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Forums - Gaming Discussion - PS4 Pro is not powerful enough to run Destiny 2 at 60fps, says Bungie

But who will play that plastic game anyway? ughh



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The Bungie that made Destiny is trying to tell us that "they're pushing boundaries" with their new game and that a higher frame rate just could. not. be. had.  They are trying to tell us that Destiny 2 AS A GAME couldn't have been 60fps.  All I can say to that is...

https://m.youtube.com/watch?v=NUzsVy9HdL4

I'll believe it when I effing see it on my tv. When I have the game in my hands not one nanosecond sooner.  People are buying this PR line way too quick.  Nothing I've seen of this game shows this compromise necessary and thusfar it only looks like a result of laziness, incompetence, or whacked priorities.  Probably the last of those.



Mummelmann said:
I remember when the PS3 was going to be 1080p and 60fps. Good times!

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xD



Barkley said:
curl-6 said:

Turning down the visual fidelity won't help if the bottleneck is CPU side.

The bottleneck is certainly CPU side, but some graphical affects/settings do affect CPU usage, and it varies on a game-by-game basis.

Draw Distance certainly impacts CPU, but other effects like Shadows, certain types of AA, ground decoration, particles... 

Pretty much anything apart from resolution and textures can have an affect on CPU usage, it just depends on the game/engine.

If its the simulation/AI/networking/etc that's keeping it at 30fps like he says though, then you could run it at 240p and still not hit 60fps.



curl-6 said:
Barkley said:

The bottleneck is certainly CPU side, but some graphical affects/settings do affect CPU usage, and it varies on a game-by-game basis.

Draw Distance certainly impacts CPU, but other effects like Shadows, certain types of AA, ground decoration, particles... 

Pretty much anything apart from resolution and textures can have an affect on CPU usage, it just depends on the game/engine.

If its the simulation/AI/networking/etc that's keeping it at 30fps like he says though, then you could run it at 240p and still not hit 60fps.

None of those things in a shooter like Destiny could be able to strangle the CPU enough. It's clearly the visuals.



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TallSilhouette said:
Azzanation said:

Erm.. none of those games are open world.

You honestly didnt compare arena shooters with open world did you?

DriveClub vs Horizon 2 all over again. Didnt we learn from that?

Neither is Destiny unless you really wanna cheapen that term. Point is there's already more technically impressive games running at 60fps on base 8th gen hardware. The Pro would be more than enough in the hands of a more tech savvy developer. They just wanna make excuses for some reason (and an odd one seeing how maintaining competitive parity between versions would be more legitimate).

Based off what? Destiny 1 is considered an open world since you have the freedom to explore massive landscapes. Doom is a stage based collidor shooter and Battlefront is nothing more than an arena shooter. Destiny would be considered open world compared to those games.



Miyamotoo said:
Pro is underpowered, everyone who wants power needed to move on PC. :D

Yeah.  I mean, if you thought you were playing this game on console with everything maxed out, you only have yourself to blame.  I don't like, or buy many FPS games.  I've only ever bought four...  The most recent, being prey, which I have not played yet.  If I were to get a shooter, it would have to be on PC.  My Ryzen 7 1800x, and GTX 1080 Ti will run this game just fine.



PS4 pro is only a small upgrade in cpu performance on a console which like xbox one never pushed the cpu side anyway so no question it has low cpu resources compared to PC and many games are cpu bottlenecked on pc, no matter how low you set the graphics detail the cpu limits frame rates.

As someone who has a jaguar based Athlon 5150 based small form factor pc under my living room tv plus 2 intel atom based devices, a 10" windows tablet (used with my exercise bike) and a 8" linx vision gaming tablet (Switch like configuration) I can see the atoms perform very well, it's just the intel graphics that let the side down. Intel often use a superior fabrication process, 14nm on my linx vision (inferior 20nm on Switch) so the cpu's are rarely thermal throttled. I'd personally see the jaguar's and atoms about the same level and I think this is borne out by benchmarks too although perhaps the amd's perform better for media decoding and the atoms perform better for single cpu benchmarks. I know both windows tablets perform like desktop pc's in speed much faster than arm based android tablets even an octacore android tablet I've got can't match the windows tablet with older gen quad core intel atoms. However none of these compare to full fat, full performance cpu's from Intel or AMD used in high performance pc's.



Destiny 2 isn't 60fps because Bungie is prioritizing visuals over smooth gameplay. They also prioritize milking $$$$ over providing value for your $60 purchase so I'll pass on it. Maybe eventually buy the Destiny 2 Collection dirt cheap like I did the first one.

But there are plenty of great games that run at 60 on these weak consoles. Luke Smith full of shit, as usual.



I wonder if the Scorpio can?

 

But PC is the way for Very High performance! 



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