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Forums - Nintendo Discussion - What Nintendo learned from Sony

It's too soon before saying Nintendo turned things around with Switch.

For the moment people bought Switch for one game, Zelda. Meaning those are Nintendo nostalgic and hungry for an ambitious new Zelda. Nintendo will need much more than that to make Switch a success.



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Thank you, Sony for all that you've done!



RolStoppable said:
This is a case of blind admiration for Sony.

Nintendo had good marketing campaigns before the PS4 (remember "Wii would like to play"?), so it's not like Nintendo had to look at what Sony was doing.

Games-wise, Nintendo isn't really doing anything different than what they've done since forever. The one major difference is the timing of the releases. Compare what Nintendo is releasing in year 1 for Switch to what Sony released in year 1 for the PS4 and you should realize that Nintendo is not following Sony at all. All Nintendo is doing is proper execution of what they have had since a long time.

Lastly, it isn't hard to say whether Switch will be a success or failure. It was clear since the presentation on January 12th that Switch was going to be a hit. One only needed to properly analyze the system and its games, and the only reasonable conclusion was success.

It is an admiration for Sony, but simply not a blind one.

If you compare to older Nintendo commercials, sure.There are some great ones out there.But the marketing for the Wii U was terrible(Not only it did not convey the message well about what the system is, but also tried to appeal to the wrong market, as in the Wii U was mostly made up of more hardcore gamers, not casual ones), and the 3DS was decent.With the Switch they are doing a great job at it, but the blueprint of the style of that type of commercial was first used by Sony with the PS4.(remember the first Switch trailer that alot of people pointed out that it felt alot like a PS4/Sony trailer).Yu might say they relearned how to do proper commercials with the PS4.At least thats my take on it.

As for the second point, I should have stated that this diversity is important alongside that they are releasing so early in the console life, so that it gives diversity out of the game(Ill retify that later in the OP).Wereas Sony have the third parties to do that hard wor for them, Nintendo does not have the same luxury, so its good and important for Switch to have this diversity so early in its life, the same that made the PS4 thrive.

As for the conclusion, I agree with you.After all, I made a thread about predicting that the Switch will do 100+ millions.But Im trying to stay as grounded on facts as possible.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

twintail said:
Nautilus said:

The first thing would be marketing.Even though we all know that the early PS4 success is largely due to the total screw up by Nintendo and Microsoft (the 2013 E3 is certainly memorable because of this), it’s easy to forget that their marketing strategy also played a large role into this. 

The second thing would be games.Back in December, That conference basically encompassed the reason why Sony is winning this generation:game diversity.And Nintendo seems to be doing just the same with the Switch.

Im sorry, but what? The PS4 outpacing the PS2 is largely due to Nintendo and MS screwing up with their consoles? its one part of a much larger equation. Sony nailed everything (or most things) out the gate. MS and Nintendo messing up was just fortuitous but please dont place the early success of the PS4 on that. After all, the X1 had early success too, and even teh WiiU did initially at launch. 

Also I disagree with you on your 2nd point too. Switch line up might look better than the WiiU but that is about it. Their game diversity is pretty much in line with what they do + 1.

I think Nintendo is doing a good job wit hthe Switch but I also think atm their current success is because they are getting both their handheld and console fans in at launch at the same time as opposed to just one of these streams. We need a more longer term look at whether game diversity becomes their strength, because at the moment a ton of major 3rd party titles are skipping their device.

Well, yes.Maybe "largely" might be a bit exagerated, but the early PS4 succes(and by that, I mean the first 6 to 12 months, not 1 or 2 months.XOne was pretty much screwed up until they released the kinecktless XOne) was due to Nintendo overall horrible decisions with the Wii U, and the horrible presentation that the XOne had, with its always online and no used games policy, among other bad decisions.Im not trying to say that the PS4 didnt succeed on its own merit, but it wasnt because of its "superb" games it had the first 6 months, which there were barely any.

And the Switch lineup for the first year is miles better than the Wii U first year.The Wii U had what?Pikmin 3, Super Marios Bros U, Nintendo Land and Zombi U?With what, maybe one or other Im forgetting?Its much worse, not to mention that the release schedule was horrenduous too.

I dont think so.I wont deny that merging both together has its benefits, such as the one you just listed, but its more than just Nintendo fans that are buying the Switch.Week after week, we keep hearing news that the Switch broke some kind of new record, be it with its software, or its hardware, and being Nintendo own record, or selling better than any other console.Its been 2 months already, and the damn thing keeps selling out.I wont say that it will be a huge success, it the sense that it will sell 80 or 90 millions, but by now its kind of getting tiring the same argument that we cant know it will have some success because there are no third party and stuff.I mean, we already have examples, like the Wii, or even handheld consoles like the 3DS, that amanged to be successful with little to modest third party support.And seeing that the Switch will likely get good japanese third party support, I dont see this "lets wait 6 months to see if its still successful" argument being that reasonable.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Anfebious said:
deskpro2k3 said:

 

Look at how well that worked out for the WiiU, and by the way Sony don't rely on third party, they support them. They have a bunch of first party studios.

Actually, they do. Sony's first party games don't move hardware in the same magnitude that third parties do.

Imagine a Sony console with only Sony's first party games... ewww.

 

They still move hardware, just look at PS3. It did not have a lot of third party support, and their momentum was slow but they still end up on top against their main competitor because of their first party.

 

Imagine a Nintendo console with only Nintendo first party games. = Wii U



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Nah, I'd say it's simply their bad mistakes of the past and making sure not to repeat them. The only thing they learned from Sony is that they can get away with paid online.



deskpro2k3 said:

They still move hardware, just look at PS3. It did not have a lot of third party support, and their momentum was slow but they still end up on top against their main competitor because of their first party.

 

Imagine a Nintendo console with only Nintendo first party games. = Wii U

 

 

Clearly you have not looked at the top sellers for Sony systems (including PS3) and Nintendo systems!



Im very happy with Nintendos direction. Love the Switch. They dont need to learn anything from Sony and MS. I enjoy Nintendo going there own direction and doing there own things.



deskpro2k3 said:
Anfebious said:

Actually, they do. Sony's first party games don't move hardware in the same magnitude that third parties do.

Imagine a Sony console with only Sony's first party games... ewww.

They still move hardware, just look at PS3. It did not have a lot of third party support, and their momentum was slow but they still end up on top against their main competitor because of their first party.

Imagine a Nintendo console with only Nintendo first party games. = Wii U

If it wasn't for those nintendo games the Wii U would have sold 0 units.

Top 10: No third party games. Top 50: 21 third party games.

The PS3 had shit ton of third party support and it was the main reason why it sold, the first years where pretty dry but third party support came to the system eventually.

Top 10 games of the PS3: 9 third party games. Top 50: 36 third party games.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

deskpro2k3 said:
Anfebious said:

Actually, they do. Sony's first party games don't move hardware in the same magnitude that third parties do.

Imagine a Sony console with only Sony's first party games... ewww.

 

They still move hardware, just look at PS3. It did not have a lot of third party support, and their momentum was slow but they still end up on top against their main competitor because of their first party.

 

Imagine a Nintendo console with only Nintendo first party games. = Wii U

PS3 had a lot of AAA third-party support. Look at the top 10 best-selling games. Grand Theft Auto, Call of Duty, Call of Duty, Call of Duty, Gran Turismo, Call of Duty, Grand Theft Auto, Call of Duty, FIFA, Battlefield. There's one first-party game in there. I think there are maybe 14 or 15 in the top 50. Microsoft has the same number -- 15 -- in its top 50 with X360. And it has 3 first-party games in its top 10, along with the usual suspects: GTA and Call of Duty.

People invest in the PlayStation ecosystem for games like GTA, CoD, FIFA, Madden, Battlefield/Battlefront, Far Cry, Fallout, etc. Sure, games like Uncharted and Nioh make it different from Xbox or PC, but they certainly don't keep the platform afloat.

As to your last comment, WiiU had Arkham City, Arkham Origins, Black Ops II, Ghosts, Mass Effect 3, Darksiders II, Need for Speed: Most Wanted, Assassin's Creed III, and Assassin's Creed IV. And still it failed. So maybe the failure of WiiU is more complex than just a lack of AAA third-party games? Especially when Nintendo's most successful systems of the last 15 years have sold well without them.