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Platina said:
Nice that you got the game for free :p

It's a great game butI also have some criticisms for this game as a Zelda fan :p

id like to hear them if you have the time!



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NATO said:
i look forward to the day games such as this can be logically discussed without all the knee jerk defense mechanisms kicking in like they did back when ocarina of time released

I have to agree with you that arguing over ladder stamina, or lack-there-of,  is one of the more stupid things I've seen BotW fans whine about, but you can't blame them when you brought up a stupid issue like ladder stamina in the first place. Maybe take it as a compliment that that's the only thing they found to complain about in your opinion.



NintendoPie said:
NATO said:
i look forward to the day games such as this can be logically discussed without all the knee jerk defense mechanisms kicking in like they did back when ocarina of time released

I have to agree with you that arguing over ladder stamina, or lack-there-of,  is one of the more stupid things I've seen BotW fans whine about, but you can't blame them when you brought up a stupid issue like ladder stamina in the first place. Maybe take it as a compliment that that's the only thing they found to complain about in your opinion.

thats the thing though, ive been as transparent as anyone could be about thier biases so it stands to reason that my rant would contain gripes a lot of people would disagree with, if they agree with me on other issues thats fine, if not thats fine too, i enjoyed the game way more than i ever thought i would, as someone that had a general dislike for the franchise, and to me at least thats the important part, throwing personal insults and claiming my opinions irrelevant over ladders and focusing purely on that just seens silly and as ive stated, overly defensive.



I had the same thing happen to me, but the game was Skyrim. Played it for 100 hours and realized I didn't really like the game that much.

So much wasted time...



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Anfebious said:
I had the same thing happen to me, but the game was Skyrim. Played it for 100 hours and realized I didn't really like the game that much.

So much wasted time...

Also had this happen with Sticker Star, and the reason I kept going with it was under the fanboy hope that the game would get better. That's $40 and 30 hours of my life I'll never get back. =( 



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NATO said:
TruckOSaurus said:

My argument wasn't "it's just a game" it was "it was a game design choice" which is different. You're looking at things from the wrong angle. The end goal of the game isn't to be a realistic as possible, it's to be as fun as possible.

Swimming drains stamina because water is used as a barrier/detour, making you search alternatives paths, making getting the Zora armor a worthwhile goal, lava doesn't cause an updraft because it would remove the necessity of finding a clever way to reach some hidden islands in Death Mountain, you only have to unequip your metal gear when a lightning storm starts because having to drop it all would be a terrible pain in the ass, ladders were placed in areas where they want you to have quick access no matter your stamina level.

The point of the Zora armor is to ascend waterfalls, as needed to reach the divine beast, not for swimming.

Lava doesn't cause an updraft because under extreme heat the majority of the air is CO2 not oxygen, it's the same reason why helicopters avoid volcanos, and the few that do go over for thrillseeking tours have to throttle up to maintain the same altitude.

As mentioned there's only one ladder in the game that, if stamina was appled, would need upgraded stamina to ascend, the higher speed up ladders as apposed to climbing other surfaces alone would retain the usefulness of taking laders over climbing other ways, and even if using the same stamina depletion rate would allow you to climb higher in less time, all I am saying here is that it's inconsistent, if climbing ladders used 50% of the stamina rate of climbing walls, or even 25%, it wouldn't impact the game in any way but it would at least be consistent, which was my argument and just one of many issues i brought up.

Am I to be flippant as you and others have been and state that "if nobody is bringing up the other issues i mentioned it must mean i'm right / they agree?" do you see how taking that like of thinking is both anouying and wrong?

I created the thread to complain about minor issues that bug me because it's the first Zelda game I've actually enjoyed, I've been completely open about my views and biases, I find it disappointing the attitudes many are displaying in their inability to accept any criticism about it, then write off my issues with the game by comparing it to the fictional nature of other elements.

It's an open world game, climbing mechanics are at the heart of the gameplay.

Frankly the shitty over-defensive attitude of this games fans actually put me off liking it.

Seems we got off on the wrong foot here. My intention was not to attack you or to even deny there's inconsistencies in how stamina is depleted. I'm sorry if that's how you felt.

Maybe my argument was to scattered, let me try again with only swimming and my own experience through the game. Before I got to the Zora domain I tried a few times to cross rivers that looked narrow enough only to realize that Link is the worst swimmer that ever lived. That made me look bridges, boats, alternate paths to get to where I wanted, basically it added a layer of challenge to my exploration. Then I got the zora chest armor and saw that Link swan way better with, found the Zora greaves and thought to myself "I NEED to find the Zora helmet  to get the full bonus so I can swim wherever I want" so I wrote down the clue found in the Zora domain, checked my map for a location that fit that description, made my way up there, searched the lake for the sunken treasure and felt so happy when I finally got my last piece of Zora gear. All of this because vanilla Link is terrible at swimming.

Now, does it make sense that a fit guy like Link barely can make it across a pond? Not at all, but I understand the game design decision behind it. The fact he sucked so bad at swimming enhanced my gameplay experience much more than if he could swim without any trouble from the get-go.

Hopefully, I managed to convey my thoughts better this time.



Signature goes here!

That´s ok, I guess.
Different people have different tastes on gaming.

To me, BoTW is definetely one of the finest games ever produced. I do understand that a few people may not like it, or even may not care about it, but it´s just their tastes and choices.

What is just annoying is when people don´t understand that and keep ranting about a game they dislike just because other people like it. It´s ok to rant (I guess) about the game but it´s dumb to rant because other people disagree with your tastes



TruckOSaurus said:

Seems we got off on the wrong foot here. My intention was not to attack you or to even deny there's inconsistencies in how stamina is depleted. I'm sorry if that's how you felt.

Maybe my argument was to scattered, let me try again with only swimming and my own experience through the game. Before I got to the Zora domain I tried a few times to cross rivers that looked narrow enough only to realize that Link is the worst swimmer that ever lived. That made me look bridges, boats, alternate paths to get to where I wanted, basically it added a layer of challenge to my exploration. Then I got the zora chest armor and saw that Link swan way better with, found the Zora greaves and thought to myself "I NEED to find the Zora helmet  to get the full bonus so I can swim wherever I want" so I wrote down the clue found in the Zora domain, checked my map for a location that fit that description, made my way up there, searched the lake for the sunken treasure and felt so happy when I finally got my last piece of Zora gear. All of this because vanilla Link is terrible at swimming.

Now, does it make sense that a fit guy like Link barely can make it across a pond? Not at all, but I understand the game design decision behind it. The fact he sucked so bad at swimming enhanced my gameplay experience much more than if he could swim without any trouble from the get-go.

Hopefully, I managed to convey my thoughts better this time.

It does, thanks.

The swimming I don't think is too bad, minus the inability to dive under water (thus making the area benath the surface useless to the game world), though i find the distance you can swim / sprint to be way too low, even after you've upgraded stamina 5 times and got a complete second wheel, the distance of which you can swim or sprint just feels too short, and in some instances can be detrimental to the gameplay, such as jumping off a bridge to retrieve an item that fell, once you're in the water, if the only feasible way out is to climb back up the structure or wall you jumped in from because swimming to another exit is too far to do safely, then you have to hope that you have enough stamina to both swim to the climb out point and get to the top without the stamina running out, or while trying to climb out the combined depletion of both swimming and climbing results in losing grip, falling into the water and drowning.

I mean sure you can go for the full zora set, but if you're just running about and jump in real quick to get an item, or fall in as a result of knockpack from an enemy, you still have to quickly switch armor to benefit from this if you didn't have it on to begin with.

Imo, it would have worked better if treading water slowly restored stamina so the drowning mechanic wouldn't essentially make large bodies of water deathtraps, there isn't really anywhere in the game where having the water be impassable benefits the gameplay, and having to stop every so often to restore stamina would still leave taking another route to be a less time consuming option, in my opinion.

It would be interesting if a future DLC included scuba gear, opening up the entire games bodies of water and rivers for additional exploration, it's unlikely but it would be a nice addition.



NATO said:
NintendoPie said:

I have to agree with you that arguing over ladder stamina, or lack-there-of,  is one of the more stupid things I've seen BotW fans whine about, but you can't blame them when you brought up a stupid issue like ladder stamina in the first place. Maybe take it as a compliment that that's the only thing they found to complain about in your opinion.

thats the thing though, ive been as transparent as anyone could be about thier biases so it stands to reason that my rant would contain gripes a lot of people would disagree with, if they agree with me on other issues thats fine, if not thats fine too, i enjoyed the game way more than i ever thought i would, as someone that had a general dislike for the franchise, and to me at least thats the important part, throwing personal insults and claiming my opinions irrelevant over ladders and focusing purely on that just seens silly and as ive stated, overly defensive.

Going passed the overly defensive thing, did you notice that stamina drain isn't universal? I'm guessing you would have over the 100 hours of play, but how going up a gentle slope in a climb drains it slowly but if you try to climb up a vertical or slightly worse than vertical climb drains it super fast? Actually makes you put a bit more thinking into going up walls (until you've found the full climbing gear and upgraded that).

I'm not going to say the game is without flaws either it's just there are things which aren't perfect about it but I find the stamina to most certainly not be one of them, I look at it as a gating method to basically make the player feel more powerful the longer you play via making basic things like swimming and climbing become trivial as you play more, I appreciate you questioning the ladders but I would just put it down to a part of the games design to give you something to look out for other than just running up over wall the same way without finding ladders to make some ways up better than others.

In terms of issues that Zelda has I've had

- two times when Dragons after shedding their parts have respawned almost instantly as their first instance was going off into the sky and the respawn version was non interactable and also not correctly textured, think I screenshooted it if you're interested just shout.

- I really dislike the fact that the cooking / alchemy parts don't make use of touch screen or don't have a "repeat that recipe" option instead having to go back to the menu each time and reselect the 5 ingrediants you want to use, time consuming where there is a better options, just... have a cooking menu for the recipes you discover, or just have a "rehold last items" option after crafting one of something.

- Changing gear, almost always the best option to have one is the sheikah gear, if you're using anything else you miss out on fish, animal meat or insects which will run away before you come close enough to collect them, also you are going to miss out on the night bonus of speed, but of course if you go into combat you're going to watch Ancient armor on (if your using ancient weapons) or barbarian kit on if your using standard gear, would have been so easy to load up 1/2/3 armor sets into easy to tap on buttons at the side of the touch ui or any way other than digging into the armor part of the menu and changing them there.

(side issue with this is almost every npc has special dialogue for link if naked.... having to unequip gear for each npc could have been far easier to read some of the funny lines)

 - There are times when Ancient stalkers do not properly sell the injuries to their legs, often resuming walking when the second leg breaks but the timer for the damage to the first one ends.

 - Once you're rocking a full 84 armored Ancient set of gear you've killed everything which would require you having it... and also you are effectively unkillable, weilding a weapon over 100 attack power too and you can break most Lynels legs before they've even had time to look angry at you.

 - The best healing food is an apple mixed with a hearty object (just one) Basically anything which gives you bonus hearts will always give Max recovery. Any other things like really huge meat dishes are just there to be sold for rupees, wasting any other ingrediants is pointless for pure healing items, just Apple + Hearty truffle = Max recovery, done.

 - Horses are nice... but not actually useful for traveling the world because of the calling limit... unless I've missed something

 - Ummmm..... there are times in undocked mode where the moon is not visible in the sky.. produces its light but the actual moon wasn't there, this was 2 patches ago, could be fixed now but it made a shadow related puzzle tough.

 

Like the game isn't "perfect" in the slightest, there are flaws and little things which could be better, but that said, those are all rather niggling tiny things compared to the flaws of other games and this above is what I encountered in close to 200 hours of what I could consider sheer gaming bliss.

 

OH.... there was one graphical bug where there is a rock near a sheikah tower which let me see through the world, again have a screenie of it, but yeah in such an open world gaming having seen a bug like this just one time in 200 hours is a marvel in itself.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Ganoncrotch said:
NATO said:

thats the thing though, ive been as transparent as anyone could be about thier biases so it stands to reason that my rant would contain gripes a lot of people would disagree with, if they agree with me on other issues thats fine, if not thats fine too, i enjoyed the game way more than i ever thought i would, as someone that had a general dislike for the franchise, and to me at least thats the important part, throwing personal insults and claiming my opinions irrelevant over ladders and focusing purely on that just seens silly and as ive stated, overly defensive.

Going passed the overly defensive thing, did you notice that stamina drain isn't universal? I'm guessing you would have over the 100 hours of play, but how going up a gentle slope in a climb drains it slowly but if you try to climb up a vertical or slightly worse than vertical climb drains it super fast? Actually makes you put a bit more thinking into going up walls (until you've found the full climbing gear and upgraded that).

I'm not going to say the game is without flaws either it's just there are things which aren't perfect about it but I find the stamina to most certainly not be one of them, I look at it as a gating method to basically make the player feel more powerful the longer you play via making basic things like swimming and climbing become trivial as you play more, I appreciate you questioning the ladders but I would just put it down to a part of the games design to give you something to look out for other than just running up over wall the same way without finding ladders to make some ways up better than others.

In terms of issues that Zelda has I've had

- two times when Dragons after shedding their parts have respawned almost instantly as their first instance was going off into the sky and the respawn version was non interactable and also not correctly textured, think I screenshooted it if you're interested just shout.

- I really dislike the fact that the cooking / alchemy parts don't make use of touch screen or don't have a "repeat that recipe" option instead having to go back to the menu each time and reselect the 5 ingrediants you want to use, time consuming where there is a better options, just... have a cooking menu for the recipes you discover, or just have a "rehold last items" option after crafting one of something.

- Changing gear, almost always the best option to have one is the sheikah gear, if you're using anything else you miss out on fish, animal meat or insects which will run away before you come close enough to collect them, also you are going to miss out on the night bonus of speed, but of course if you go into combat you're going to watch Ancient armor on (if your using ancient weapons) or barbarian kit on if your using standard gear, would have been so easy to load up 1/2/3 armor sets into easy to tap on buttons at the side of the touch ui or any way other than digging into the armor part of the menu and changing them there.

(side issue with this is almost every npc has special dialogue for link if naked.... having to unequip gear for each npc could have been far easier to read some of the funny lines)

 - There are times when Ancient stalkers do not properly sell the injuries to their legs, often resuming walking when the second leg breaks but the timer for the damage to the first one ends.

 - Once you're rocking a full 84 armored Ancient set of gear you've killed everything which would require you having it... and also you are effectively unkillable, weilding a weapon over 100 attack power too and you can break most Lynels legs before they've even had time to look angry at you.

 - The best healing food is an apple mixed with a hearty object (just one) Basically anything which gives you bonus hearts will always give Max recovery. Any other things like really huge meat dishes are just there to be sold for rupees, wasting any other ingrediants is pointless for pure healing items, just Apple + Hearty truffle = Max recovery, done.

 - Horses are nice... but not actually useful for traveling the world because of the calling limit... unless I've missed something

 - Ummmm..... there are times in undocked mode where the moon is not visible in the sky.. produces its light but the actual moon wasn't there, this was 2 patches ago, could be fixed now but it made a shadow related puzzle tough.

 

Like the game isn't "perfect" in the slightest, there are flaws and little things which could be better, but that said, those are all rather niggling tiny things compared to the flaws of other games and this above is what I encountered in close to 200 hours of what I could consider sheer gaming bliss.

 

OH.... there was one graphical bug where there is a rock near a sheikah tower which let me see through the world, again have a screenie of it, but yeah in such an open world gaming having seen a bug like this just one time in 200 hours is a marvel in itself.

I appreciate you taking the time to address your view on in properly, and yes i'm aware of the varied rates of which the stamina depletes, as i've mentioned in a previous post they've done climbing generally reallky well, with a lot of attention to detail on the pitch of the slope and the surface type, but that's in part why the ladder thing bugs me like it does, because they put in the effort clearly, but zero stamina usage for ladders just feels out of place to me.

I've noticed graphical issues here and there too, some of the more obvious ones being instances where grass or stones that should have been on the ground were actually floating a little in the air, or one instance where the game glitched out and would not let me use the ice rune to spawn a block during a shrine that required it, had to exit the shrine and re-enter before it would let me, because even dying and respawning didnt seem to fix it.

One gripe i have is the blood moon, playing that damn cutscene every single time gets old fast, it really isn't needed after the first time they cutscene has played because you get the whole visual effect playing regardless, if they needed to blank the screen briefly to cleanly spawn in the blood moon enemies they could have just had a quick fade out/in, would be a lot less jarring, nothing bugs me more than being in the middle of something and then having to wait a few seconds to skip the blood moon cutscene.