arcaneguyver said:
Xxain said:
I dont have a way to answer the OP, but I do know this is absolutely wrong and not healthy for industry and gamer alike. Terms like AAA or AA ext are not for you. These terms relate to expected budget that the game will amass. It in no cements the final quality/content of a game; a AAA can be a complete disaster in terms of quality/content while that indie game can end up being something that you wouldn't had minded spending more on if you had known the quality of the game.
Judging by its cover vs the lasting impression.
|
"Not for me?" How's the weather up there on your pedestal? FYI I assigned that arbitrary name and value based on what we've been given - ie, Ratchet & Clank didn't cost as much as Uncharted, and was priced at $40 msrp, sounds like the same will happen with Crash Trilogy. I don't intentionally wait for sales on physical, these are just the prices we usually get for new games. (Other than 'indie,' haven't bought any of those physical yet, but keep eyeing Shovel Knight at Best Buy for $20. No time for it just yet.) |
Beautiful. Will have bright sunny but also breezy weather throughout the week leading into a warmer Memorial weekend... or so they say. San Diego loves to shit on you sometimes.
Seriously though how ironic. You are you the one that said AAA games are worth the $60 price tag regardless of the final outcome, and you know AAA games are rarely live up to hype or are even finished for that matter, but anything not under the AAA umbrella? Not a chance it could be worth anything over 40. Not to mention, Ratchet and Clank was not priced at 40 because it didnt have a Uncharted budget, but because Insomniac didnt want it to get Lost amongst all the high profile software released in that timeframe. That's the same story with similar priced games - Its to push you over that "maybe, maybe not wall".