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Forums - Nintendo Discussion - Paper Mario Color Splash sold better than expected. <(-_-<)

Goodnightmoon said:
HintHRO said:

Please do not pretend your opinion about Color Splash is a fact just because you played TTYD. 

Don't pretend you are right because you put many points on there since most of them are just bullshit. Some of you want to believe is bad because of pure and stupid pride, that's all. Game was good, get over it.

Not the most convincing argument.



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outlawauron said:
Goodnightmoon said:

Don't pretend you are right because you put many points on there since most of them are just bullshit. Some of you want to believe is bad because of pure and stupid pride, that's all. Game was good, get over it.

Not the most convincing argument.

Definitely but we already have long discussions about this in other threads time ago, the debate is getting sterile at this point, specially when there is so much proud in the middle. Game was charming, gorgeous, fun, hilarious, well written, with a lot of variety in the levels and it didn't felt or looked generic beyond the clonic Toads, but oh, it didn't had the same combat system as the first 2 Paper Mario so is complete shit and deserves to burn in hell... yeah, I don't think so.



Goodnightmoon said:
outlawauron said:

Not the most convincing argument.

Definitely but we already have long discussions about this in other threads time ago, the debate is getting sterile at this point, specially when there is so much proud in the middle. Game was charming, gorgeous, fun, hilarious, well written, with a lot of variety in the levels and it didn't felt or looked generic beyond the clonic Toads, but oh, it didn't had the same combat system as the first 2 Paper Mario so is complete shit and deserves to burn in hell... yeah, I don't think so.

A fundamental part of any RPG is to have a good battle system. It's like the cement base to a house. If it has cracks and holes the whole structure built on top of it will fall apart. If an RPG has a shit battle system its gonna suck as a game overall cause youre gonna see that glaring flaw of a battle system all the time. 

"Yes yes, despite the horrible base and gas leaks, the house is okay, its amazing!" It's a bad RPG. It may have a good story or whatever but it definitely doesnt got the mechanics to back it up.

In the end its not because the battle system was different. It's because the one in SS and CS is complete garbage that shouldve never been in the final game



StarOcean said:

A fundamental part of any RPG is to have a good battle system. It's like the cement base to a house. If it has cracks and holes the whole structure built on top of it will fall apart. If an RPG has a shit battle system its gonna suck as a game overall cause youre gonna see that glaring flaw of a battle system all the time. 

"Yes yes, despite the horrible base and gas leaks, the house is okay, its amazing!" It's a bad RPG. It may have a good story or whatever but it definitely doesnt got the mechanics to back it up.

In the end its not because the battle system was different. It's because the one in SS and CS is complete garbage that shouldve never been in the final game

Sorry but that is non-sense the are a significant number of RPGs that have average or flawed battle systems but are still good what takes this even further is that many people view rpg battle systems as lacking anyway, what makes any RPG good is the overall package.



Nintendo: "This confirms they want more Sticker Star gameplay. YAY!"



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StarOcean said:
Goodnightmoon said:

Definitely but we already have long discussions about this in other threads time ago, the debate is getting sterile at this point, specially when there is so much proud in the middle. Game was charming, gorgeous, fun, hilarious, well written, with a lot of variety in the levels and it didn't felt or looked generic beyond the clonic Toads, but oh, it didn't had the same combat system as the first 2 Paper Mario so is complete shit and deserves to burn in hell... yeah, I don't think so.

A fundamental part of any RPG is to have a good battle system. It's like the cement base to a house. If it has cracks and holes the whole structure built on top of it will fall apart. If an RPG has a shit battle system its gonna suck as a game overall cause youre gonna see that glaring flaw of a battle system all the time. 

"Yes yes, despite the horrible base and gas leaks, the house is okay, its amazing!" It's a bad RPG. It may have a good story or whatever but it definitely doesnt got the mechanics to back it up.

In the end its not because the battle system was different. It's because the one in SS and CS is complete garbage that shouldve never been in the final game

I haven't played Sticker Star, but I think that Colour Splash battle system is not exactly the same (not sure though).

Anyway, although it's true that the battle system is less than stellar, many levels don't require a big number of fights, so that makes it a bit less annoying.



Mar1217 said:

You're really wanna have the last word don't you ?

 

Sure we can go with that.

 

Goodnightmoon said:

Definitely but we already have long discussions about this in other threads time ago, the debate is getting sterile at this point, specially when there is so much proud in the middle. Game was charming, gorgeous, fun, hilarious, well written, with a lot of variety in the levels and it didn't felt or looked generic beyond the clonic Toads, but oh, it didn't had the same combat system as the first 2 Paper Mario so is complete shit and deserves to burn in hell... yeah, I don't think so.

 

And yet even after all the discussions, you still think that is a reason and the only reason. Makes it even cuter that you were trying accuse others of being ignorant. 

 

Wyrdness said:

Sorry but that is non-sense the are a significant number of RPGs that have average or flawed battle systems but are still good what takes this even further is that many people view rpg battle systems as lacking anyway, what makes any RPG good is the overall package.

 

Having crappy gameplay most certainly sours the overall package especially when gameplay generally makes up the majority of the game. What are some of those significant number of RPGs? I would bet their gameplay isn't nearly as bad and they actually have thought put into their story and characters.



Wyrdness said:
StarOcean said:

A fundamental part of any RPG is to have a good battle system. It's like the cement base to a house. If it has cracks and holes the whole structure built on top of it will fall apart. If an RPG has a shit battle system its gonna suck as a game overall cause youre gonna see that glaring flaw of a battle system all the time. 

"Yes yes, despite the horrible base and gas leaks, the house is okay, its amazing!" It's a bad RPG. It may have a good story or whatever but it definitely doesnt got the mechanics to back it up.

In the end its not because the battle system was different. It's because the one in SS and CS is complete garbage that shouldve never been in the final game

Sorry but that is non-sense the are a significant number of RPGs that have average or flawed battle systems but are still good what takes this even further is that many people view rpg battle systems as lacking anyway, what makes any RPG good is the overall package.

What is nonsense, borderline insane, is you defending garbage. You're telling me right now it's ok for the game to have a shit battle system because other games do too? That's a pathetic excuse. Not to mention a horrible way to run a business. Yes, would you say the same if Zelda had gone "by the books" with Breath of the Wild too? Make it a standard open world game like Skyrim with stiff combat, glitches galore, and fetch quests that are almost all identical? Or would you prefer what they actually did, saw the flaws of open world games and changed things. Just because a bar is set low doesnt mean you put zero effort into something. In an RPG, one of the most important things is a battle system. In fact it may just be the most important thing. I've played hundreds of good and bad RPGs, and right now I can tell you -Color Splash is a sorry excuse of an RPG because of its battle system. Being marginally better than Sticker Star doesnt cut it. I'm sorry, but when something is shit, Im going to call it out because thats how things get done. Being 'okay' with everything a company shits out will just ensure future mediocrity. This isnt a standard I hold to Nintendo, but all game developers 



Boberkun said:

This game is gorgeous and deserve better sales.

Yeah, I agree the game looks perfect; If the gameplay had of been there...



StarOcean said:

What is nonsense, borderline insane, is you defending garbage. You're telling me right now it's ok for the game to have a shit battle system because other games do too? That's a pathetic excuse. Not to mention a horrible way to run a business. Yes, would you say the same if Zelda had gone "by the books" with Breath of the Wild too? Make it a standard open world game like Skyrim with stiff combat, glitches galore, and fetch quests that are almost all identical? Or would you prefer what they actually did, saw the flaws of open world games and changed things. Just because a bar is set low doesnt mean you put zero effort into something. In an RPG, one of the most important things is a battle system. In fact it may just be the most important thing. I've played hundreds of good and bad RPGs, and right now I can tell you -Color Splash is a sorry excuse of an RPG because of its battle system. Being marginally better than Sticker Star doesnt cut it. I'm sorry, but when something is shit, Im going to call it out because thats how things get done. Being 'okay' with everything a company shits out will just ensure future mediocrity. This isnt a standard I hold to Nintendo, but all game developers 

Come off the BS I don't care whether anyone likes the game or not your earliar post is complete bullocks I'm not going to sugar coat it because you're opinion is personally invested into bashing the game. You claim that a flawed battle system makes the entire game bad when that isn't true at all RPGS for most part have average or so battle systems the whole turn base department is often derided by a lot of gamers.

Where RPGS have always been most important is the integration of the story to the player's role and this doesn't hinge on battle sytems, the overall execution of it is what makes rpgs good. Morrowind is one of the best RPGs made but had a problematic battle system but it excelled in many other things.