By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Mario Kart 8 Deluxe sells 459,000 copies on launch day in US, fastest-selling Mario Kart in the US.

Lawlight said:
Soundwave said:

Bayonetta 2 and DKC: Tropical Freeze should be ported asap IMO if they aren't already. Those two games deserved higher sales.

Pretty obvious Smash was always going to be.

Take 2/Rockstar probably needs to consider a GTAV port now too. I don't like the franchise, but it would make a lot of sense. 

They won't hit big numbers if they have several games for the consumers to pick from.

DKC has always been a multi-million selling franchise until the Wii U where it really undersold, so I think it could do well re-introduced on Switch. Maybe next year when they happen to have a lull in the release lineup (like say a February or something). 

Bayonetta 2, if they had it available right for say May, I think it would sell quite a bit. A bit of of a shame there. 



Around the Network
irstupid said:
Soundwave said:

They have more disposable income and are more well ... hardcore about their games. It's the same thing with certain Amiibos ... it was 30 year old men buying those, not kids. Same thing with the NES Classic ... virtually all adults many of whom were willing to pay 2-3x more than the sticker price. 

Nintendo's fanbase in general, while it will always have a section of kids in it is majority 20-40 year olds I would say. 

That does not explain why non nintendo games sell like 5x more launch week than Nintendo games.

If Nintendo gamers are all old rabid nestolgia gamers with huge disposable incomes, why do they not sell as much as the teeny mature games do on other systems?

I think quite a few Nintendo fans passed on the Wii U obviously, it looked like a child's tablet and had (by 2012) the passe Wii brand stapled to it. Just wasn't an appealling system. 

Switch has a more rabid userbase clearly, Zelda has a higher tie ratio than the freaking system itself, lol. That tells you many people bought two copies (the collectors edition to keep unopened). That has to be a fairly crazed userbase. 

Ditto for NES Classic, we saw people got nuts over that and it's all 30+ year olds. Nintendo sold like 2.7 million of those? They easily could have sold triple that I think. Nintendo just has to offer the right product. You can't make something that looks like a toy and you have to do the main IP right (GameCube for example got both of these things wrong).



Soundwave said:
Lawlight said:

They won't hit big numbers if they have several games for the consumers to pick from.

DKC has always been a multi-million selling franchise until the Wii U where it really undersold, so I think it could do well re-introduced on Switch. Maybe next year when they happen to have a lull in the release lineup (like say a February or something). 

Bayonetta 2, if they had it available right for say May, I think it would sell quite a bit. A bit of of a shame there. 

They would definitely sell quite a bit if they are released a month apart from the last big release.



irstupid said:
Soundwave said:

They have more disposable income and are more well ... hardcore about their games. It's the same thing with certain Amiibos ... it was 30 year old men buying those, not kids. Same thing with the NES Classic ... virtually all adults many of whom were willing to pay 2-3x more than the sticker price. 

Nintendo's fanbase in general, while it will always have a section of kids in it is majority 20-40 year olds I would say. 

That does not explain why non nintendo games sell like 5x more launch week than Nintendo games.

If Nintendo gamers are all old rabid nestolgia gamers with huge disposable incomes, why do they not sell as much as the teeny mature games do on other systems?

I mean it may not speak for all Nintendo games but just to make sure you're not generalising Nintendo games as if they follow some strict pattern, did you see Pokemon Sun and Moon's first week sales number's? Cause it was more like the other way around.

Also if multiplats are being refered to, I think that's going to be an obvious disadvantage.

But Ninteno games do sell well all throughout the platforms life.



HintHRO said:
Would've been impressive if there was actual competition on Switch. Right now the only game worth getting is Zelda and some Switch owners may have played that game on Wii U already.

This line of thinking is crazy. The indie titles on the switch are fantastic right now, there a lot of games to play. The E-shop has a lot of great content to play right now.



Around the Network
lasershow said:
HintHRO said:
Would've been impressive if there was actual competition on Switch. Right now the only game worth getting is Zelda and some Switch owners may have played that game on Wii U already.

This line of thinking is crazy. The indie titles on the switch are fantastic right now, there a lot of games to play. The E-shop has a lot of great content to play right now.

If indies were what people were interested in, the Vita would have smashed the competition. Sorry but big games are what people are after. This is the Switch's first in close to a month.



Lawlight said:
lasershow said:

This line of thinking is crazy. The indie titles on the switch are fantastic right now, there a lot of games to play. The E-shop has a lot of great content to play right now.

If indies were what people were interested in, the Vita would have smashed the competition. Sorry but big games are what people are after. This is the Switch's first in close to a month.

Nothing wrong with that at all. Even PS4 didn't get "big" titles every month on the month all the time. Indie titles are just there for the ride, they're obviously not going to drive Switch hardware sales, unless it's something like Minecraft (not sure if that qualifies as an indie title anymore). They fill in the gaps now and again. 



Soundwave said:
Lawlight said:

If indies were what people were interested in, the Vita would have smashed the competition. Sorry but big games are what people are after. This is the Switch's first in close to a month.

Nothing wrong with that at all. Even PS4 didn't get "big" titles every month on the month all the time. Indie titles are just there for the ride, they're obviously not going to drive Switch hardware sales, unless it's something like Minecraft (not sure if that qualifies as an indie title anymore). They fill in the gaps now and again. 

Yeah, no way is Minecraft indie anymore. :)  I agree big name games are the more likely drivers of system sales...but I think the "there are no games so of course this sold good" argument is a little specious...or is ignoring the more interesting detail that this is the best selling Mario Kart ever.  Should this really be the fastest-selling Mario Kart ever just because it has little competition? If so, how come Pilotwings and Street Fighter IV on 3DS weren't the best selling games in their respective series?

I think there's still a very strong sign here, and the sign says "Phenomenon" for Switch.  It might also say phenomenon for Mario Kart 8, but that's a bit presumptious right now - let's see if it can hit 20 million.

Edit: removed irrelevant segue about PS4. :)



Wow, Ubisoft made a huge mistake when they delayed Rayman Legends back in 2013. As the only Wii U game of the entire first quarter, it obviously would have had over a million sales day one since the 3-4 million Wii U owners at the time would have had no other games to buy.



Lawlight said:

We have to put some context around these numbers.

Or maybe its time for you to praise Nintendo? 

No? 

Still too early? 

Not even a "nice job"?  

xD 



Pocky Lover Boy!