By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Project Scorpio will be able to do 60FPS using a special technique

Conina said:
Vasto said:
What games on PS4 or Xbox One that use this to achieve 60 FPS?

Every PSVR game that uses reprojection?

 

Not VR games but regular games. 



Around the Network
Vasto said:
Conina said:

Every PSVR game that uses reprojection?

 

Not VR games but regular games. 



Lol, he slacks off PS4 Pro for not using real 4k because of upscaling and then proceeds to pretend that upscaled framerates are indistinguishable from real 60fps.

Console people are funny. They brag about lackluster workarounds that wouldn't even be necessary if consoles had proper hard- or software.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Conina said:
Vasto said:
What games on PS4 or Xbox One that use this to achieve 60 FPS?

Every PSVR game that uses reprojection?

No. PSVR only adjusts the position of the image and smudges in the edges to give you instant headtracking feedback. It does not alter the base image in any way. And that would be 60 to 120 fps btw. All PSVR titles run in native 60 fps except 2, TrackMania Turbo on pro native 120 fps and Polybius in native 120 fps on both base and pro model.

You can see a clear difference between reprojected 60 fps and native 120 fps games when you look at rotating things and fences flying by for example. Interpolation would make it a bit more blurry yet smoother on the eyes. While headtracking is smooth, you can clearly see fences 'stepping' by in psvr at 60fps. Interestingly Polybius actually has some slight but noticeable headtracking input lag in native 120fps as the faster reprojection technique isn't used.


It was an old idea to use this for games:
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article

At the recent SIGGRAPH 2010, LucasArts coder Dmitry Andreev showed off a quite remarkable tech demo based on work he carried out during the development of Star Wars: The Force Unleashed II. In a video demonstration running on Xbox 360, he showed the game operating at its default 30FPS, but then seemingly magically running at 60FPS - with no apparent graphical compromises aside from the removal of motion blur.

There must have been a catch as it never got beyond the tech demo stage.



vivster said:
Lol, he slacks off PS4 Pro for not using real 4k because of upscaling and then proceeds to pretend that upscaled framerates are indistinguishable from real 60fps.

Console people are funny. They brag about lackluster workarounds that wouldn't even be necessary if consoles had proper hard- or software.

The gift that just keeps on giving.  I have to say I've enjoyed the last day or 2 on Vgchartz. So much acrobatic spinning I'm starting to think this is a circus xD