Ganoncrotch said: Yeah indeed, I mean when you look at some of the amazing titles on the X360/PS3 such as GTA5 and then look at other absolute piss take titles which just made zero use of those machines power the same can be seen on hardware in a single generation which can make worlds of difference in terms of quality of game, if the effort is there to do so. The fact that the version of Minecraft heading towards the Switch is a happy middle ground between the X360 and X1 versions (being 12-13x the size of the max maps of the previous gen versions) falls somewhat in line with the machine having 8x the available memory of the previous gen systems. Honestly though like you said, might just see scaled back things like we got with Dead Space Extracion on the Wii, just rail shooters which sort of look like area's from the ps3/x360 games, or heck... even the Wii got ports of some ps3/X360 games too, and the gap between the Wii's 750mhz overclocked GC processor and the CELL is absolutely miles bigger than the gap between the power of the PS3/4 systems. My post was simply to point out that comes such as "A switch cannot run a large AAA game because I look at PC recommended specs and think that is how the world works" is just flawed from the ground up. If there was money to be had you would still have EA porting Fifa 2018 to the Atari 2600, just that it would look like The urge to make money will decide what gets ported to switch at the end of the day, not how many gflops it is capable of. |
I understand what you were trying to say, it was just a really bizarre way of going about it.
Money might be the ultimate decider, but power is still often core to deciding how much money is enough (especially now that archetecutre shifts arn't relavent). To what degree varies by game, but a Switch port of TW3 would require the expectation of considerably more money than something like Lego City. Hell, TW3 had to go through a significant technical shift just to accommodate the PS4 and X1 :p
On a side note, while looking at PC specs and coming to firm conclusions is obviously silly, they have become a useful reference point (which is why i mentioned it). With Sony, MS, and Nintendo now all sharing the same architecture as the PC, and with them all following a GPU-focused design, PC specs can give us a good idea of where the line is for a zero effort port. The larger the gap between a console and those settings, the more effort it'll entail. It's neither linear or precise (and there obvious exceptions), but it's a overall useful tool.
While i'd never buy one on it, i do hope we see Switch ports of genuinely demanding PS4 and X1 titles. If nothing else it'd be interesting to see what kind of re-engineering stuff like TW3 would require.