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Forums - Gaming Discussion - Red Dead Redemption 2 delayed so... is Zelda BOTW GOTY?

 

is Zelda BOTW GOTY?

Yes 350 69.86%
 
No 126 25.15%
 
Super Mario Odyssey is GOTY 25 4.99%
 
Total:501

yeap, it's goty :)



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mZuzek said:
contestgamer said:

If BOTW passes 10 million then it will no longer be niche - I doubt it will pass 10 million, I expect around 7-8 million. But if it does pass 10 we'll call it mainstream. Until it does though its conjecture. 

You're right.

Zelda isn't mainstream, and it never was.

I mean, just go outside and ask people on the streets if they ever heard of something called Zelda. I'm pretty sure not even 1% will answer, and probably most of those who do will be talking about Robin Williams' daughter.

Go outside and ask people in the streets what Forza, Gran Turismo, Fallout, or The Witcher is and they'll have no clue. Unless it's Mario, PacMan or Candy Crush they'll likely have no clue, but do we call any of these games niche?

The mass majority of these people on the streets we're talking about's only gaming device is likely to be their smartphone. Even if they did know the franchise they'd likely never buy or play it to begin with, because they're not gamers. There are over 7 billion people in this world and under 200 million units 8th gen hardware sold, there will be a considerate number of people on the streets who've never even heard of either the PS4, Xbox One, WiiU, 3DS, PS Vita or Switch.



contestgamer said:
Nuvendil said:

Dude...wat are you on about? 

First, 4 million is not an indie number.  That's a massive runaway success for an indie.  The overwhelming majority of indie games can only dream of hitting 1 million sales.  95% of indies would KILL to sell 4 mil.  Shoot they would kill to sell ONE million. 

Second, Skyward Sword failed to reach 4 million due to 1) launching at the tail end of the Wii's lifecycle, 2) launching AFTER the successor system was announced, and 3) having its production cutoff far earlier than a typical Zelda game would have.  That last bit made it quite literally impossible for the game to reach its full sales potential. 

Third, just for the record, Twilight Princess sold nearly 9 million.  Just fyi

Fourth, all those games you mentioned are *multiplatform*, Zelda is exclusive.  Only a small handful of exclusive IP have ever been capable of 10 million once, much less consistently.  Only one Halo sold over 10 million.  No Uncharted game has yet to sell 10 million (in fact, no Naughty Dog game has, iirc).  Are those niche franchises? 

Fifth, 10 million being the standard for mainstream is absurd.  Consistently selling over 4 million and often selling significantly more is not "niche".  And as for your SE example, that has nothing to do with mainstream vs niche, that has to do with budget vs revenue. Square Enix is notorious for their overspending and extravagant budgets, that's why they NEED their games to sell as many as they do.  Have a high enough budget and even 10 million won't do you any good. 

In short, Zelda is not niche, you don't seem to understand the meaning of the term, stop trying to sell it cause the argument isn't going to fly.  Because the argument is nonsense.

 

Whether its multi platform or not is irrelevant to the discussion of whether it is niche or not. Multi platform games obviously have a much better chance of becoming mainstream since they reach a broader audience.   Zelda cant reach a multi platform audience so it is at a disadvantage, but we dont measure mainstream or niche by the size of the platform, we measure it by the size of the market. Zelda is niche by that measure. You cant be mass market selling 4-7 million units when GTA 5 sells 80, mario kart 7 30 and even Witcher 3 selling 10+ when it's an almost identical game. Uncharted is niche - it's a great franchise, but it gets crushed by real mainstream franchises like COD and GTA in terms of sales. again, its disadvantaged by being on one platform but that' the way it is. You need to hit about 10 million to be mainstream now.

I think this whole debate rests on the fact that you're using your own version of the word niche which in reality doesn't fit any of the franchises mentionned. The best definition of niche that I found is in French but I'll translate it best I can to English : 

Un marché de niche est un marché très étroit correspondant à un produit ou service très spécialisé. Le fait de viser un marché de niche permet souvent d’être confronté à une concurrence moins forte, mais les volumes de ventes potentiels sont naturellement plus faibles.

In English: A niche market is a very narrow market that corresponds to a very specialized product or service. Targetting a niche market often allows to face weaker competition but the potential volume of sales in naturally smaller.

Zelda, Uncharted, God Of War, Horizon, any franchise that sells multiple million copies doesn't fit this definition. I guess your intention is to differenciate these series with the franchises that sells over 10m copies like CoD, Mario Kart and GTA and I agree with you that there should be two different terms for each category but "niche" is not the term you're looking for.



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StarOcean said:
Majin-Tenshinhan said:
Calm down, half the year hasn't even passed yet.

Personally I hate Breath of the Wild for not being remotely Zelda-like (though I guess it's a good game? I dunno, not my thing). My personal Game of the Year (so far) is Persona 5. I don't think that'll change, but Mario Odyssey might be able to.

That's how I feel too XD The magic of Zelda really feels dead in BotW. I can't explain it either. One of the biggest changes I hate is the music. Atmospheric music is the big trend for games right now and all it does is force the composer to make generic music thats easily drowned out. There's no energy to it, it's limp

Totally agree, it just feels super empty. Especially for Zelda, the music has always been a huge part, and the only music I reacted to at all was for like 10 seconds when you climbed to the top of an exploration tower, and the ambience temple music.

I have a lot of problems with the game, but by far the biggest one is the sound design. :/

Love your sig btw. <3



Majin-Tenshinhan said:
StarOcean said:

That's how I feel too XD The magic of Zelda really feels dead in BotW. I can't explain it either. One of the biggest changes I hate is the music. Atmospheric music is the big trend for games right now and all it does is force the composer to make generic music thats easily drowned out. There's no energy to it, it's limp

Totally agree, it just feels super empty. Especially for Zelda, the music has always been a huge part, and the only music I reacted to at all was for like 10 seconds when you climbed to the top of an exploration tower, and the ambience temple music.

I have a lot of problems with the game, but by far the biggest one is the sound design. :/

Love your sig btw. <3

BOTW is amazing but i totally agree music seems very flat compared to previous entries. Thank god it has the best gameplay off the entire franchise imo



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mZuzek said:
Nogamez said:

BOTW is amazing but i totally agree music seems very flat compared to previous entries. Thank god it has the best gameplay off the entire franchise imo

You guys are lame. Breath of the Wild's soundtrack is one of the best that Zelda's ever had.

...and I was being sarcastic about the 1% thing. I expected you guys to understand that, but oh well.

never saw the 1% thing so not sure of reference, if me thinking BOTW soundtrack is weak makes me lame then i guess im lame, cos it sure as hell sounds weak AF to me



mZuzek said:
Nogamez said:

BOTW is amazing but i totally agree music seems very flat compared to previous entries. Thank god it has the best gameplay off the entire franchise imo

You guys are lame. Breath of the Wild's soundtrack is one of the best that Zelda's ever had.

...and I was being sarcastic about the 1% thing. I expected you guys to understand that, but oh well.

Nobody seems to understand sarcasm these days.

This thread should have been locked at "4 million is an indie number".



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Hynad said:
Slade6alpha said:

Persona had a high aggregate and reception too. Arrogant to say "only Zelda." 

Nothing to do with preference. 

Arrogant?

Wtf is your problem?!


Did you read what you wrote? Or are you forgetting. 

http://gamrconnect.vgchartz.com/post.php?id=8422267

I'm saying,"Zelda is the only answer." Is an arrogant thing to say... nothing more nothing less. No need to get upset. 



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Ka-pi96 said:
TruckOSaurus said:

I think this whole debate rests on the fact that you're using your own version of the word niche which in reality doesn't fit any of the franchises mentionned. The best definition of niche that I found is in French but I'll translate it best I can to English : 

Un marché de niche est un marché très étroit correspondant à un produit ou service très spécialisé. Le fait de viser un marché de niche permet souvent d’être confronté à une concurrence moins forte, mais les volumes de ventes potentiels sont naturellement plus faibles.

In English: A niche market is a very narrow market that corresponds to a very specialized product or service. Targetting a niche market often allows to face weaker competition but the potential volume of sales in naturally smaller.

Zelda, Uncharted, God Of War, Horizon, any franchise that sells multiple million copies doesn't fit this definition. I guess your intention is to differenciate these series with the franchises that sells over 10m copies like CoD, Mario Kart and GTA and I agree with you that there should be two different terms for each category but "niche" is not the term you're looking for.

Firstly, you speak French? :O

Secondly, yeah that's pretty much the definition I've always used for niche. I'd say how many copies the game sells is actually irrelevant. Whether it sold 10 copies or 20 million copies as long as it's still an action-adventure/RPG game and isn't some really weird variation of those games or a different genre altogether it still wouldn't be niche. That fits in with that definition perfectly. Target market and potential/predicted sales = whether niche or not rather than actual sales.

Yes, I'm from Quebec. French is my first language.

I can agree that in the end sales are not the main characteristic that defines a niche game. The Football Manager series would be a perfect example of a niche series. It caters to very specific interests and has little competition in that field.



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I don't see how really. I played the game it was cool but far from GOTY IMO.