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Forums - Gaming Discussion - PS4 Pro is not powerful enough to run Destiny 2 at 60fps, says Bungie

Solid-Stark said:
Expected since all other games aren't running 60fps on Pro vs 30fps on standard PS4.

PS4 Pro+ coming?

Nope Sony was pretty straightforward Pro is for better resolution and not for FPS. The only games running in 60fps on the pro are games thst can run in 60fps on base PS4.



Please excuse my (probally) poor grammar

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  I read somewhere that the Switch would be able to run the the introduction to Destiny 2 at a targeted frame rate of 10 frames per second



The CPU from the pro is very weak so it struggles with many games.



KingofTrolls said:
Mummelmann said:
I remember when the PS3 was going to be 1080p and 60fps. Good times!

Ridge racer 7 says hello !

xD

It's Ridge Racer! Riiiiiidge Racer!



bonzobanana said:
Teriol said:

Faster on MGz, but not on architecture, in real performance the NS cpu is better.

What are you on? Switch is about 13,000 mips after 1 cpu is taken for the operating system. PS4 is something like 33,000 after 1 cpu is taken by operating system and the architecture is better too with many CISC optimisations possible. It's about 3-4 times more powerful but then it has to drive a gpu about 8-12x more powerful as the Switch gpu when portable. PS4 absolutely slaughters the Switch for cpu performance and the xbox one goes even further which is slighter faster in cpu terms. PS4 pro takes it even further again. PS3 slaughters it in cpu terms too and xbox 360 is just ahead, about 17,000 after one thread is taken for OS. Most modern mid range to high end android tablets have higher cpu resources than Switch, as do many smart phones. The Switch is faster than wii u but that was only about 9,000 mips. What would be the point of the Switch being any faster anyway it only has 25.6GB/s of memory bandwidth it would just end up bottlenecked if they pushed the cpu and gpu any more. Don't forget its 3 ARM A57 chips at 1ghz nothing more and that 25.6GB/s memory bandwidth has to be shared between games and the operating system. It has limited memory bandwidth so it simply cannot move data around in anywhere near the same level as ps4 or xbox one, its memory bandwidth is actually less than ps3 and xbox 360 and some would make the case less than wii u which had 12.8GB/s for main memory but something like 60GB/s for its 32MB of high speed memory used for the frame buffer so the wii u had 2 pools of memory compared to only one with the Switch.

The top performing pc cpu's now are well over 300,000 mips.

https://en.wikipedia.org/wiki/Instructions_per_second

What are you on? if you know just a little about hardware specs, you are in denial here, it's Nvidia Tegra architecture a chip from 2015 vs a jaguar from 2013 just in architecture the jaguar is a dinosaur, now the Tegra has 34.200 dmips and the dinosaur jaguar on the ps4 is 38.000 dmips but just from the architecture alone the tegra has better real performance and don't forget we are talking about an Nvidia chip vs a AMD, the real performace is always one half  better on Nvidia it's the way it always has been so there you have in real performance the NS chip is better even than the one on the pspro.



34 years playing games.

 

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S.T.A.G.E. said:

Its going to be another generation where Sony has better looking exclusives than Microsofts, even in 4k. Its easy to build something when you cannot create new content for it. Microsoft cannot outdevelop Sony and Sony trailed them until they caught up with them for a reason. When the hype builds up about how great their exclusives play and look it no longer matters. Only difference is Sony is destroying the Xbox One 2:1 and the fans are still talking.

Too funny! It seems someone here is getting a little S.T.A.G.E FRIGHT at the prospect that the PS4 Pro will no longer be the most powerful console on the market in the coming months.  Come on mate... this thread has even nothing to do with Microsoft or Xbox. 



Xbox 360 and Xbox One

Gamertag:  GamertagOz70

SuperNova said:
curl-6 said:

If its the simulation/AI/networking/etc that's keeping it at 30fps like he says though, then you could run it at 240p and still not hit 60fps.

Idk, Battlefield 1 targets 60fps on the base Ps4 as well as the pro (in 64 player battles with map events) and while it drops qite a bit on the base Ps4, the pro does very well.

B1 has all of the stuff he is talking about and is a gogeous looking game to boot, so I remain sceptical.

Battlefield 1 on Pro still frequently drops into the 40s though. Also, the processing load isn't quite the same as, correct me if I'm wrong, but BF1 isn't running lots of enemy AI in multiplayer like Destiny does.



curl-6 said:
SuperNova said:

Idk, Battlefield 1 targets 60fps on the base Ps4 as well as the pro (in 64 player battles with map events) and while it drops qite a bit on the base Ps4, the pro does very well.

B1 has all of the stuff he is talking about and is a gogeous looking game to boot, so I remain sceptical.

Battlefield 1 on Pro still frequently drops into the 40s though. Also, the processing load isn't quite the same as, correct me if I'm wrong, but BF1 isn't running lots of enemy AI in multiplayer like Destiny does.

Well if Destiny 2 has the same level of AI as Destiny 1 did, then the claim that it's consuming a lot of resources is laughable.  The AI in Destiny was very basic. 

Also if AI is the big draw on resources, the 4v4 should run at 60, rock solid.  That it doesn't is purely a (stupid) design choice. 



Nuvendil said:
curl-6 said:

Battlefield 1 on Pro still frequently drops into the 40s though. Also, the processing load isn't quite the same as, correct me if I'm wrong, but BF1 isn't running lots of enemy AI in multiplayer like Destiny does.

Well if Destiny 2 has the same level of AI as Destiny 1 did, then the claim that it's consuming a lot of resources is laughable.  The AI in Destiny was very basic. 

Also if AI is the big draw on resources, the 4v4 should run at 60, rock solid.  That it doesn't is purely a (stupid) design choice. 

It's pretty standard for a game to run at 30fps even in situations where it could go higher; for example, Uncharted or Zelda stay at 30fps even when running down an empty corridor where the renderer could hit 60fps if it was allowed to.



WolfpackN64 said:
KLXVER said:

Never understood making a console game more demanding than the console its on...

The problem is that the Jaguar CPU cores are starting to become really dated. They're basically slightly souped up in comparison to Intel's Atom line...

They were dated when they were first included in the Xbox One and Playstation 4. :P

Radek said:

They are much better than Atom LOL.

Try running MGS V, Battlefield 1 or COD Infinity Warfare in 60 fps on Atom.

A modern Intel Atom with an out-of-order pipeline wipes the floor with Jaguar.

WolfpackN64 said:

On a Goldmont Atom with a decent CPU at a high enough clockspeed and 8 cores? Yes it's possible. But I'm convinced the Jaguar-based CPU was a mistake. The PS4's CPU is slightly weaker then the Cell CPU of the PS3.

8-core Jaguar isn't weaker than Cell.

The Cell had atrocious integer performance.
And it's floating point capabilities only really shone through when doing iterative refinement. It never achieved any of it's theoretical capabilities, because... Well. It couldn't.

As you are aware game engines use a multitude of different math, it's not always going to be floating point and it certainly isn't always going to be iterative refinement, floating point.

Besides, the proof is in the games, Cell couldn't handle 64 player battlefield with all the physics and destruction, particles, reflections etc'. But Jaguar certainly can.

WolfpackN64 said:

The Xbox 360's CPU was a simpler version of the Cell PPE PowerPC chip but still very performant.

I'm telling you, a more modern 8-core PowerPC chip would have definatly performed better then the PS4 and Xbox One.

The Xbox 360's CPU was also nothing to write home about.
Cell and Xenon were in-order designs, just like the first generation Intel Atom.
They had minimal caches, terrible branch tree prediction, caching, prefetching, you name it... And then they used clockrates to make up for those shortfalls.

PowerPC certainly has some advantages over x86, it's generally a wider CPU architecture for starters with a heap more threads.
But it's still not going to beat a good x86 architecture, IBM hasn't the R&D of Intel remember.

The Cell and Xenon were cost sensitive designs from the outset, meant to be cheap to manufacture to fit into a cost-sensitive box... And they fit that brief extremely well. But a Core i5/i7 they are not.

JRPGfan said:

I would say their more like the CPU you find in Ultra Books.

Those weak low powered CPUs from Intel.

Like a i5-5200u (the U part is the important part, means its one of those weak lower power cores).

Dispite how much crap people give these Jaguar CPU cores from AMD used in the consoles, their probably better than any Atom CPU was.

Jaguar is an evolution of Bobcat.

Bobcat was able to beat Atom at it's own game, especially in lightly threaded tasks where the superior single threaded performance could shine.
Atom still won in multi-threaded scenario's thanks to Hyper Threading.

However, starting with Silvermont Intel took the Atom processor Out-of-Order, it was still only a 2-issue wide CPU architecture, but at that point it had fixed it's single threaded deficit when compared to AMD.

To put things into perspective though, we need to remember that Jaguar was the worst CPU in AMD's entire CPU lineup, with the high-end being the FX chips, which were also the worst CPU's on the market when compared to Intel.

Random_Matt said:
Consoles always have shitty CPU's, perhaps the Cell aside.
Hope PS5 does not go with an APU.

The Cell was nothing to write home about either.

No console has really taken CPU performance seriously, most of the budget gets sunk into the GPU or gimmicks or both.

Hopefully the Playstation 5 does go with an APU, it keeps costs low, performance high for the dollar. Just hopefully the CPU doesn't end up as an afterthought, I would like to see next-gen physics already. :P

Radek said:

There are so many games that had resolution lowered to 900p just to match and in some cases still perform worse than PS4 version does in 1080p.

There are a few games where the Xbox One actually has better performance than the Playstation 4 version. Mostly that's chalked up to the superior CPU.

Take Battlefield 1 for instance, with drops into the mid-30's on the Playstation 4, The Xbox One I find is a more enjoyable platform to play that game on, despite it's lower framerate.

Both pale in comparison to a decent PC of course.

etking said:
  or resource-wasting Anti-Aliasing.

Anti-Aliasing should never be skimped on.

curl-6 said:

Turning down the visual fidelity won't help if the bottleneck is CPU side.


Some effects are CPU heavy though. So it can help to remove a CPU bottleneck.

Teriol said:

What are you on? if you know just a little about hardware specs, you are in denial here, it's Nvidia Tegra architecture a chip from 2015 vs a jaguar from 2013 just in architecture the jaguar is a dinosaur, now the Tegra has 34.200 dmips and the dinosaur jaguar on the ps4 is 38.000 dmips but just from the architecture alone the tegra has better real performance and don't forget we are talking about an Nvidia chip vs a AMD, the real performace is always one half  better on Nvidia it's the way it always has been so there you have in real performance the NS chip is better even than the one on the pspro.

The Switch's CPU clockrate is hampered at only 1Ghz. - Jaguar also has twice the cores to play with for games. Ergo it will win overall, regardless of any edge that A57 generally has architecturally.



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