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Forums - Nintendo Discussion - Arms first look (Digital Foundry)

curl-6 said:
Miyamotoo said:

Maybe they are using some AA, but fact is that at higher resolution jaggies are much less noticeable in any case, I was reading comments of people who played MK8 on Wii U and MK8D on Switch, and they are saying that jaggies are much less noticeable on MK8D because 1080p resolution compared to Wii U version of game.

Also after Zelda BotW 900p, Fast RMX 1080p/60fps, MK8D 1080p/60fps and ARMS 1080p/60fps, I relly dont see any reason that Splatoon 2 runs at 720p/60fps in docked mode, hopely at launch Splatoon 2 will have at least 900/60fps.

I also agree that Odysseus will be 1st real showcase for Switch in 1st year.

Aliasing still occurs at 1080p and 900p though, so AA is still important for optimal image quality.

As for Splatoon 2, one would think based on its visuals that it should be at least 900p/60fps, so it is quite weird that the testfire was only 720p/60fps when docked. Perhaps it's because Splatoon is more chaotic than ARMS or MK8, and that at 900p there were some dips during the most intense firefights, so they dropped the res to ensure a locked 60fps.

I thought I was perfectly clear, yes aliasing still occurs at 900p or at 1080p, but point is that aliasing is less noticeable at higher resolution, I gave you example of MK8 at 720p and MK8D at 1080p where people are saying that is much less noticeable.

In any case nothing about Splatoon 2 tells us that cant run at at least 900p/60fps if MK8D and ARMS can do run at 1080p/60fps. Splatoon 2 is still more than 2 months from release so I definitely hope we will see 900p/60fps, probably we will know at E3 next month.



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Miyamotoo said:
curl-6 said:

Aliasing still occurs at 1080p and 900p though, so AA is still important for optimal image quality.

As for Splatoon 2, one would think based on its visuals that it should be at least 900p/60fps, so it is quite weird that the testfire was only 720p/60fps when docked. Perhaps it's because Splatoon is more chaotic than ARMS or MK8, and that at 900p there were some dips during the most intense firefights, so they dropped the res to ensure a locked 60fps.

I thought I was perfectly clear, yes aliasing still occurs at 900p or at 1080p, but point is that aliasing is less noticeable at higher resolution, I gave you example of MK8 at 720p and MK8D at 1080p where people are saying that is much less noticeable.

In any case nothing about Splatoon 2 tells us that cant run at at least 900p/60fps if MK8D and ARMS can do run at 1080p/60fps. Splatoon 2 is still more than 2 months from release so I definitely hope we will see 900p/60fps, probably we will know at E3 next month.

It may be less noticeable but that doesn't negate the need for AA.

MK8 and ARMS are less chaotic than Splatoon, where an intense shootout between many players can fill the screen with tons of alpha effects to an extent that you don't really get in the aforementioned games. The devs also have more control over what's on screen in ARMS and Mario Kart.



curl-6 said:
Miyamotoo said:

I thought I was perfectly clear, yes aliasing still occurs at 900p or at 1080p, but point is that aliasing is less noticeable at higher resolution, I gave you example of MK8 at 720p and MK8D at 1080p where people are saying that is much less noticeable.

In any case nothing about Splatoon 2 tells us that cant run at at least 900p/60fps if MK8D and ARMS can do run at 1080p/60fps. Splatoon 2 is still more than 2 months from release so I definitely hope we will see 900p/60fps, probably we will know at E3 next month.

It may be less noticeable but that doesn't negate the need for AA.

MK8 and ARMS are less chaotic than Splatoon, where an intense shootout between many players can fill the screen with tons of alpha effects to an extent that you don't really get in the aforementioned games. The devs also have more control over what's on screen in ARMS and Mario Kart.

Well if its just a little noticeable than you actually don't need AA because it's not big problem, people are saying that aliasing is not any more problem on MK8D. Of Course that AA is better in any case, but my point is that aliasing will be less noticeable on Switch games because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than Wii U games.

Yes they are less chaotic, but nothing that says need for 720 resolution compared to ARMS and Splatoon2 with 1080p, there is nothing that is says that Splatoon 2 couldn't run at 900p in docked mode. 720p for Splatoon 2 would make Splatoon 2 1st Nintendo Switch game with 720p resolution, but I think that Splatoon 2 will end up with 900p at end.



Miyamotoo said:
curl-6 said:

It may be less noticeable but that doesn't negate the need for AA.

MK8 and ARMS are less chaotic than Splatoon, where an intense shootout between many players can fill the screen with tons of alpha effects to an extent that you don't really get in the aforementioned games. The devs also have more control over what's on screen in ARMS and Mario Kart.

Well if its just a little noticeable than you actually don't need AA because it's not big problem, people are saying that aliasing is not any more problem on MK8D.

Yes they are less chaotic, but nothing that 900p resolution couldn't handle compare to 1080p. 720p for Splatoon 2 would make Splatoon 2 1st Nintendo Switch game with 720p resolution, but I think that Splatoon 2 will end up with 900p at end.

If you didn't need AA in 1080p games, then pretty much no PS4 games would use it, but they do.

It's certainly possible that Splatoon 2 will get a resolution bump by the time it releases, but it wouldn't surprise me if it stays 720p.



curl-6 said:
Miyamotoo said:

Well if its just a little noticeable than you actually don't need AA because it's not big problem, people are saying that aliasing is not any more problem on MK8D.

Yes they are less chaotic, but nothing that 900p resolution couldn't handle compare to 1080p. 720p for Splatoon 2 would make Splatoon 2 1st Nintendo Switch game with 720p resolution, but I think that Splatoon 2 will end up with 900p at end.

If you didn't need AA in 1080p games, then pretty much no PS4 games would use it, but they do.

It's certainly possible that Splatoon 2 will get a resolution bump by the time it releases, but it wouldn't surprise me if it stays 720p.

I updated my last post, 

"Of Course that AA is better in any case, but my point is that aliasing will be less noticeable on Switch games because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than thos games on Wii U."



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Miyamotoo said:
curl-6 said:

If you didn't need AA in 1080p games, then pretty much no PS4 games would use it, but they do.

It's certainly possible that Splatoon 2 will get a resolution bump by the time it releases, but it wouldn't surprise me if it stays 720p.

I updated my last post, 

"Of Course that AA is better in any case, but my point is that aliasing will be less noticeable on Switch games because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than thos games on Wii U."

So given we agree that AA is better than no AA, ARMS using it is good news.



curl-6 said:
Miyamotoo said:

I updated my last post, 

"Of Course that AA is better in any case, but my point is that aliasing will be less noticeable on Switch games because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than thos games on Wii U."

So given we agree that AA is better than no AA, ARMS using it is good news.

Offcourse, but like I wrote, my point is that aliasing will be less noticeable on Switch games even whitout AA because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than those games on Wii U.



Miyamotoo said:
curl-6 said:

So given we agree that AA is better than no AA, ARMS using it is good news.

Offcourse, but like I wrote, my point is that aliasing will be less noticeable on Switch games even whitout AA because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than those games on Wii U.

But that doesn't change the fact that they need AA for optimum image quality. Those games would all look better if they had AA.



curl-6 said:
Miyamotoo said:

Offcourse, but like I wrote, my point is that aliasing will be less noticeable on Switch games even whitout AA because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than those games on Wii U.

But that doesn't change the fact that they need AA for optimum image quality. Those games would all look better if they had AA.

Worthy pointing out they have used AA before.  But usually in 30fps games.  I THINK Breath of the Wild, at least on Switch, has a light AA solution.  I think.  It's not a very good/strong one.  Both Zelda HD remasters did.  I think their aversion to it on Wii U was largely one of performance since many of their games targeted high framerate and they didn't want that compromised and also didn't want to use a super cheap but ugly solution.  Hopefully more games moving forward use it.



Nuvendil said:
curl-6 said:

But that doesn't change the fact that they need AA for optimum image quality. Those games would all look better if they had AA.

Worthy pointing out they have used AA before.  But usually in 30fps games.  I THINK Breath of the Wild, at least on Switch, has a light AA solution.  I think.  It's not a very good/strong one.  Both Zelda HD remasters did.  I think their aversion to it on Wii U was largely one of performance since many of their games targeted high framerate and they didn't want that compromised and also didn't want to use a super cheap but ugly solution.  Hopefully more games moving forward use it.

Yeah Mario 3D World, Captain Toad, and XCX all used it too, which hopefully means XB2 and Odyssey will as well.