By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Former Nintendo employee calls Nintendo "douches" over Axiom Verge situation (EDIT: he apologized)

It was kinda funny the way NintendoToday (Full article at the source!) reported this, though had to fix the title because the way they wrote it, it sounds like it's the Axiom Verge developer himself saying it.

Author is Jessey Nettey.

(Pic isn't from the article, but one I thought funny to add as well! Though also bear in mind that ever since, the game was released on WiiU too.)

Earlier today, we reported that Axiom Verge was coming to the Nintendo Switch with a physical release. That’s not exactly true. [...] Happ said that his team wants a Switch version, but they’re unsure of when that would happen.

Dan Adelman, former Head of Digital Content and Development at Nintendo of America, took to Twitter to correct the various news outlets who were misreporting the “announcement.” [...] Adelman continued with some slight elaboration on why they can’t confirm Axiom Verge for Switch. In short, it’s on Nintendo’s side of the court now. “We need them to say it’s ok. We could’ve had it out at launch,” [...]

   

In another reply, Adelman goes a step further: “We’ve been asking them non-stop for over a year. They’re being douches.

[...]

--------------------

The tweet seems to have vanished, but apparently NeoGaf also reported the same tweet, as seen as the source of NintendoToday.

As brought by user Veknoid_Outcast:

Adelman apologized, which was the right thing to do: "I agree that comment was out of line and unprofessional. I've since deleted it but not before the damage was done. My apologies to Nintendo."

A probable reason why Axiom Verge isn't on Nintendo's demand right now:

"According to Kirk Scott, Nintendo’s head of indie relations, the company let three defining traits guide its selection of indie titles for Switch: “great IP, plays together, plays great anywhere.” But there are also things they aren’t looking for, namely, games that have been out a long time on other platforms that’d be finally making their Nintendo debut. Instead, Nintendo is looking for titles that may be making a console debut on Nintendo Switch, or bring a new feature to the platform, though that won’t exclude titles that already exist on PC."

Source: http://www.polygon.com/2017/3/4/14794466/nintendo-switch-indie-game-strategy

 

 



Around the Network

I don't get it. Why would Nintendo say no to this...?



KLXVER said:
I don't get it. Why would Nintendo say no to this...?

No one is allowed to make a better metroid game than them, and "physically" release it on their platform? :P

Kidding btw... I have no idea.



There's an article on Nintendo Life about how Nintendo of America are dealing with indie developers and Switch. It seems to be Nintendo are curating content rather than having a low bar to entry, but Nintendo of America lack the resources to deal with the amount of requests and communication they have from various indie developers.

Right now Nintendo seem to have a particular plan for what releases on eShop for Switch, and they're not (NoA in particular) doing a good job of communicating that to developers.



Super professional, Dan. Always great to air your grievances with a company over a social media platform.



I'd rather be playing Metroid Prime

Around the Network
spigelwii said:
Super professional, Dan. Always great to air your grievances with a company over a social media platform.

Isnt that why he got fired in the first place?



axumblade said:
It's definitely not a quality issue considering they allowed for Vroom to the Sky to release (currently sitting at an 18 on metacritic). Axiom has decent scores all around on Metacritic.

I would love to know why it's such an issue considering how easy it is to port games to the switch according to Nintendo.

From what I read, Nintendo are prioritizing either new games (such as Graceful Explosion Machines) or older games with timed exclusive new content (Shovel Knight) when talking to indies.

If you're got an old game available on other platforms with no new content, you have to get in line.

Interesting strategy, but may cause a lot of bad blood.



Welp, there are advatages and disadvantages to curating content. Advantage: There shouldn't be any bad games on the platform for the most part. Disadvantage, gotta wait in line unless you do something special.

Not that surprising really.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Hiku said:
Asriel said:
There's an article on Nintendo Life about how Nintendo of America are dealing with indie developers and Switch. It seems to be Nintendo are curating content rather than having a low bar to entry, but Nintendo of America lack the resources to deal with the amount of requests and communication they have from various indie developers.

Right now Nintendo seem to have a particular plan for what releases on eShop for Switch, and they're not (NoA in particular) doing a good job of communicating that to developers.

But this is a game that has been published already on not only WiiU, but also PS4, XBO, Vita, PC, Mac, etc.
And they've been asking Nintendo for a year. It's hard to imagine a game that already proved itself on those platforms to not be filtered out in the process over the course of a year.

The theory that Nintendo may be prioritizing new games, or older games with new system exclusive content, might be accurate.
But in the case of the latter, you'd imagine they would ask the indie developer to add some new Switch exclusive content to the game.

In that case it might also be a release schedule thing. They might be thinking "we got games for March, April and May but got fuck all for June and July so if we release Axiom Verge (and others) during this time instead of launch, it will help fill the gap."



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

In that case it might also be a release schedule thing. They might be thinking "we got games for March, April and May but got fuck all for June and July so if we release Axiom Verge (and others) during this time instead of launch, it will help fill the gap."

The thing is, the developer is clueless about a release date. It's not even confirmed Axiom Verge will release on Switch at all according to Dan, so for all we know Axiom Verge could make its way onto the Switch next year, or the year after, or never.