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Forums - Nintendo Discussion - Digital Foundary: Mario Kart 8 Deluxe: Switch vs 3DS/Wii U

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It will be a glorious day when Nintendo discovers what Anti-Aliasing is.

That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.



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Barkley said:
It will be a glorious day when Nintendo discovers what Anti-Aliasing is.

That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.

Does it take that much of a toll on performance? I know Nintendo is all about performance rather than smoothing out rough edges. Must be a choice on their part.



This confirms it by 100%. 59 framerate issue is gone!!!



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

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Barkley said:
It will be a glorious day when Nintendo discovers what Anti-Aliasing is.

That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.

Please no. Any trained eye can clearly see anti aliasing doesn't look natural and prefers the sight of a edge that is in fact rough in the game code, over a fake blur. The greatest developers like Nintendo and Platinum opt out of it.



vs 3DS...why?



KLXVER said:
vs 3DS...why?

Because it had the last handheld version of Mario Kart on it.



Barkley said:
It will be a glorious day when Nintendo discovers what Anti-Aliasing is.

That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.

Eh, I rather get a sharper image than a blurry one. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Green098 said:
KLXVER said:
vs 3DS...why?

Because it had the last handheld version of Mario Kart on it.

Its not the same game. I mean they didnt include Lego City for the 3DS in the WiiU/PS4/XB1/Switch comparison.