Super_Boom said:
Cloudman said: I'm actually wonder what classes people gave to the villagers in the game. I made Gray a mercenary, Tobin a cavalier, Kliff an archer, Faye a cleric, and Atlas a cavalier. |
Mine wasn't too far off.
Gray - Mercenary Tobin - Archer Kliff - Cavalier Creepy Unrequited Crush Girl - Mage Atlas - Cavalier
Can't remember my thought process for most of them...guessing it was just that I wanted certain units to fill out my team. I think Tobin had high skill when I promoted him, so I decided to put him in a class that requires it. Faye because magic users seem rare in Alm's side, and Cliff because he had high defense/resistance and served as a good tank.
Also...I finally maxed out a unit. Got Clair to level 20 after a few hours of grinding in the Sylvan Shrine.
My plan now is to promote villagers at ~10-12 (assuming there's any others), most other units at level 15, mages at ~18, since many get new magic at that level, and Clair at level 20. I need to keep seeing that physical perfection.
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Wow, yours is almost like mine, but with Tobin and Kill swapped. I was divided between a mage or archer for Kliiff, but since his appearance kinda looked like an archer to me, I went with that, and for Tobin since he's trying to be better than Alm as well as his cool pose, I thought a cavelier was a good pick. At 1st, I thought having 2 mercenaries would be a bit much. Little did I know that Celica would get 3. Now that is kinda overkill, haha.
After I found out female mages became pristesses, I wanted to make Faye one, but I had already saved after making the change, so it was too late to go back. At least she was handy as a cleric for me.
I think next time I play I'll promote units between 13 to 15, since I heard it's better to do it sooner than later. It still feels weird to do, since in every game it's normal to promote them after maxing their levels.
outlawauron said:
Cloudman said:
Maybe your stat gains will get better with the next couple of levels. It's still pretty early in the game, and I've had some rounds of bad stats.
What are you planning to make the other villagers into?
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Not sure yet. Kliff is largely useless for me, so I may make him into a ranged class. Gray is likely to be a cavalier and Tobin make jump to Mercenary.
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That may be a good idea. I did that with Kliff and it worked out pretty well in the end. Giving Gray and Tobin those classes sounds interesting. Most people make Gray a mercenary. I'll be curious how that plays out if you go with those choices.