RolStoppable said:
Flilix said:
Working together with console manufacturers might work, but if VGChartz would ask third party publishers, we would need almost every single publisher to agree in order to make a somewhat correct list.
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That sentence was only there for the sake of comprehensiveness. I do not believe that VGC has enough credibility and respect to get console manufacturers and/or third party publishers on board. Even NPD could only convince some to share their digital sales data.
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Yeah, that's why I didn't include that possibility in my initial question.
Checking bestseeller lists unfortunately only gives a rough indication at best (a somewhat better one if any of the games sales on the all-time lists can be tracked or have been revealed in the past.) Combined with relevant ratios you get educated guesses at best. Wich is interesting, but also a lot of work for mediocre results.
Updating digital numbers as they get released, just so they are at least represented might be a good compromise.
I always assumed they sniffed data packets or something? I really don't know what I'm talking about though. ;P
Unfortunately while Steamspy is the best digital tracker we have for PC it really can't be used as an indicator for consoles because of the diffrent audiences/buying habits/overhelming digital ratio on PC.
Edit: So apparently Steam Spy is getting their data from user profiles and extrapolating from a sample size. Since it's all digital there's no trouble with having to account for physical like there would be on console (Switch shows you what friends play for example, but there's no way to tell if it's digital or physical). I guess if you had a sufficiently big and varied sample size of users willing to make their profile public on each console you could extrapolate and then deduct physical from the total and arrive at a ballpark. No idea how to achieve that in praxis though.