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Forums - Microsoft Discussion - Microsoft reveals Demographics for Xbox Ownership in the U.S

The company shared internal documents with its Xbox partners privately to help developers get an understanding of the types of customers that are active on Xbox Live today. And we got our hands on those documents!

Here are some interesting stats on Xbox One owner behavior.

Xbox users in the U.S.

The information in these documents is based on responses from around 2,000 Xbox One owners surveyed across the U.S. Here are some quick highlights from the documents:

  • The split in Xbox One ownership between genders is 42 percent female and 58 percent male.
  • Most Xbox One gamers reside in the 25- to 34-year-old bracket, followed closely by the 35- to 44-year-old bracket.
  • 56 percent of Xbox One owners live with a married spouse or partner, 10 percent live alone, and 23 percent live with their parents.
  • Many Xbox One owners have an annual income of around $75,000.

Microsoft says there's little correlation between age or gender when it comes to determining player engagement, and it says autonomy is a better measure. Young adults and teens have the most autonomy, naturally, and families comprised of young children have the least gaming autonomy, according to Microsoft.

When it comes to Xbox player behavior, Microsoft identified a range of categories for the way Xbox Live users engage with the platform. Fifty-three percent of all Xbox users fit into the "socializing" category, which sees around 17 hours of time spent in multiplayer games per week on average. This is likely what led Microsoft to build features like LFG and Clubs.

Microsoft also noted that almost half of Xbox owners are "explorers," who are heavily invested in the Xbox ecosystem and tend to purchase all sorts of titles. Subscription-based features such as Game Pass and EA Access are designed to serve this type of user.

What motivates Xbox gamers?

Microsoft also touched on focus groups and other surveys it had experience with, discussing the types of motivations for why people game. The data for the following sections comes from a user base of almost 8000, across four markets. Microsoft identified "12 core fundamental" aspects of motivation for gaming and discovered nine separate types of players who weight groups of motivational aspects more similarly on average.

On the radial graph below, I most closely identify with Segment 9 (dark green), as the type of gamer who values exploration, problem-solving, customization, immersion, and emotional simulation above all else (essentially RPGs).

Microsoft Research named the nine segments based on each user group's primary motivations and preferences for gaming. Segment 9 "Experts," spend the most money and time on Xbox and PC, preferring explorative RPGs with sci-fi/fantasy themes. "Contenders," in lighter green, are competitive players who enjoy customization and achievement. Companion gamers play to bond with family and friends, such as parents and children, or their partners. Soloists prefer immersive single-player experiences and have longer play sessions than some of the other segments.

Microsoft wanted to stress that gamers are a diverse bunch, and the company backed it up with hard data. People play for all sorts of reasons, from all sorts of backgrounds. While there is a huge amount of diversity, there are clusters of correlations that can help developers understand what types of features to build into their games, as well as help Microsoft understand what features to build into Xbox Live.

http://www.windowscentral.com/heres-some-interesting-stats-about-xbox-one-owners-microsoft-shared-partners



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Im surprised that:
13% are heavily into RPGs & Sci-fi's.
14% are into imersive solo games.
= 27% enjoy non multiplayer games mostly.

That goes against the "dude bro" that only plays online multiplayer shooters, with teamspeak ect.


Also surprised that:
Puzzlers 11%
Thinkers 14%
= 25% enjoy intellectually challenging games

Again goes against the dude bro image.

 

These 2 segments are so large, I dont get why Xbox focus's so much on Forza/gears/halo.

They need to make some new 1st party IP that are puzzle games, and RPGs.



opps double post.



Yeah, the data is interesting. The fact that the system is pretty split gender wise and it's appealing to those with a higher income. I can't say I know much about XBox One, but the data seems to buck some assumptions about the XBox platform.



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JRPGfan said:

Im surprised that:
13% are heavily into RPGs & Sci-fi's.
14% are into imersive solo games.
= 27% enjoy non multiplayer games mostly.

That goes against the "dude bro" that only plays online multiplayer shooters, with teamspeak ect.


Also surprised that:
Puzzlers 11%
Thinkers 14%
= 25% enjoy intellectually challenging games


Again goes against the dude bro image.


These 2 segments are so large, I dont get why Xbox focus's so much on Forza/gears/halo.

Also dont get why they claim "the future is service based online games".

Games like Battlefront and ME probably contributed a lot ot the RPG/Scifi section. Yeah many gamers still enjoy SP games which is why MS should make more imo.

Puzzle games did pretty well in the 360s XBLA and some of them like inside and thumblestone are pretty popular

Halo has a big fanbase that follows the SP, and lots of people play Forza for its SP gameplay more than MP. I'm not huge into Gears so i cant really say much about it.



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This is just a survey done with just 2k of people. *Shrugs I thought this was about all of the xbox one owners in the states. I don't really trust any surveys or the results. I'm just very skeptical in nature.



The amount of 12yo playing FPS online multiplayers contradict this.



I like the idea here that Xbox gamers are more diverse than people think. I game almost exclusively on Xbox and have actually noticed this. Never really got the negative stigma about Xbox gamers and its apparent lack of diversity, especially with gender.



Wonder how useful these stats are to Microsoft and these developers if the sample size represents 0.01% of Xbox owners.



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Aeolus451 said:
This is just a survey done with just 2k of people. *Shrugs I thought this was about all of the xbox one owners in the states. I don't really trust any surveys or the results. I'm just very skeptical in nature.

My thoughts exactly. Unless the servey is a significant percentage of install base.