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Forums - Gaming Discussion - Darksiders III reveal leaked for PS4, Xbox One, and PC

The trailer looks kinda crappy though, like a CGI trailer for a Clash of Clans clone or something



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

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Awesome, I loved the first two entries! Can't wait for the trailer!

Edit: Trailer was fantastic!!!



I wonder if this'll get a Switch release, too, since even the Wii U is getting the Darksiders remaster.



Awesome! I just picked up the ps4 humble bundle that included remastered versions of the first two games. Never played them, so this seems like great timing.



Sweet, i loved 2



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That's really nice to hear! I was wondering when we'd get a new installment in the series!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

It seems the events of all 3 games are happening at the same time. Very interesting.

A few points:
- Her design seems to have changed (Based on the Darksiders HQ ta came with the games)
- The writing in the IGN First look trailer was kinda bad... but let's hope for the best
- It will be hard for Fury to match her brothers deeds, lore wise

But it is good news nevertheless. Again, let's hope.



This is one of those franchises I'm pretty sure I'd like but haven't gotten around to playing.

I wish I had more time.



Ganoncrotch said:
Fededx said:
No Switch?

Naw mate, didn't you hear it's literally impossible to port software like darksiders onto the Switchs hardware!

-snip-

Switches hardware just isn't capable of running a AAA big game like Mass Effect Andromeda so it wont run Darksiders either

-snip-

Shit.... is my browser doing that thing again where it pastes images into posts? I'll have to talk to IT support about that.

In theory almost anything could be scaled onto the Switch, but i'm not sure what point your examples here are meant to make. The WiiU was more capable than the systems both of those games were built around, where as the PS4 and X1 are almost a full generation jump ahead of a portable-mode Switch (the baseline around which Switch games have to be built). How the WiiU fares with PS3/360 games is fundamentally irrelevant to how the Switch fares with PS4/X1 titles.

The end result of this gap is that the minimum specs for many new releases are several magnitudes above a portable Switch. That doesn't make a port impossible, even a PS2 could run almost any PS4/X1 game with enough scaling, culling, and re-engineering. The issue is that because the Switch falls far below what these game were built around, a specialised port needs to be created. Some developers will think it's worth it (especially those whose games already scale down that far), but other won't be interested. That's inevitable.

If the Switch is an overwhelming success and can prove it's a viable place for western 3rd parties to succeed, then we'll likley see more games being designed with the Switch in mind from the start. For now though, the majority of western 3rd parties will probably ignore it.



Zekkyou said:
Ganoncrotch said:

Naw mate, didn't you hear it's literally impossible to port software like darksiders onto the Switchs hardware!

-snip-

Switches hardware just isn't capable of running a AAA big game like Mass Effect Andromeda so it wont run Darksiders either

-snip-

Shit.... is my browser doing that thing again where it pastes images into posts? I'll have to talk to IT support about that.

In theory almost anything could be scaled onto the Switch, but i'm not sure what point your examples here are meant to make. The WiiU was more capable than the systems both of those games were built around, where as the PS4 and X1 are almost a full generation jump ahead of a portable-mode Switch (the baseline around which Switch games have to be built). How the WiiU fares with PS3/360 games is fundamentally irrelevant to how the Switch fares with PS4/X1 titles.

The end result of this gap is that the minimum specs for many new releases are several magnitudes above a portable Switch. That doesn't make a port impossible, even a PS2 could run almost any PS4/X1 game with enough scaling, culling, and re-engineering. The issue is that because the Switch falls far below what these game were built around, a specialised port needs to be created. Some developers will think it's worth it (especially those whose games already scale down that far), but other won't be interested. That's inevitable.

If the Switch is an overwhelming success and can prove it's a viable place for western 3rd parties to succeed, then we'll likley see more games being designed with the Switch in mind from the start. For now though, the majority of western 3rd parties will probably ignore it.

Yeah indeed, I mean when you look at some of the amazing titles on the X360/PS3 such as GTA5 and then look at other absolute piss take titles which just made zero use of those machines power the same can be seen on hardware in a single generation which can make worlds of difference in terms of quality of game, if the effort is there to do so.

The fact that the version of Minecraft heading towards the Switch is a happy middle ground between the X360 and X1 versions (being 12-13x the size of the max maps of the previous gen versions) falls somewhat in line with the machine having 8x the available memory of the previous gen systems.

Honestly though like you said, might just see scaled back things like we got with Dead Space Extracion on the Wii, just rail shooters which sort of look like area's from the ps3/x360 games, or heck... even the Wii got ports of some ps3/X360 games too, and the gap between the Wii's 750mhz overclocked GC processor and the CELL is absolutely miles bigger than the gap between the power of the PS3/4 systems.

My post was simply to point out that comes such as "A switch cannot run a large AAA game because I look at PC recommended specs and think that is how the world works" is just flawed from the ground up. If there was money to be had you would still have EA porting Fifa 2018 to the Atari 2600, just that it would look like

The urge to make money will decide what gets ported to switch at the end of the day, not how many gflops it is capable of.



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