing dead in the light and doesn't have a shadow because the game is told not to draw it.


Meanwhile MH games at night:



Wyrdness said:
curl-6 said:

You're still never getting a huge amount of shadows drawn at once in MH though, while the ones Shenmue does draw are less pixelated.

Maybe you don't understand what is being said here, most characters outside of Ryo in Shenmue don't even have shadows the amount of them drawn at a time is pretty much less than what MH is drawing it's even shown in some of the screens you yourself posted earliar. Shenmue has less pixelated shadows because of resolution and only giving select models shadows otherwise the game would have had to cut back to free up resources want an example here, the first 2 screens are even from the Xbox version of 2 but they kept the same coding so highlight well what I'm pointing out.

 

To add further to this Shenmue doesn't take much into account lighting unlike MH and on many occasions just doesn't draw them when the engine tells the game it's dark, the gif from before which I'll repost below is a good example of this as Ryo is standing dead in the light and doesn't have a shadow because the game is told not to draw it.


Meanwhile MH games at night:

As far as lighting goes, Shenmue actually has an advantage in that shadows actually react to dynamic light sources, as seen at 8:44 here:

As far as I recall, shadows in MH 3DS do not.



curl-6 said:

As far as I recall, shadows in MH 3DS do not.

Actually shadows in MH do react dynamically.