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Forums - Nintendo Discussion - Year 1 - Week 52 - Global Switch Sales vs WiiU/XboxOne/3DS/PS4

RolStoppable said:
DonFerrari said:

That is why I put 10", Switch is a lot ticker than a tablet and I see no issue with that.

But I agree with you that it would be quite complex to make a PS5 portable reading full size BD, but perhaps they will be able to have mini BD with 8 layers that could replace the BD of PS5 need.

On the size of the reader, PSVita and PSP used discs right? So Maybe they don't need to that thick.

Sony is the one that need to make it happen, I am just saying they could be enthiced by Nintendo success with Switch.

Vita used cards.

But another big problem is that a portable PS5 won't be feasible. If fitting such a chipset into a small case would be possible to begin with, you'd still get the problem of overheating, plus the problem of battery life.

Putting out a portable PS4 after 2020 is at least within the realm of being a realistic possibility, but that in turn means that Sony would be competing with old games against Nintendo's latest and greatest. That wouldn't hamper Switch sales.

Then you have to consider that Sony is reliant on AAA third parties, but those companies loathe handhelds. You can't expect more than token efforts from them and the games would take on the form that we can see currently on Switch where physical games aren't actual physical games. Or the games could be like Call of Duty: Declassified which was laughably bad.

All things considered, it's extremely unlikely that any company will be enticed to directly compete with Switch because that would mean that they have to compete with Nintendo on the portable front and so far Nintendo has killed off all competitors that dared to challenge them.

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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guiduc said:
Pok87 said:

So, probably in the 37-38 week Switch will outperform PS4.

Switch already does outperform PS4 on a weekly basis.

Question is when will Switch outsell PS4? Probably week 43-44, in the midst of holidays.

I think so. As the Switch proofs it can sell on 3DS-level post-pricecut we can assume it will take a similar curve in the holidays. That would lead to overtaking the PS4 - at least until PS4s holidays are coming.



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DonFerrari said:

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro

PSP was successful due to factors like piracy though the biggest killer app for PSP wasn't any game it was home brew which is why software sales in the west were dreadful as people would rip games put them on memsticks and sell them on ebay with the homebrew software, PS1 games like FF7 were running on PSP years before any official announcement and release. In the end it wasn't competing on its own merits but an exploit people were using this is a big reason Vita fell off so hard because Vita ended up having the same problems competing only this time the was no homebrew scene to save it



Wyrdness said:
DonFerrari said:

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro

PSP was successful due to factors like piracy though the biggest killer app for PSP wasn't any game it was home brew which is why software sales in the west were dreadful as people would rip games put them on memsticks and sell them on ebay with the homebrew software, PS1 games like FF7 were running on PSP years before any official announcement and release. In the end it wasn't competing on its own merits but an exploit people were using this is a big reason Vita fell off so hard because Vita ended up having the same problems competing only this time the was no homebrew scene to save it

Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Wyrdness said:
DonFerrari said:

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro

PSP was successful due to factors like piracy though the biggest killer app for PSP wasn't any game it was home brew which is why software sales in the west were dreadful as people would rip games put them on memsticks and sell them on ebay with the homebrew software, PS1 games like FF7 were running on PSP years before any official announcement and release. In the end it wasn't competing on its own merits but an exploit people were using this is a big reason Vita fell off so hard because Vita ended up having the same problems competing only this time the was no homebrew scene to save it

I... don't think PSP was successful due to being a piracy tool. That's undermining Sony's merit.

Software-wise it wasn't the most bountiful handheld (outside of Japan) - but it was new, fresh and was a change from Nintendo's offering.



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PS4 had a big 29th week. Was this the week in which Watch Dogs released?



DonFerrari said:

Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.

DS piracy was not even close to PSP's level and Nintendo were actively fighting it as well, 4 games per hardware isn't exactly something to write home about either.

 

guiduc said:

I... don't think PSP was successful due to being a piracy tool. That's undermining Sony's merit.

Software-wise it wasn't the most bountiful handheld (outside of Japan) - but it was new, fresh and was a change from Nintendo's offering.

Only merit Sony had with the PSP was that it woke Nintendo up to possible competition as far as handling the PSP goes they did an aweful job with it the platform was carried entirely by the homebrew scene in the west as Sony had little drive to push the PSP this carried over to the Vita only the latter had no homebrew to save it. Software not being bountiful highlights what I mean, I owned a PSP from launch as well the platform after a year for many western owners was used for emulation and such.



Flilix said:
PS4 had a big 29th week. Was this the week in which Watch Dogs released?

Good catch! That's exactly the week that this average game released.



Wyrdness said:
DonFerrari said:

Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.

DS piracy was not even close to PSP's level and Nintendo were actively fighting it as well, 4 games per hardware isn't exactly something to write home about either.

guiduc said:

I... don't think PSP was successful due to being a piracy tool. That's undermining Sony's merit.

Software-wise it wasn't the most bountiful handheld (outside of Japan) - but it was new, fresh and was a change from Nintendo's offering.

Only merit Sony had with the PSP was that it woke Nintendo up to possible competition as far as handling the PSP goes they did an aweful job with it the platform was carried entirely by the homebrew scene in the west as Sony had little drive to push the PSP this carried over to the Vita only the latter had no homebrew to save it. Software not being bountiful highlights what I mean, I owned a PSP from launch as well the platform after a year for many western owners was used for emulation and such.

So 3DS selling less than 5 games per HW and DS selling less than 6 is equally bad right?

Explain to me a platform that fighted piracy so much better and had several pokemon ending only 2 games ahead of PSP, and 3DS just 1 is bad right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

So 3DS selling less than 5 games per HW and DS selling less than 6 is equally bad right?

Explain to me a platform that fighted piracy so much better and had several pokemon ending only 2 games ahead of PSP, and 3DS just 1 is bad right?

3DS has sold less than the PSP at 66m compared to 80m at the end of next year it'll be higher as it approaches the PSP's 80m and DS isn't impressive either but then that was the blue ocean when they were catering to casuals as well as it being the highest selling platform in history which is an anomaly much like the PS2.