Pemalite said:
Peh said:
Do we really need to go that far if we wanna talk about 720p aa vs 1080p without aa?
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720P with AA and 1080P without Anti-Aliasing... WHY should it even be an option? Why not have Anti-Aliasing with both modes? At 720P (handheld) it should be a requirement. 720P is a crap resolution to begin with, it needs all the help it can get. 1080P is better. But it still needs Anti-Aliasing.
Even at 4k there is benefit to having Anti-Aliasing.
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Like I already said, we don't know why there is no AA on 1080p. Maybe it looked bad, maybe it impacted the performance too much too hold 60 fps, or maybe because it is a racing game, no one would be really bothered.
Image Quality depends on the screen you are using (resolution of that screen and what ppi it has) and at what distance you are away from the screen. Smaller Resolution on a higher Resolution Screen will always look bad, because of upscaling. AA will make it worse imo.
For PC gaming I am using a 27" for 4k (~50cm away from it) and 55" 4k at a distance of 3 meters. You don't really need AA anymore, because the pixels are at such a small size, that aliasing is hardly noticeable. FXAA does the job pretty much done. But if there is still room for performance I go with 2x or 4x MSAA / TXAA 1x max.
Pemalite said:
StuOhQ said:
Fair enough.
The bilinear filter on the N64 was rotten, to be sure. The AA really crippled the 2D assets, though. When disabled (through emulation, modding, or using a game-shark), the there is a noticeable improvement in clarity.
Pulling the veil off of the game by removing the bilinear filter DOES reveal some pretty noticeable dithering, but I still prefer the sharp look. To each their own, really.
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Everything worked against the Nintendo 64 to make games look the way they did. It's not soley due to the pretty primative AA implementation that's for sure. I love emulating Nintendo 64 games and cranking everything up. It's a night and day difference, that clarity it brings is fantastic, but the blurryness is always going to be there because of other factors. Just need the RSD to be emulated more accurately and I'll be happy.
I still can't believe people in this thread believe the Nintendo 64's AA is somehow comparable to AA of today though.
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I don't know at what screen you are looking at, but the N64 was made for CRT's in its mind. And that really did its job on a lower resolution TV. It looks like crap on modern TV's, though.