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Forums - Sales Discussion - PSVR more than doubles OR + Vive sales in Q1

 

Are you planning to buy a VR headset this year?

Buying PSVR 44 30.14%
 
Buying OR 0 0%
 
Buying Vive 1 0.68%
 
Buying Mobile VR 1 0.68%
 
Already own PSVR 43 29.45%
 
Already own OR 2 1.37%
 
Already own Vive 0 0%
 
Already own Mobile VR 4 2.74%
 
Not this year 33 22.60%
 
Never 18 12.33%
 
Total:146

https://venturebeat.com/2017/05/09/vive-outsells-rift-but-mobile-and-console-vr-outsell-both/

Here’s a breakdown of the sales in Q1 by head-mounted display, according to SuperData:

  • Gear VR: 782,000
  • PlayStation VR: 375,000
  • Google Daydream: 170,000
  • HTC Vive: 95,000
  • Oculus Rift: 64,000

PSVR nearly quadruples Vive sales, yet Gear VR easily sits on top with 260k sales a month.


Meanwhile RE7 has broken 200k registered psvr users, 10.2% of all users (slowly going up since release)
https://www.residentevil.net/en/sevenrecord.html


According to Nielsen, an estimated 10% of Americans over the age of 13 are interested in buying psvr.
The US public’s general VR awareness has nearly doubled since the last report, with 51 percent of the population now stating that they recognize at least one VR or AR device. Last year, only 28 percent of respondents were able to make that claim.
https://uploadvr.com/samsungs-gear-vr-recognized-vr-device-america-according-nielsen/



It seems the VR market is pretty healthy

Sony’s immersive technology group director Simon Benson (pictured below) is still very pleased with how the headset has been received so far.

“[It’s been] very positive,” he says. “We were very optimistic about introducing our gamers to virtual reality, but it’s only when you launch it that you know for sure. Creating a completely new type of gaming experience that involves wearing something on your head was a real challenge. When we see such fantastic user reviews, we know we have done a pretty good job in getting the important elements just right. It is still very early days, but we have a better feel for the demand for VR gaming and so we are planning to increase production.

The closure of one of PS VR’s biggest developers, RIGS creator Guerrilla Cambridge, doesn’t exactly bode well for the fledgling headset, but Benson assures us that developers are still flocking to PS VR in their droves.
“To be honest, we have so many VR developers approaching us that we don’t see [getting more developers to make VR content] as an issue currently,” he says. “In the first few months of PS VR’s life, there are already around 100 VR games and experiences on the store with lots more in the pipeline.”

http://www.mcvuk.com/news/read/virtual-reality-check-oculus-htc-and-sony-s-verdict-on-the-future-and-first-year-of-vr/0182162
(Good interviews with OR, Vive and PSVR creators)

Price is still the biggest hurdle, content is coming along nicely. “A year after launch and the Oculus store has over 400 Rift titles, more than 100 of which are compatible with Touch." Ofcourse price/content ratio is also a bit of a hurdle with VR games.


What do you think? VR is here to stay and grow or going the way of 3D tvs?



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great sales figures for PSVR. The next game with VR-features is Tekken 7 in june :)



I'm waiting for the next generation of headsets/hardware to jump in (aside from maybe Gear VR if it comes bundled with my next phone or something). Even Vive's fidelity and 'presence' isn't quite high enough for my purchase yet. Not that I haven't had fun with the handful of demos I've played. I'm looking forward to 2.0 when they should already have nice libraries ready to go.



I'll gladly get one when the price drops or an RE7 bundle comes out, probably this holiday.



"Trick shot? The trick is NOT to get shot." - Lucian

They need more games on PSVR, the library has amazing stuff, but not many games.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

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Areym said:
I'll gladly get one when the price drops or an RE7 bundle comes out, probably this holiday.

Same. It's $560 here. Over $600 with tax. 



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

KazumaKiryu said:
great sales figures for PSVR. The next game with VR-features is Tekken 7 in june :)

Farpoint is next, May 16th, followed by Star Trek Bridge crew May 30th

WagnerPaiva said:
They need more games on PSVR, the library has amazing stuff, but not many games.

There's plenty games
https://en.wikipedia.org/wiki/List_of_PlayStation_VR_games
(That includes experiences too, still many games on there)

I guess you mean not many big games. Hopefully Sony will announce some bigger titles at E3.



SvennoJ said:
KazumaKiryu said:
great sales figures for PSVR. The next game with VR-features is Tekken 7 in june :)

Farpoint is next, May 16th, followed by Star Trek Bridge crew May 30th

WagnerPaiva said:
They need more games on PSVR, the library has amazing stuff, but not many games.

There's plenty games
https://en.wikipedia.org/wiki/List_of_PlayStation_VR_games
(That includes experiences too, still many games on there)

I guess you mean not many big games. Hopefully Sony will announce some bigger titles at E3.

I have Batman VR, RE7, Rush of Blood (AMAZING GAMES!) and Gunjack (ok game).



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

COKTOE said:
Areym said:
I'll gladly get one when the price drops or an RE7 bundle comes out, probably this holiday.

Same. It's $560 here. Over $600 with tax. 

Yeah that's a ton. I mean, i gotta get the game which is like $50-$60, the camera which is another $40 plus the actual thing at $400. If they can get a nice $400-$450 bundle with all those things included, i'm sold



"Trick shot? The trick is NOT to get shot." - Lucian

While I don't doubt that PSVR is outselling Oculus/Vive... Coming from Superdata means that I won't believe those numbers until a reliable source says so.

Majority of their numbers have been laughable. For example, they predicted that Google Cardboard would ship 84 million units in 2016 even though it took them like 19 months to ship 5 million.

http://www.hypergridbusiness.com/2016/11/report-98-of-vr-headsets-sold-this-year-are-for-mobile-phones/



                  

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