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Forums - Gaming Discussion - Here is why Hack and Slash games don't sell

God of War 3 sold over 5M.



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Lawlight said:
God of War 3 sold over 5M.

That's in the second paragraph...



John2290 said:
GOWTLOZ said:

Hack and slash games are all about the moveset, same way a fighting game is all about the moveset. Take that away and almost every game with melee combat could be considered hack and slash.

You need to play both games you mentioned to know the difference. You can't call it a logical fallacy if you don't even know enough about both games to compare them.

So Diablo 3 one of the most high profile back and slash games out there doesn't count? Get off it.

The gameplay in Diablo is a little deeper than your typical hack and slash IMO. It's more an RPG.



ironmanDX said:
John2290 said:

So Diablo 3 one of the most high profile back and slash games out there doesn't count? Get off it.

The gameplay in Diablo is a little deeper than your typical hack and slash IMO. It's more an RPG.

The term is used different ways.

Hack and slash is a certain style of dungeons and dragons quest where the game is just about killing stuff with no other point.  Since D&D influenced a lot of earlier rpgs (and a lot of newer ones), games that were influenced by that style were called hack and slash.  Diablo is that sort of gae.

Hack and Slash also became a term used for beat em up games that used edged weapons.  Because beat em up really wouldn't be an appropriate term for something like Golden Axe since you're not really beating anyone up.  You're hacking them and slashing them.

So, they're both hack and slash games, but different kinds of hack and slash games.  Either way though, I don't think being deeper necessarily disqualifies it from being a hack and slash game.  If the vast majority of your game revolves around hacking and/or slashing, I'd say it qualifies.  Hack and slash and RPG aren't mutually exclusive.



JWeinCom said:
GOWTLOZ said:

Hack and slash games are all about the moveset, same way a fighting game is all about the moveset. Take that away and almost every game with melee combat could be considered hack and slash.

You need to play both games you mentioned to know the difference. You can't call it a logical fallacy if you don't even know enough about both games to compare them.

I can, because I'm judging your reasoning, not the games.  Whether or not the games  should be considered hack and slash, the argument you're using to distinguish them is a no true Scotsman fallacy.  I can't see any justification for defining hack and slashes as games with a lot of moves, except that those are the ones you like.

A fighting game is a fighting game regardless of what moveset you have.  Dive kick is most certainly a fighting game.  Has only one move.  Doesn't change anything.

Assassin's Creed has weapon based combat but it isn't a hack and slash game. Souls games are RPG's with mele combat as they focus much more on RPG aspects such as levelling up your skill and abilities and managing your exp points.

That's not what hack and slash games center around. Also hack and slash games have a few weapons with varied movesets for each one and in Souls games there are a huge range of weapons but all have the same moves, only differing in speed, strength and stat requirements for the weapon, something that doesn't exist in hack and slashers as when you get a weapon in a hack and slash you can use it from then on in the game.

You can also play through Souls games by just using magic. That's not possible in hack and slash games. God of War has magic but they are limited in nature, more effective but very limited and there is no way to replenish them by using rings and any items.

John2290 said:
GOWTLOZ said:

Hack and slash games are all about the moveset, same way a fighting game is all about the moveset. Take that away and almost every game with melee combat could be considered hack and slash.

You need to play both games you mentioned to know the difference. You can't call it a logical fallacy if you don't even know enough about both games to compare them.

So Diablo 3 one of the most high profile back and slash games out there doesn't count? Get off it.

Diablo 3 is more of an RPG and dungeon crawler, than a beat em up hack and slash.

ironmanDX said:
John2290 said:

So Diablo 3 one of the most high profile back and slash games out there doesn't count? Get off it.

The gameplay in Diablo is a little deeper than your typical hack and slash IMO. It's more an RPG.

Both gameplay styles are deep. Hack and slash games have more active depth where you need to understand enemy movements, attacks, best way to attack and counter their attacks, weapon combos for every weapon you use and what combination of weapons suits you best. Its like fighting games, the depth goes above most of the people who play it, as most of them don't play these games on the hardest difficulties where each of these is important to beat the game.

RPG's have passive depth and are more about managing your exp points, items and in real time combat you require minimal reflexes and combat senses.



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GOWTLOZ said:
JWeinCom said:

I can, because I'm judging your reasoning, not the games.  Whether or not the games  should be considered hack and slash, the argument you're using to distinguish them is a no true Scotsman fallacy.  I can't see any justification for defining hack and slashes as games with a lot of moves, except that those are the ones you like.

A fighting game is a fighting game regardless of what moveset you have.  Dive kick is most certainly a fighting game.  Has only one move.  Doesn't change anything.

Assassin's Creed has weapon based combat but it isn't a hack and slash game. Souls games are RPG's with mele combat as they focus much more on RPG aspects such as levelling up your skill and abilities and managing your exp points.

That's not what hack and slash games center around. Also hack and slash games have a few weapons with varied movesets for each one and in Souls games there are a huge range of weapons but all have the same moves, only differing in speed, strength and stat requirements for the weapon, something that doesn't exist in hack and slashers as when you get a weapon in a hack and slash you can use it from then on in the game.

You can also play through Souls games by just using magic. That's not possible in hack and slash games. God of War has magic but they are limited in nature, more effective but very limited and there is no way to replenish them by using rings and any items.

John2290 said:

 

 


I'm not sure what Assassin's Creed has to do with this.  I didn't say that it is a hack and slash game, or that any game with weapons based combat is.

You're still just defining hack and slash as the kinds of hack and slash games you like, and ignoring all of the other examples that disprove the point.  You've yet to give a good reason why hack and slash games require a certain selection of weapons, or a varied moveset, or whatever.  If you're only counting games that conform strictly to what the genre was like 15 years ago, and you ignore any game or franchise that has evolved over the last decade and a half, then of course the genre is going to wind up less popular. 

Here's a better criteria for hack and slash games.  Is the vast majority of the game centered around hacking and or slashing enemies?  If so, it's a hack and slash game. 




JWeinCom said:
GOWTLOZ said:

Assassin's Creed has weapon based combat but it isn't a hack and slash game. Souls games are RPG's with mele combat as they focus much more on RPG aspects such as levelling up your skill and abilities and managing your exp points.

That's not what hack and slash games center around. Also hack and slash games have a few weapons with varied movesets for each one and in Souls games there are a huge range of weapons but all have the same moves, only differing in speed, strength and stat requirements for the weapon, something that doesn't exist in hack and slashers as when you get a weapon in a hack and slash you can use it from then on in the game.

You can also play through Souls games by just using magic. That's not possible in hack and slash games. God of War has magic but they are limited in nature, more effective but very limited and there is no way to replenish them by using rings and any items.

 

I'm not sure what Assassin's Creed has to do with this.  I didn't say that it is a hack and slash game, or that any game with weapons based combat is.

You're still just defining hack and slash as the kinds of hack and slash games you like, and ignoring all of the other examples that disprove the point.  You've yet to give a good reason why hack and slash games require a certain selection of weapons, or a varied moveset, or whatever.  If you're only counting games that conform strictly to what the genre was like 15 years ago, and you ignore any game or franchise that has evolved over the last decade and a half, then of course the genre is going to wind up less popular. 

Here's a better criteria for hack and slash games.  Is the vast majority of the game centered around hacking and or slashing enemies?  If so, it's a hack and slash game. 


Souls games aren't centered around hacking and slashing things. THey are centered around earning Souls to buy items, craft weapon upgrades and upgrade player statistics.

You can beat the game by using magic as your primary attacking method, and use hacking and slashing sparingly. Hack and slash games are entirely made around hacking and slashing. The genre has evolved in the last fifteen years, but the core gameplay loop remains the same in modern hack and slash games.



GOWTLOZ said:
JWeinCom said:

I'm not sure what Assassin's Creed has to do with this.  I didn't say that it is a hack and slash game, or that any game with weapons based combat is.

You're still just defining hack and slash as the kinds of hack and slash games you like, and ignoring all of the other examples that disprove the point.  You've yet to give a good reason why hack and slash games require a certain selection of weapons, or a varied moveset, or whatever.  If you're only counting games that conform strictly to what the genre was like 15 years ago, and you ignore any game or franchise that has evolved over the last decade and a half, then of course the genre is going to wind up less popular. 

Here's a better criteria for hack and slash games.  Is the vast majority of the game centered around hacking and or slashing enemies?  If so, it's a hack and slash game. 


Souls games aren't centered around hacking and slashing things. THey are centered around earning Souls to buy items, craft weapon upgrades and upgrade player statistics.

You can beat the game by using magic as your primary attacking method, and use hacking and slashing sparingly. Hack and slash games are entirely made around hacking and slashing. The genre has evolved in the last fifteen years, but the core gameplay loop remains the same in modern hack and slash games.

Like I said, I haven't played the souls games, so I can't speak to whether they should be considered hack and slash or not.  I'm just saying that a large or small moveset isn't a relevant factor.

With that being said, you could easily get through the bulk of Devil May Cry 3 without any edged weapons.  It would be hard (but not impossible) to get to Beowulf without actually using your sword, and from then on, you can rely solely on Beowulf/guns/guitar.   Bayonetta games only have a few weapons that actually hack or slash, and you never have to use them.  So, the option to play the game without much hacking and slashing is a pretty weak argument too.



JWeinCom said:
GOWTLOZ said:

Souls games aren't centered around hacking and slashing things. THey are centered around earning Souls to buy items, craft weapon upgrades and upgrade player statistics.

You can beat the game by using magic as your primary attacking method, and use hacking and slashing sparingly. Hack and slash games are entirely made around hacking and slashing. The genre has evolved in the last fifteen years, but the core gameplay loop remains the same in modern hack and slash games.

Like I said, I haven't played the souls games, so I can't speak to whether they should be considered hack and slash or not.  I'm just saying that a large or small moveset isn't a relevant factor.

With that being said, you could easily get through the bulk of Devil May Cry 3 without any edged weapons.  It would be hard (but not impossible) to get to Beowulf without actually using your sword, and from then on, you can rely solely on Beowulf/guns/guitar.   Bayonetta games only have a few weapons that actually hack or slash, and you never have to use them.  So, the option to play the game without much hacking and slashing is a pretty weak argument too.

Hack and slashers don't have to use weapons that hack and slash, as in sharp edged weapons, but have weapon based mele combat. Yes you can play through DMC 3 by using Beowulf once you've unlocked it, like you could with iFrit in DMC, Gauntlet of Zeus in GOW COO and Nemean Cestus in GOW 3. Those are still mele weapons that allow you to use combos. Same goes for weapons in Bayonetta.



naruball said:
sethnintendo said:

I'll tell you why they don't sell so well.

Click, click, click, click. click, click, click, click x10000000. Eventually it kind of wears you down but somehow I trooped through Diablo 1 and 2. I guess that is where I burned out.  Takes as much skill as being a button smasher in Soul Caliber, Tekken or Virtua Fighter.

You sound like someone who has never played a proper hack and slash game. Seriously, try that with most AAA hack and slash games and it will take you nowhere

I was mainly referring to the Diablo series but yea that doesn't happen for all hack and slash.  Hell even with the reptitive clicking I still loved the Diablo series.  Sure it had more depth like magical resistances and knowing what weapons worked better for each enemy but it was a click fest.