By using this site, you agree to our Privacy Policy and our Terms of Use. Close
S.Peelman said:
NATO said:

I now got attention though.

i figured thats what you were after but im sorry to disappoint, i cant offset your attention deficit from parental neglect.



Around the Network
TruckOSaurus said:
S.Peelman said:
I'll take my post being ignored and this ladder discussion continuing as a sign that I was right.

Probably why my post was ignored as well.

because "its just a game" is a poor argument to defend inconsistency in game mechanics that play such a large role in the games open world nature.

also your baiting is pretty laughable behaviour for site staff



I'd take fun and good game design over realism for the sake of realism anytime! Very fustrating it would be to have to throwaway most of my gear during Lighting Storms, and not being able to reach the top of look out post and stay on tops of trees would be counter intuitive. I do agree though that there shoulda been more variety both in rewards and secrets aswell as enemy types, but I'm not done with the game yet so maybe there'll be more later.

I was worried about the stanima meter going into this as I definitely did not appreciate it in Skyward Sword, but I actually had no problems with it here. Horses definitely help, as does how I put most of my Spirit Orbs into Stanima Vessels early on and got the full Climbing clothes set, now I'm able to go pretty much anywhere! But anyway, no game is perfect, so as long you still feel you enjoyed it overall and got your moneys worth then life's good!



NATO said:
TruckOSaurus said:

Probably why my post was ignored as well.

because "its just a game" is a poor argument to defend inconsistency in game mechanics that play such a large role in the games open world nature.

also your baiting is pretty laughable behaviour for site staff

My argument wasn't "it's just a game" it was "it was a game design choice" which is different. You're looking at things from the wrong angle. The end goal of the game isn't to be a realistic as possible, it's to be as fun as possible.

Swimming drains stamina because water is used as a barrier/detour, making you search alternatives paths, making getting the Zora armor a worthwhile goal, lava doesn't cause an updraft because it would remove the necessity of finding a clever way to reach some hidden islands in Death Mountain, you only have to unequip your metal gear when a lightning storm starts because having to drop it all would be a terrible pain in the ass, ladders were placed in areas where they want you to have quick access no matter your stamina level.



Signature goes here!

Veknoid_Outcast said:
I think both sides are overthinking this. It's a ladder in a video game about an elf who can stop time.

Some of the replies are gold, I might actually go up a ladder and play some Mario Kart for fun, could I possibly suggest one issue with going up a vertical ladder in real life compared to link doing it? Link is fit, Just saying.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network
TruckOSaurus said:
Like the guy complaining about the unlikeness of people recording audio logs, I simply don't get people using real world logic to find flaws in a game. What does and doesn't deplete stamina is a game design choice, nothing more to it. If you start down that path, why not complain about the fact that Link carries 3 tons of food on him? Or that burning grass creates an updraft but not the lava from Death Mountain?

Why not the fact that there is a 1000 ft tall robot camel who walks around in a Desert and at no point becomes bogged down in the same sands which a Molduga is able to swim through like water, surely the Camel would sink into the Sand if it can be so easily parted by the Underground beast?

Or that Link can manifest bombs from thin air but can't start a fire without flint and a steel weapon?



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

NATO said:

So let's kick this off with a blatently admission : I don't enjoy Zelda games, the longest I have ever played a Zelda game was Zelda 64 (ocarina of time) roughly to the point at which you reach the forest temple then stopped playing because the shitty analog stick stopped working and since I had recently bought a PS2, I never returned to it again, every other Zelda game i tried I gave up after 30 or so minutes in.

With that, at the same time I bought a Switch at launch, but did not pick up Breath of the wild, I was actually given a copy by a friend recently who was selling his console after his unit developed two dead pixels, anyway, point is I ended up with a copy of Zelda Breath of the wild, A game I had not planned on ever buying.

I went into Breath of the wild not expecting to enjoy it, I fully admit that, and yet I'm now 100 hours in and only done two of the divine beasts, 95 temples, masses of food, weapons etc, It's officially the furhest I have got in a Zelda game and the longest I have played one, too.

I enjoyed the first 15 or so hours of gameplay a lot, where large portions of the map were still undiscovered and shieka towers still inactive, but the further I got the more obvious it became that the world, while one of the largest open worlds I've played, is disasterously boring outside of the set pieces, specifically once you've done the shrines, found a bunch of little shits for their seeds, done the relatively boring hidden-shrine sidequests and wasted time breaking boulder walls to open a chest full of useless junk, it becomes a chore, travelling across the map no longer has any sense of adventure, it's a slog that virtually everyone skips using teleport.

The last bit of enjoyment I got was storming Hyrule castle with two of the divine beasts still roaming free, because even though theres still 25 shrines to do, I just cannot be bothered, finding rarer weapons feels pointless because using them on anything but ancient machines is a waste of time, it ends up little more than a grind to accrue ancient machine parts.

And I know why Im upset, it isn't because I don't like the game, It's because I DO like the game, and it irks me that the first Zelda game I've actually liked has so many glaring flaws.

I hope, desperately, that the DLC's in the future add some actual meaty content for people who have done virtually everything else, because at this point there's little else that gives me an urge to play.

Then theres the stamina system? why does swimming use up stamina but climbing ladders doesn't?, why does holding a metal weapon get your ass beat by lightning but unequipping it saves you? (metal weapons in inv still sparking yet it only hurts you if they're on your back?)

Then there's the gliding system, you can hold on to the top of a tree forever, or ladders forever, but holding on to your glider uses up stamina?

How can the game get so much right? (cooking food using environment, using environment as a weapon, etc) yet get other basic stuff wrong?

But ultimately, I was wrong, Zelda Breath of the wild is a great game, I don't agree that it was in it's current state, worthy of so many 10/10 scores, but a great game non the less, here's hoping the DLC does more than adds a few more extra shrines and hidden chests, because frankly, shrines and hidden chests got old within the first 20.

p.s. having more than one test of stength for easy medium and hard was a waste of time, why would you need to test strength at the same level multiple times?, I wish ALL the shrines were proper puzzle shrines like the occasional ones you find, because others were so retardedly easy that you can complete them with little to no effort, some are actually buggy to a point where you can complete them in the completely wrong way?

There's a bunch more I could complain about but hey, gotta stop some time.

I don't mind the stamina system as it is and really don't understand the flak it gets from some people.  Would you really enjoy the game more if you could fly around on a hang glider from one side of the map to the other without interruption?  Run from one end of the map to the other without fatigue?  Climb every single mountain you see without having to build up your stats (stamina) first?  To me, that sounds like an overpowered character that would only be enjoyed by someone who plays all of their games on the easiest setting.  The whole purpose of the shrines is for getting orbs to build up your health or stamina bars.  The whole system is what gives the game its RPG elements.  Getting to choose which bar you put an emphasis on early in the game adds to your freedom in the game, not restricts it.  Sure, you can hang off a tree limb all day, because that doesn't alter the difficulty/challenge of the game in a way that perpetually being able to swim across a lake forever would.  I don't see these restrictions as flaws, but to each their own.                        



etking said:
It is a good game but not a good Zelda game because there is next to no Zelda gameplay or music in it.

Said no one ever.



I don't know why, but Zelda never appeared to me. Then again, I never owned a Nintendo console.

Still, I went out and tried Breath of the Wild. Played for about half an hour, and walked away. It might be a technically good game with solid gameplay, but it left me with 0 desire to go out to buy it and play it for hours. No idea why, I played many tedious games, but never felt so uninterested or well, bored.

I can see why people say it's a good game, can't see why they say it's the greatest game, though. Shows how much weight personal opinion has.



Ive not olayed BotW, mainly as I don't have a Switch. i do plan on getting it when I eventually get. Switch somewhere down the line. However, it did spur me to get a copy of Skyward Sword for my paaremts old Wii.

It does take a bit of time to adjust to, i found it has pretty slow start.