pokoko said:
A cut-scene for something that isn't part of the main story, that happened 200 years ago, and which your character had no way of seeing or knowing about? That's more realistic? How, exactly? Did my character develop psychoscopy powers from radiation exposure? No. Logs are a great way to make auxillary story-telling optional and immersive. Cut-scenes for all the little side-stories you stumble across would be obnoxious and a pain to deal with. In Fallout 4, if you want to know the story of the dead soldier you found, you can listen to her log. If not, you can ignore it. Best of all, neither one forces you to stop playing the game to deal with an intrusive cut-scene. They put non-essential information at the player's discretion.
|
Just do it like MGS and MGS2 - thats the gold standard of video game storytelling. Auydi logs are cheap and not realistic. You can put narrative in to cutscenes. Movies have been able to exposition all the various things you've mentioned for decades upon decades now. You dont need audio logs for it.