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Forums - Gaming Discussion - Darksiders III reveal leaked for PS4, Xbox One, and PC

Ganoncrotch said:

Yeah indeed, I mean when you look at some of the amazing titles on the X360/PS3 such as GTA5 and then look at other absolute piss take titles which just made zero use of those machines power the same can be seen on hardware in a single generation which can make worlds of difference in terms of quality of game, if the effort is there to do so.

The fact that the version of Minecraft heading towards the Switch is a happy middle ground between the X360 and X1 versions (being 12-13x the size of the max maps of the previous gen versions) falls somewhat in line with the machine having 8x the available memory of the previous gen systems.

Honestly though like you said, might just see scaled back things like we got with Dead Space Extracion on the Wii, just rail shooters which sort of look like area's from the ps3/x360 games, or heck... even the Wii got ports of some ps3/X360 games too, and the gap between the Wii's 750mhz overclocked GC processor and the CELL is absolutely miles bigger than the gap between the power of the PS3/4 systems.

My post was simply to point out that comes such as "A switch cannot run a large AAA game because I look at PC recommended specs and think that is how the world works" is just flawed from the ground up. If there was money to be had you would still have EA porting Fifa 2018 to the Atari 2600, just that it would look like

The urge to make money will decide what gets ported to switch at the end of the day, not how many gflops it is capable of.

I understand what you were trying to say, it was just a really bizarre way of going about it. 

Money might be the ultimate decider, but power is still often core to deciding how much money is enough (especially now that archetecutre shifts arn't relavent). To what degree varies by game, but a Switch port of TW3 would require the expectation of considerably more money than something like Lego City. Hell, TW3 had to go through a significant technical shift just to accommodate the PS4 and X1 :p

On a side note, while looking at PC specs and coming to firm conclusions is obviously silly, they have become a useful reference point (which is why i mentioned it). With Sony, MS, and Nintendo now all sharing the same architecture as the PC, and with them all following a GPU-focused design, PC specs can give us a good idea of where the line is for a zero effort port. The larger the gap between a console and those settings, the more effort it'll entail. It's neither linear or precise (and there obvious exceptions), but it's a overall useful tool.

While i'd never buy one on it, i do hope we see Switch ports of genuinely demanding PS4 and X1 titles. If nothing else it'd be interesting to see what kind of re-engineering stuff like TW3 would require.



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Zekkyou said:
Ganoncrotch said:

Yeah indeed, I mean when you look at some of the amazing titles on the X360/PS3 such as GTA5 and then look at other absolute piss take titles which just made zero use of those machines power the same can be seen on hardware in a single generation which can make worlds of difference in terms of quality of game, if the effort is there to do so.

The fact that the version of Minecraft heading towards the Switch is a happy middle ground between the X360 and X1 versions (being 12-13x the size of the max maps of the previous gen versions) falls somewhat in line with the machine having 8x the available memory of the previous gen systems.

Honestly though like you said, might just see scaled back things like we got with Dead Space Extracion on the Wii, just rail shooters which sort of look like area's from the ps3/x360 games, or heck... even the Wii got ports of some ps3/X360 games too, and the gap between the Wii's 750mhz overclocked GC processor and the CELL is absolutely miles bigger than the gap between the power of the PS3/4 systems.

My post was simply to point out that comes such as "A switch cannot run a large AAA game because I look at PC recommended specs and think that is how the world works" is just flawed from the ground up. If there was money to be had you would still have EA porting Fifa 2018 to the Atari 2600, just that it would look like

 

The urge to make money will decide what gets ported to switch at the end of the day, not how many gflops it is capable of.

I understand what you were trying to say, it was just a really bizarre way of going about it. 

Money might be the ultimate decider, but power is still often core to deciding how much money is enough (especially now that archetecutre shifts arn't relavent). To what degree varies by game, but a Switch port of TW3 would require the expectation of considerably more money than something like Lego City. Hell, TW3 had to go through a significant technical shift just to accommodate the PS4 and X1 :p

On a side note, while looking at PC specs and coming to firm conclusions is obviously silly, they have become a useful reference point (which is why i mentioned it). With Sony, MS, and Nintendo now all sharing the same architecture as the PC, and with them all following a GPU-focused design, PC specs can give us a good idea of where the line is for a zero effort port. The larger the gap between a console and those settings, the more effort it'll entail. It's neither linear or precise (and there obvious exceptions), but it's a overall useful tool.

While i'd never buy one on it, i do hope we see Switch ports of genuinely demanding PS4 and X1 titles. If nothing else it'd be interesting to see what kind of re-engineering stuff like TW3 would require.

Aye, you'll see some references of what is possible when it comes to what Skyrim looks like... and performs like on the Switch port.

The again, that is a game which has run smoothly enough on both ps3 and 360 so the scale of last gen console to the GTX 1080 TI versions of this game might give us an idea to what is possible for a high profile AAA game falls on that scale running docked and undocked.

I know as well that devs need to do more and more work to make software run in any way on older or less powerful hardware, the data streaming method used in the X360 version of GTAV from disc and harddrive is a testament to what loops some devs will go through to make a game like that run on a machine from 2005

Then again I guess if 2 months into the machines life you've already commited to never buying a port on it then at least it's one less person who'll be showing fake upset in threads about games which do not have a Switch logo under their Title at E3 this year around Since it wouldn't matter one way or the other what comes to it to you.

Myself, honestly the way I get time to play games so sporadically and just not fully able to commit time to sit in front of a TV for hours now the Switch's lack of power and graphical fidelity in ports is far less an issue than my PS4 being in a position where I just can't get to sit in front of it, so yeah my choices are buy the game on ps4 and likely not get to play it, or buy it on switch and enjoy it on Low/Medium settings basically.



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Ganoncrotch said:

Aye, you'll see some references of what is possible when it comes to what Skyrim looks like... and performs like on the Switch port.

The again, that is a game which has run smoothly enough on both ps3 and 360 so the scale of last gen console to the GTX 1080 TI versions of this game might give us an idea to what is possible for a high profile AAA game falls on that scale running docked and undocked.

I know as well that devs need to do more and more work to make software run in any way on older or less powerful hardware, the data streaming method used in the X360 version of GTAV from disc and harddrive is a testament to what loops some devs will go through to make a game like that run on a machine from 2005

Then again I guess if 2 months into the machines life you've already commited to never buying a port on it then at least it's one less person who'll be showing fake upset in threads about games which do not have a Switch logo under their Title at E3 this year around Since it wouldn't matter one way or the other what comes to it to you.

Myself, honestly the way I get time to play games so sporadically and just not fully able to commit time to sit in front of a TV for hours now the Switch's lack of power and graphical fidelity in ports is far less an issue than my PS4 being in a position where I just can't get to sit in front of it, so yeah my choices are buy the game on ps4 and likely not get to play it, or buy it on switch and enjoy it on Low/Medium settings basically.

Skyrim's problem is it was scaled up rather than down (so its tech is still firmly grounded in the 7th gen), but it will be a useful reference point for games with comparable tech. Japanese titles in particular have mostly setting at a gen 7.5 level of tech, and currently 3DS-only IP will likley setting at a similar point.

Anyway, i guess there is a world where i do buy a PS4/X1 port on the Switch, but it's exceedingly unlikely. I only buy consoles for their exclusives, and the Switch's portability isn't particularly useful to me (i prefer to read when i'm out and about). If a multi-platform game is available on PC, i buy it there. If it's not, i buy it on whichever of my console offers the best performance. As far as i can remember the latter has only happened once this generation (FF15), and i ended up buying a PS4 Pro earlier than planned just so i could avoid its fluctuations to 900p :p When i buy a Switch it'll be because i'm begrudgingly accepting its limitations as a home console so i can play Nintendo's latest games, but i can't see myself accepting those limitations when i don't have too though. I can totally understand why others do, but it's not for me.