1080p and flawless 60fps on full screen
900p and flawless 60fps on 2 split screen
900p and locked 30fps on 4 split screen
Looks good. Nice to see when they sometimes think framerate is important.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
Goodnightmoon said: 1080p and flawless 60fps on full screen 900p and flawless 60fps on 2 split screen 900p and locked 30fps on 4 split screen |
That's quite superb.
With how great the game looks with this performance, it really gives me hope for some more multiplat fighters to make their way onto Switch.
If I recall correctly, Pokken Tournament (the last arena-style fighter on Nintendo home console) was sub 720p
I predict NX launches in 2017 - not 2016
Goodnightmoon said: 1080p and flawless 60fps on full screen 900p and flawless 60fps on 2 split screen 900p and locked 30fps on 4 split screen |
That's docked or hand-held?
1080p/60fps isn't too surprising given the tech on display, but i can always appreciate how firm Nintendo are in their design preferences (even if i don't always agree with them on a personal level).
I do wish Nintendo spoke more about the tech in their games though. I understand why they don't, but it'd be interesting to know stuff like if ARMS is using MK8's engine, or if their visual and and technical similarities are an intentional effort of the team.
vivster said: Looks good. Nice to see when they sometimes think framerate is important. |
Like 90% of the time? Everyone knows Nintendo cares about framerate since almost every console game they made is 60fps, but oh wait! Zelda is 30fps with ocasional drops so they definitely don't care... please, you are better than that.
VGPolyglot said:
That's docked or hand-held? |
No undocked analysis so far
VGPolyglot said:
That's docked or hand-held? |
Probably docked, given the Switch's screen is 720p.
It'll be interesting to see what resolution the split screen modes are. We do have precedent for a 900p docked title being 720p in handheld mode (Zelda), but that never lined up with what the Switch should be doing (unless the Switch has a bottleneck we don't know about, but i can't imagine what).
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