SvennoJ said:
There's an even more disappointing ending? I actually don't remember the ending since I was so disappointed with that final fight. Not that it mattered as you return right back to before beating Ganon, completely pointless. It looked good, yet gameplay wise it was terrible.
Ofcourse having close to 500 shock arrows stocked up and a bunch of 38x5 savage Lynel bows kinda broke the game.
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Personally, I wouldn't call either a bad ending. Lacking...probably, but I find it more accurate to say "default ending" or "extended ending." The only real difference is that you miss out on an extended scene showing the fate of the characters...as far as I know the default ending ends with the credits. When I see these type of things in games, I treat them as the same ending, only one happens to show more.
As someone who plays a lot of RPGs with multiple paths, and where a certain path might end up with core characters dead, or the world absolutely screwed, maybe I just have a different understanding of what a "bad" ending really is. :P
As for the boss, I wouldn't say it was challenging, but I also found it par for the course for 3D Zelda. I remember my first time playing Twilight Princess, I finished the four-phase final boss fight only losing 5 hearts. At least with Calamity Ganon, I had to eat something during the fight.